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sickboy

A.C.E. Advanced Combat Environment Mod 2

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Except the process went reverse with PLA, where Fromz contacted us and specially wanted to get sucked up into ACE.

Guess it's my fault for that :rolleyes:

If I could offer a contrary view, it's something of a mixed blessing to me, what was a kick-arse stand alone mod will (I'm forced to presume for now) only be available as part of ACE.

Nope, Fromz said to me that there will be a PLA release and a ACEX-PLA release, so this makes everyone happy :bounce3:

EDIT: good to see you sickboy, haven't read you in a while now :)

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On the Bradley vehicles, is it required to deploy the TOW launcher?

Yes. The tow folds up and down and it must be up to arm the TOW

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Yes. The tow folds up and down and it must be up to arm the TOW

Awesome :) The always up tow in A1 was a bit strange indeed, :yay:

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EDIT: good to see you sickboy, haven't read you in a while now :)
Thanks :D

Decided to sacrifice a little publicity for some moar productivity :D

Been all over the place past months, and have made some exciting developments.

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fantastic work on ACE2 guys,i was wonderening,anychance that there will be Anti-personel mines developed as well?,and what about the ability to booby trap weapons ect...

V-69_mine.JPG

Edited by Romeo_NL

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Awesome about Fromz PLA, imagine a Russia versus China cenario :3

Would be awesome if ACE2 come out with CAA1 islands on the pack.

But i guess a lot of people would strat complaining about how big the files are :(

Any chance to a AK-107 with plain iron sights stead of Cobra?

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Hi there! I have a sensitive issue, sore point to developers A.C.E 2:

Can you make a pancratic scope for sniper rifle? 1P59 and kind of this?

That is to say, so as to be really worked...

you can see some images here

Edited by Cyclone-B

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Been lurking in this thread for a while.... Awesome work as always.

One question, do you guys plan to implement a 6400 mils compass?

I have been evangelizing mils lately... :P

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Sickboy,

any chance of putting the video's up as zip files for download somewhere?

My work blocks media files and dialup at home sucks for youtube. :icon_cry:

Thanks.

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A question about the wounding system,I know is somehow broken but, medics will patch injuried soldiers to 100% Health?

Or some lower value so we HAVE to use Medevacs and behind lines support?

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Watched Arma 2: A.C.E. - A couple of features 5

Just a small suggestion for sound of Russian GL, it should sound more like a gunshot.

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Whats up with the Bradley no reactive armor??

If you look at the VBS 2 Bradley it is a perfect example of what it would look like in-game.

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Whats up with the Bradley no reactive armor??

If you look at the VBS 2 Bradley it is a perfect example of what it would look like in-game.

Key thing in your post being VBS2, which is a few-thousand dollar program made for militaries, not for gamers. Of course everything in it has to be 100 percent accurate!

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Only one little question about the stamina system: If you run too long and fall down, do you need a medic to treat you?

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I never needed a medic to catch my breath. In real life that is. So i presume (hope) you dont need it in ACE2 either.

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A question about the wounding system,I know is somehow broken but, medics will patch injuried soldiers to 100% Health?

Or some lower value so we HAVE to use Medevacs and behind lines support?

yes i hope you can do this as we at operationreality would be thankfull also i am sure alot of clans would like this

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A question about the wounding system,I know is somehow broken but, medics will patch injured soldiers to 100% Health?

Or some lower value so we HAVE to use Medevacs and behind lines support?

I guess this is up to the mission maker to decide.

Isn't it possible to remove the ability to 'heal' someone from a medic by writing some code in the init line? thus only leaving the ability to first-aid.

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Uff.. So many nice mines there I sense an oncoming accidental tk-fest :D

In ACE this was everyday occurence with claymores on public servers:

Someone on side channel: All beware I have placed a claymore with a tripwire at xyz location. It is also marked on the map. STAY CLEAR OF IT

...

10 secs passes

...

Mine placer spots a friendly running towards the tripwire and starts screaming on direct:"STOP! THERE'S A MINE THERE! STO..." POOF

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LOL. I actually remember I killed myself with claymores that I carefully placed around a certain area. Once the enemy rolled in with tanks, I wanted to run away and chose the path where I had 2 claymores on the same road.. ow.

However I really like that you guys added a tripflare. The posibilities... <3

Edited by Cole

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This mod will be a must have for everyone. I really hope BIS will consider integrating at least some of it's features to their future releases :)

Keep on the nice work guys! :)

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Whats up with the Bradley no reactive armor??

If you look at the VBS 2 Bradley it is a perfect example of what it would look like in-game.

This made a good insider joke :D

One day you will understand...

On a sidenote... VBS2 bradley is quite innacurate, you just don't notice it. ;)

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