Uglyboy 10 Posted November 16, 2009 Except the process went reverse with PLA, where Fromz contacted us and specially wanted to get sucked up into ACE. Guess it's my fault for that :rolleyes: If I could offer a contrary view, it's something of a mixed blessing to me, what was a kick-arse stand alone mod will (I'm forced to presume for now) only be available as part of ACE. Nope, Fromz said to me that there will be a PLA release and a ACEX-PLA release, so this makes everyone happy :bounce3: EDIT: good to see you sickboy, haven't read you in a while now :) Share this post Link to post Share on other sites
PhilippRauch 0 Posted November 16, 2009 (edited) sorry wrong thread.. pls ignore.. (damnit) Edited November 16, 2009 by PhilippRauch Share this post Link to post Share on other sites
scubaman3D 0 Posted November 16, 2009 On the Bradley vehicles, is it required to deploy the TOW launcher? Yes. The tow folds up and down and it must be up to arm the TOW Share this post Link to post Share on other sites
Uglyboy 10 Posted November 16, 2009 Yes. The tow folds up and down and it must be up to arm the TOW Awesome :) The always up tow in A1 was a bit strange indeed, Share this post Link to post Share on other sites
sickboy 13 Posted November 16, 2009 EDIT: good to see you sickboy, haven't read you in a while now :)Thanks :DDecided to sacrifice a little publicity for some moar productivity :D Been all over the place past months, and have made some exciting developments. Share this post Link to post Share on other sites
Romeo_NL 10 Posted November 16, 2009 (edited) fantastic work on ACE2 guys,i was wonderening,anychance that there will be Anti-personel mines developed as well?,and what about the ability to booby trap weapons ect... Edited November 16, 2009 by Romeo_NL Share this post Link to post Share on other sites
Whiskey27 1 Posted November 16, 2009 Yes. The tow folds up and down and it must be up to arm the TOW Touche :D Share this post Link to post Share on other sites
jhoson14 10 Posted November 16, 2009 Awesome about Fromz PLA, imagine a Russia versus China cenario :3 Would be awesome if ACE2 come out with CAA1 islands on the pack. But i guess a lot of people would strat complaining about how big the files are :( Any chance to a AK-107 with plain iron sights stead of Cobra? Share this post Link to post Share on other sites
Cyclone-B 10 Posted November 16, 2009 (edited) Hi there! I have a sensitive issue, sore point to developers A.C.E 2: Can you make a pancratic scope for sniper rifle? 1P59 and kind of this? That is to say, so as to be really worked... you can see some images here Edited November 16, 2009 by Cyclone-B Share this post Link to post Share on other sites
noubernou 77 Posted November 16, 2009 Been lurking in this thread for a while.... Awesome work as always. One question, do you guys plan to implement a 6400 mils compass? I have been evangelizing mils lately... :P Share this post Link to post Share on other sites
becubed 24 Posted November 16, 2009 Sickboy, any chance of putting the video's up as zip files for download somewhere? My work blocks media files and dialup at home sucks for youtube. Thanks. Share this post Link to post Share on other sites
sparks50 0 Posted November 16, 2009 Enter the youtube URL here: http://keepvid.com/ Share this post Link to post Share on other sites
Smurf 12 Posted November 16, 2009 A question about the wounding system,I know is somehow broken but, medics will patch injuried soldiers to 100% Health? Or some lower value so we HAVE to use Medevacs and behind lines support? Share this post Link to post Share on other sites
USSRsniper 0 Posted November 17, 2009 Watched Arma 2: A.C.E. - A couple of features 5 Just a small suggestion for sound of Russian GL, it should sound more like a gunshot. Share this post Link to post Share on other sites
philnoptience 10 Posted November 17, 2009 Whats up with the Bradley no reactive armor?? If you look at the VBS 2 Bradley it is a perfect example of what it would look like in-game. Share this post Link to post Share on other sites
Black1ron 10 Posted November 17, 2009 Whats up with the Bradley no reactive armor??If you look at the VBS 2 Bradley it is a perfect example of what it would look like in-game. Key thing in your post being VBS2, which is a few-thousand dollar program made for militaries, not for gamers. Of course everything in it has to be 100 percent accurate! Share this post Link to post Share on other sites
Tonci87 163 Posted November 17, 2009 Only one little question about the stamina system: If you run too long and fall down, do you need a medic to treat you? Share this post Link to post Share on other sites
Alex72 1 Posted November 17, 2009 I never needed a medic to catch my breath. In real life that is. So i presume (hope) you dont need it in ACE2 either. Share this post Link to post Share on other sites
Lightninguk 0 Posted November 17, 2009 A question about the wounding system,I know is somehow broken but, medics will patch injuried soldiers to 100% Health?Or some lower value so we HAVE to use Medevacs and behind lines support? yes i hope you can do this as we at operationreality would be thankfull also i am sure alot of clans would like this Share this post Link to post Share on other sites
TOTAL22 0 Posted November 17, 2009 A question about the wounding system,I know is somehow broken but, medics will patch injured soldiers to 100% Health?Or some lower value so we HAVE to use Medevacs and behind lines support? I guess this is up to the mission maker to decide. Isn't it possible to remove the ability to 'heal' someone from a medic by writing some code in the init line? thus only leaving the ability to first-aid. Share this post Link to post Share on other sites
Evil_Echo 11 Posted November 17, 2009 fantastic work on ACE2 guys,i was wonderening,anychance that there will be Anti-personel mines developed as well?,and what about the ability to booby trap weapons ect... Additional explosives were added to ACE2. Very evil items. http://community.bistudio.com/wiki/Features_of_ACE2#Explosives Share this post Link to post Share on other sites
fincuan 0 Posted November 17, 2009 Uff.. So many nice mines there I sense an oncoming accidental tk-fest :D In ACE this was everyday occurence with claymores on public servers: Someone on side channel: All beware I have placed a claymore with a tripwire at xyz location. It is also marked on the map. STAY CLEAR OF IT ... 10 secs passes ... Mine placer spots a friendly running towards the tripwire and starts screaming on direct:"STOP! THERE'S A MINE THERE! STO..." POOF Share this post Link to post Share on other sites
cole 0 Posted November 17, 2009 (edited) LOL. I actually remember I killed myself with claymores that I carefully placed around a certain area. Once the enemy rolled in with tanks, I wanted to run away and chose the path where I had 2 claymores on the same road.. ow. However I really like that you guys added a tripflare. The posibilities... <3 Edited November 17, 2009 by Cole Share this post Link to post Share on other sites
warrick 10 Posted November 17, 2009 This mod will be a must have for everyone. I really hope BIS will consider integrating at least some of it's features to their future releases :) Keep on the nice work guys! :) Share this post Link to post Share on other sites
Panda_pl 0 Posted November 17, 2009 Whats up with the Bradley no reactive armor??If you look at the VBS 2 Bradley it is a perfect example of what it would look like in-game. This made a good insider joke :D One day you will understand... On a sidenote... VBS2 bradley is quite innacurate, you just don't notice it. ;) Share this post Link to post Share on other sites