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sickboy

A.C.E. Advanced Combat Environment Mod 2

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The M109 could kill crew inside of vehicles. You could easily kill the crews of BTR80s and BMPs with a couple well-placed shots. I think I even managed to kill the gunner of a T72 once.

Indeed, thank you for prooving that I'm not talking out of my ass :D. Does this mean there is going to be a m109 in ACE 2?

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There should never be forced balance in a realistic environment by making weapons and other gear similar in numbers/power/armor etc. Real life is not balanced. The balance comes from as said above - strategy wich = using your mind. There are ofcourse ways to balance the game. The same way its made in real life: High tech will be faught by numbers and tactics (flanking, sabotage, mines etc etc). Its all good.

Lots of weapons is always fun, but im really eager for ACE2's features - the way it changes how we play the game. The awesome weapons we've seen so far is the icing on the cake. :)

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Well I know what balance is not, well it is not having the best equipment for one side and miss the best for the other side. AN94, AK101, AK103 which are top russian (and world) assault rifles were missing from ACE1.

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I guess the team has to concentrate on something. Its a rather big mod. Creating equal amount of new things on both sides require twice the work load. I think everyone wants the latest gear on all sides, but the scale of getting that done is pretty massive.

And in the end - its all about what the guys in the team wants to create and play with nothing else - its their mod. They create ACE2 for them and then share it with the rest of us. They are not creating ACE2 for us so we can sit here and tell them what to make for us. We have no say in this. However its not like they never listen/ed to outsiders before either.

If someone wants more weapons in ACE2 and they know how to put together addons they could maybe show the guys their material. If they think its good enough there might be a chance of it getting in(?). Dont take my word for it though.

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Would be nice to have a AN-94 but is used only by Spetsnaz and some polices on russia.

About AK-101, its a export version, she is chambered to 5.56x45mm.

There's the AK-103, use the old and good 7.62x39mm, and is sayd to be only to export, but saw some pics from trainee's with em.There's some AEK-971 on soldiers hands too ^^

But...

Someone from ACE mod sayd some post's ago at some way, that "Maybe" we see new Russian equipment on the Mod.Must not come on first release but who knows in the future :yay:.

And would be a lot of work to do all those weapons.

---------

Edit:I love guns, would be nice to have a lot of em to choose... But what metters is the new gameplay wich ACE 2 will provide to us!

Just it is more than enought to me :D

Edited by jhoson14

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I think the more suggestion are made, the better, ACE creators will see what people wish. In the end the decision is taken based on priorities and time.

@jhonson: AEK would be great too, of course. Missed it :)

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For me WGL, ACE and ACE2 has always been about gameplay features. New weapons and models are very nice and appreciated, but thats a bonus imho.

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Someone from ACE mod sayd some post's ago at some way, that "Maybe" we see new Russian equipment on the Mod.Must not come on first release but who knows in the future :yay:.

It gets a bit silly how people say features are more important and then it's back to the East weapons and how cool it would be in the same single post :D.

I know it's in fashion to pretend graphics are not important and we are so cool and tactical and pro and what not, but then everyone launches game and gets a boner... ;)

Back to topic thou: that someone ment "if someone comes forth and donates or makes those weapons we will put them in". Making them ourselves is at this moment out of question. Would require someone to drop his current project.

The export versions of russian weapons are... well russians will not adopt them and other countries will not equip their armies with them. There are cheaper/better alternatives.

AK101 etc are mostely popular ammong west gun enthusiasts.

Edited by Panda_pl

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If you build a house, you need to look for the best materials, no producer will come to you and offer them. So maybe a Public Relations department may exist in ACE team to contact good creators.

Its easier to give someone credit on some good stuff instead of redoing it from scratch. Maybe the creator will upgrade / update the product too.

Indeed, russian fancy export versions have a small spread area. But some others are in use, like AN94 or AEK, just like SCAR for US SOCOM or HK416 for Deta Force.

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...

So maybe a Public Relations department may exist in ACE team to contact good creators....

Funny you mention that, given a number of the people on the ACE team who post here are the PR folks.

We do recruit developers that catch our eye with high quality work. Just in the last 2 weeks three very recognizable names have either joined or are in the process of joining ACE.

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i really hope that

solus (SLX)

JTD (Fire and Smoke)

OpticalSnare (WarFX Particles + Tracers)

are one of those who are just joining the ACE team^^

Edited by KrAziKilla

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Also, regarding Russian gear, it is much more difficult to get good information and reference material in English about those things than it is about US equipment. Both because the US armed forces are more open with the stuff (or at least the soldiers are), and because most people don't understand Russian.

If you want Russian stuff you will at the very least help provide the ACE team with very good information about the stuff, and even then it is up to their available time and will unless you also can find a skilled modeller to make the stuff ^^

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I would like to help on providing pics and such thinks to model Russian guns, but to do this we must know what must be found ^^.

Like a list wit possible Russian equipment to be used on mod.Since we have so many guns on russia that will get the Devs crazy if everyone start spaming with guns they would love to see some on the Mod and currently being used by the army.

---

Panda you dont got what i has trying to say!

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Here are some resources in my favorites:

http://world.guns.ru/assault/as08-e.htm

http://www.pixagogo.com/5710214125

http://guns.wikia.com/wiki/H&K_417

http://www.modelguns-worldwide.com/rifles.htm

http://www.sturmgewehr.com/bhinton/

http://www.moddb.com/tutorials/texturing-the-scar-l-rifle

Its all about guns, for vehicles, rockets etc there is not so much info or you need to check russian sites. But I think overall the game is played at least 60% in gun mode.

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Personally I don't care about "new" weapons and I am perfectly happy about Vanilla Arma2 weapons for east and west. However the important thing is all the new features the ACE2 is bringing will work on every weapon where it is applicable. Features such as sight adjustment, bipods resting, and backup iron sights. I must admit that I was a bit disappointed that in ACE1 I was not able to use the backup iron sight on the dragunov or PSO-1 equipped AKs, however in the grand scale of things i guess it is not a big deal.

Also I apologize if this has been answered recently (have not been reading the thread for a long time) but is there any word on the current performance foot print of the mod ?

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@jhoson14: In case you didn't know, it is illegal to post link to porn sites on this forum :D THAT, my friend, is simply porn :D :D

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can i beg another youtube update of coming ACE features?

i was quite getting used to my weekly updates:p

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Yeah! I instantly thought that this is something for Vilas :)

Good site!

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What I'd really to see added as new feature would be...

-Tall Grass on distant landcape like in arma 1(Grass looks really great around you in this game but It but dissapears way too quickly , or even better, use the fur shader to make distant grass: http://forum.unity3d.com/files/furshader_153.jpg

-this one is very difficult to add, because I dont know how the engine handles the zoom, but Scopes like in SMOD tactical or insurgency: http://media.giantbomb.com/uploads/0/4843/825721-ins_scope_super.jpg

This one would be sooo cool but I don't think the engine can handle render to texture (or that's how I think it was done...apply the viewport linked to a distant camera to the 2nd lens of the scope) Anyway this coupled track IR can be imho a very nice feature...:yay:

-some new animation, especially when you hit the ai, modern warfare is a very good exemple for this. Now I now MW is faaaaaaaar from being realistic, but not even blinking when you are hit by a 7.62 isn't neither :j: ...you could use euphoria for this since it is free for non commercial aplication and since ACE is a mod ;)

Just put a force against the character add stagger behaviour and export the animation( or at least that's how I think it works...)

http://www.youtube.com/watch?v=QOsVMLf_180&feature=player_embedded

-Always keep the weapon low like when you press two times ctrl and raising it only when using the aiming button, replace the vanillia reticule with the projected red dot or eotech crosshair...to make it more fun, once again imho, maybe even so in cqb sight...

-enhaced 3rd person view, get it over the shoulder, give the animation to the 3rd person camera the one of the 1st person like if a camera man is following you...;)

-no more motion blur when you run, nore blur if you are tired, instead increase the camera sway to simulate the "fatigue"

-depth of field...for real this time...at least blur the weapons sights...

And that's about all folks ... la France vous salue...

Sorry for my bad English..Oui, oui la Baguette...

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-Tall Grass on distant landcape like in arma 1

Already added by BI in the new beta patches.

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