sparks50 0 Posted November 24, 2009 Fromz PLA mod will be inclued? No, I'm under the impression that Fromz will release a version of hes PLA that has been prepared to take good advantage of ACE 2. So you have to run the two mods at the same time. Share this post Link to post Share on other sites
scubaman3D 0 Posted November 24, 2009 No, I'm under the impression that Fromz will release a version of hes PLA that has been prepared to take good advantage of ACE 2. So you have to run the two mods at the same time. Just like ACEX - the PLA content has been termed ACEX-PLA Share this post Link to post Share on other sites
slatmes 10 Posted November 25, 2009 Love the mod, glad to see it in ArmA 2!:bounce3: Share this post Link to post Share on other sites
MadPro119 10 Posted November 25, 2009 Cant wait till this mod comes out, by then ill have the game and will be ready for mods! Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted November 25, 2009 Think like this then.. If 1 RL Km is X m ingame, how could we ask for realistic Tank Ammo Ballistics, Speeds and other.. Share this post Link to post Share on other sites
fireship4 0 Posted November 25, 2009 (edited) Because when we are playing we dont act as if the world is out of scale (though it may well be) we just play it as if it is a small environment. To change balistics, ranges etc. to suit this would be wrong I think, and would spoil the realism. #EDIT To clarify I am in favour of making the weapons perform as close to reality as possible, and not scale them to the supposedly compromised environment we use them in. Edited November 25, 2009 by fireship4 Share this post Link to post Share on other sites
Evil_Echo 11 Posted November 25, 2009 Whose (A2, some mod, etc.) ballistics are 'wrong'? Just would like some details please. Share this post Link to post Share on other sites
nouty 10 Posted November 25, 2009 Yeah, a km in Arma 2 is a km. Realistic ballistics apply. Share this post Link to post Share on other sites
hamm 10 Posted November 25, 2009 ;1497648']Think like this then..If 1 RL Km is X m ingame' date=' how could we ask for realistic Tank Ammo Ballistics, Speeds and other..[/quote'] One real KM is one KM ingame, it's just the battlespace is relatively small. If you're asking about how Chernarus couldn't be a country as it's that small, you only play in the south-eastern tip of Chernarus in-game, not the whole country. Share this post Link to post Share on other sites
manzilla 1 Posted November 25, 2009 Yup as far as I know 1km=1km in game. Not sure which ballistics he's taking about though. I always thought that the ballistics aren't too bad for a game. Especially the NWD_ballistics port.(Can't remember who did it at the moment, my apologies to you.) Of course they can always be better but I'm not sure what engine limitations there are. Obviously the ACE guys know a helluva a lot more about this then I do though. They can provide better feedback than I. Share this post Link to post Share on other sites
TOTAL22 0 Posted November 26, 2009 Please include this in the mod!!! http://forums.bistudio.com/showthread.php?t=90826 Share this post Link to post Share on other sites
Trauma.au 10 Posted November 26, 2009 Please include this in the mod!!! http://forums.bistudio.com/showthread.php?t=90826 Thats a nice looking mod, I'm not a fan of the standard map either. Would be nice to see that or something similar in ACE. Share this post Link to post Share on other sites
Raptor13270 0 Posted November 26, 2009 Please include this in the mod!!! http://forums.bistudio.com/showthread.php?t=90826 That's a must add feature. :O Share this post Link to post Share on other sites
Uglyboy 10 Posted November 26, 2009 You can just download it and use it with ACE what's the matter? :confused: Share this post Link to post Share on other sites
noubernou 77 Posted November 26, 2009 You can just download it and use it with ACE what's the matter? :confused: Inclusion in ACE means that it will be part of a one stop shop to download and a lot of servers end up using vanilla ACE as a public addon because it is so popular. Things being included means that they can use them on a public server. I am by no means advocating the inclusion of my addon, though it would be cool and an honor, just stating the reason why people would want things included. Share this post Link to post Share on other sites
Uglyboy 10 Posted November 26, 2009 Inclusion in ACE means that it will be part of a one stop shop to download and a lot of servers end up using vanilla ACE as a public addon because it is so popular. Things being included means that they can use them on a public server.I am by no means advocating the inclusion of my addon, though it would be cool and an honor, just stating the reason why people would want things included. Of course :) But your addon isn't clientside only? EDIT: btw i see no reason why your addon shouldn't be included in ACE just want to say that anyone can use it with it :p Share this post Link to post Share on other sites
Inkompetent 0 Posted November 26, 2009 Doesn't matter if an addon is clientside or not. If a server is checking for addon signatures and doesn't have that map-addon in its list you can't connect. I do agree that some kind of map tools would be handy to have in ACE. Either that, or something like Spooner's map tools for ArmA1. ^^ Share this post Link to post Share on other sites
Uglyboy 10 Posted November 26, 2009 Doesn't matter if an addon is clientside or not. If a server is checking for addon signatures and doesn't have that map-addon in its list you can't connect.I do agree that some kind of map tools would be handy to have in ACE. Either that, or something like Spooner's map tools for ArmA1. ^^ Oh then i agree too :D Also the Spoon draw scripts would be nice, those really improved mission briefing and such. Share this post Link to post Share on other sites
noubernou 77 Posted November 26, 2009 Oh then i agree too :D Also the Spoon draw scripts would be nice, those really improved mission briefing and such. Yea, I'd love to get Spoons stuff working in ArmA2... I have a couple other big projects up my sleeve though... Share this post Link to post Share on other sites
Alex72 1 Posted November 26, 2009 Agree with you guys. Drawing tools in ACE2 would be awesome. Maybe there already are plans for it though. ACE team usually knows what they are doing. :) Share this post Link to post Share on other sites
Tonci87 163 Posted November 26, 2009 It would be a gift to be able to draw on the Map. But for now this Map plus Addons is great if you play on Veteran Difficulty Share this post Link to post Share on other sites
Defunkt 431 Posted November 26, 2009 I would suggest that, whizzy as it is, the ability to share map drawings isn't actually all that desirable in a simulation, it's not like every platoon has a fax machine. I feel there is more immersion to be had from the requirement for clear and precise verbal communication. Share this post Link to post Share on other sites
noubernou 77 Posted November 26, 2009 I would suggest that, whizzy as it is, the ability to share map drawings isn't actually all that desirable in a simulation, it's not like every platoon has a fax machine. I feel there is more immersion to be had from the requirement for clear and precise verbal communication. Any implementation of sharing lines I do will be based on distance from a person, so you have to crowd around a map, it'd be more like copying off of their maps. Share this post Link to post Share on other sites
Panda_pl 0 Posted November 26, 2009 (edited) About the line drawings on map. Perhabs there should be 2 styles: one mode for hand drawn lines (markers) and second one with more symbology and straight lines/circles/arc and range markers that would be used by vehicle crews and would have simmilar functionality as the IRL communication systems, including instant sharing between vehicles. Just my remark in case someone is serious about creating that. Anyway... some raw meat (hipoly meshes. A lot of people think they are unnecessery and you can just draw the normal map and fake AO renders, but I just don't see it... ;) ). Once you're at imageshack click on images to enlarge, they are quite big. Edited November 26, 2009 by Panda_pl Share this post Link to post Share on other sites