Jump to content
Sign in to follow this  
sickboy

A.C.E. Advanced Combat Environment Mod 2

Recommended Posts

Don't worry just take the time that it needs, and even if those weapons will come in the 5th patch i'll be happy anyway:D

In addition, Panda has begun work on overhauling the HK series weapons.

That's interesting, he is working on the 416/417? Or you meant the MP5s? Either way whatever Panda puts on the table is always welcome:yay::D

EDIT: Just read the above post :yay:

Edited by Uglyboy

Share this post


Link to post
Share on other sites

Brilliant, i was a bit afraid of the 416 not make it in ACE 2 :yay: I don't mind if they don't come in the first release as i said, knowing that they are under work is enough for me :)

Good to know about the M110 either and what about 50 cal rifles? :D Any other surprise for us? :D

Share this post


Link to post
Share on other sites

also...wouldn't it be interesting if ACEX and Fromz's PLA could mate and produce an unstoppable mega offspring? :eek:

hinthint.jpg

Share this post


Link to post
Share on other sites

Seems like he listened to the 702 words PM i wrote him few weeks ago :rolleyes:

edit:These are great news :D i don't know if you remember the Pms i sent you a while ago but that's exactly what i hoped for :p

edit2: typo

Edited by Uglyboy

Share this post


Link to post
Share on other sites

I cant wait for the mod, thumbs up guys!!!!!!!!!!! :ok:

Its looking fantastic.

I have one question to you. I know ACE will have own sounds, is it possible to get a other soundmod (i wait for chammys) working with ace2 later?

Or is it not possible because of the new stuff you put into your mod (tons of new guns and vehicles)?

Share this post


Link to post
Share on other sites

It's possible to override the ACE sound ( at least was in ACE1 ) with another sound mod, the "new stuff" just retains its ACE sound

Edit: but it's almost 4 am here and i might be saying bullshit after all this gun porn :D

Edited by Uglyboy

Share this post


Link to post
Share on other sites
It's possible to override the ACE sound ( at least was in ACE1 ) with another sound mod, the "new stuff" just retains its ACE sound

Edit: but it's almost 4 am here and i might be saying bullshit after all this gun porn :D

Yes, you are correct.

Great pics guys and great news about fromz PLA stuff!

Share this post


Link to post
Share on other sites
It's possible to override the ACE sound ( at least was in ACE1 ) with another sound mod, the "new stuff" just retains its ACE sound

Lets hope it, i mean the vehicle sounds are great but the firefight sounds are better in chammys mod(just my opinion) (i only saw the new chammys mod on youtube so i dont know exactly how it sounds, but i know his work in arma 1 and project reality)

Share this post


Link to post
Share on other sites

Firstly i'd like to say thanks for all the work you guys have added into ACE1. And now thanks even more for the work you are doing for ACE2, it's nearly gotten me into tears to see it's progress. While I can remember what I am posting here for I wanted to ask if a certain armored IFV will be re-added. The BMD-1 was possibly one of my favorite that you guys added for the Russians purely on the basis that it was awesome to drive. Hydraulic tank treads and the ability to air drop it gave me more reasons to mess about with it. I truly hope you bring back this lovely little IFV. That or try the newest brand the BMD-4 which I just learned about.

Here's some images:



BMD-1.gif

bmd1.jpg

bmd-1_ifv.jpg

bmd-1.jpg

Edited by Sif

Share this post


Link to post
Share on other sites
Will A.C.E. mod 2 affect rig performance?

Yes. It will mainly affect you by the amount of scripts being ran, and will probably cut a few FPS for you. But losing 3 fps is nothing compared to what ACE brings :)

Share this post


Link to post
Share on other sites

Do you guys still have that green skin laying around for the strykers (I realized I don't have it)? It really should have been in the first time, but if you find it/make one, it probably would look a little cooler, especially with the green slat armor.

http://i117.photobucket.com/albums/o62/Ryujin_bucket/arma2008-09-1415-35-39-98.jpg

Awesome Bradley by the way, that OFP1 Bradley was getting kind of dusty.

Edited by Ryujin

Share this post


Link to post
Share on other sites
Yes. It will mainly affect you by the amount of scripts being ran, and will probably cut a few FPS for you. But losing 3 fps is nothing compared to what ACE brings :)

OK sounds like it will be well worth installing. I almost got an erection when I learned that A.C.E 2 will feature wind deflection.

Share this post


Link to post
Share on other sites
It's possible to override the ACE sound ( at least was in ACE1 ) with another sound mod, the "new stuff" just retains its ACE sound

Edit: but it's almost 4 am here and i might be saying bullshit after all this gun porn :D

As a "configger" for MarkXIII's HiFi-NA I would love to see the "new stuff's" sounds from ACE2 in a separate pbo with their own config. But I guess that will not happen and I understand it fully.

It means that I have to find all soundinputs and make a config overriding all input. Its doable but takes some effort (worth it). I was 95% done for ACE1 but then arma2 was released + my RL took over so that project is no more (sorry).

I have also promised to help Chammy so if and when I have a working ACE2 config for MarkXII I will give it to Chammy to. That way you/we can choose what soundmod to use. It will also be modular so if anyone prefer the vehicles from one mod and the weapons from another its no problem.

Normally Im a little cautios to give promises like this. Easy to say but.. This time Im very sure though. MarkXIII will whip me (as always) and he is the only one actually succeding in pushing me and I also want the best ACE2 experience for myself.

Share this post


Link to post
Share on other sites

Our sounds are in seperate pbos. There's no need for special override config for ACE2 (regarding default arma2 content).

Though it might be required to disable the sound override configs, by undefining the well known ACE_BIS_SOUND_OVERRIDE define.

Custom vehicles have custom sound pbos. Depending on the wishes / setup, these require special configs to override, obviously.

Edited by Sickboy

Share this post


Link to post
Share on other sites

Didn't kju create that cool modular sound framework? I wouldn't be surprised if that was used in ACE2 :). If that's the case, it shouldn't be too hard to override some ACE2 sounds with a compatible sound mod.

EDIT: Or just listen to Sickboy. ;)

Share this post


Link to post
Share on other sites
Our sounds are in seperate pbos. There's no need for special override config for ACE2 (regarding default arma2 content).

Though it might be required to disable the sound override configs, by undefining the well known ACE_BIS_SOUND_OVERRIDE define.

Custom vehicles have custom sound pbos. Depending on the wishes / setup, these require special configs to override, obviously.

The soundfiles yes, but the code is still scattered around pbo's and that makes it more of a challenge for me. And yes, I am talking about the custom ACE content :)

But no worries. I understand that you, ACE, have other priorities than setting it up for soundmods. :)

Share this post


Link to post
Share on other sites

great great great... will there be more actually used us-vehicles? like:

M2A3/M3A3 ERA

MaxxPro MPV

Cougar HE 6x6

do i see a new ballistik penetration system???

Share this post


Link to post
Share on other sites
I cant believe nobody has reacted to this yet. I love the PLA mod.

I hope more mods will see the advantages to using ACE as a base. :)

If I could offer a contrary view, it's something of a mixed blessing to me, what was a kick-arse stand alone mod will (I'm forced to presume for now) only be available as part of ACE. So now if I want to use Fromz' awesome PLA units I have no choice but to accept along with it whatever features I might not particularly care for from ACE. It makes ACE the Microsoft of ArmA modding, assimilating anything that might be competitive and requiring (by virtue of a monopoly on quality content) everybody to play ArmA the ACE way (blackouts and all :omg:). This is assuming of course Fromz will no longer be offering his PLA units as a separate mod also, something I presently have no way of knowing just now, hence my own reserved judgement on the news.

Share this post


Link to post
Share on other sites

Sorry guys but i have to ask, as i just saw the fifth video and the two new rus launchers in it and the Flanker as well.

Have you planned to insert some new rus stuff ? I mean basics, like infantry updated models & weapons ??

Share this post


Link to post
Share on other sites

On the Bradley vehicles, is it required to deploy the TOW launcher? Or is the launcher box always in the up position?

Share this post


Link to post
Share on other sites

Except the process went reverse with PLA, where Fromz contacted us and specially wanted to get sucked up into ACE. You should be asking Fromz for the details though :)

I guess the result is the same, but we're certainly not hunting mods that are competitive, to add them to our collection of trophies or anything like that ;D

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×