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Winchester Delta_1

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About Winchester Delta_1

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  1. Winchester Delta_1

    Jurassic Arma

    This is just amazing... So amazing it can't fail. Unless you get intimidted by the huge fan base you have now offcourse :) If you don't finish a entire Dino Mod i will come for you and put a Raptor in your bed. You made me all come into the dino mood again. Fantastic. Good luck to you mr amazing.
  2. Winchester Delta_1

    A-10C for Arma 3

    Love what you have done there. Amazing mod. Would love to see other plane addons like a F-15E or Tornado aswell. This and Franz/Nods Apache are top addons.
  3. Thanks man. I got it to work. Appreciate the help.
  4. Hello fred41, Thank you for your quick reply. Can i ask you one more thing. I edited a batch file to start our server. But i'm not sure if i placed the command line for your mod in the correct place. Can you take a quick look at the batch file code. start "" /wait "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\Arma3server.exe" [color="#FF0000"]-mod=@ASM[/color] -profiles=C:\Program Files (x86)\Steam\SteamApps\common\Arma3\Users\ -cfg=basic.cfg -cpuCount=2 -nosound -port=2629 -config=config.cfg -name=9thArmAIIIServerMain And i'm also not sure if i have to ad the extra parameters to the armaservermonitor.exe. I'm running your tool directly from our dedicated box. In that case no extra parameters like ports need to be added to the .exe right?
  5. Hello, wonderfull script you made there. The script works perfectly if you close the arma 3 server manually. But if it crashes the arma3 server won't restart. This because the Windows arma3 error dialog "Arma3 has crashed. Press ok or cancel to close the progam" won't entirely close arma3server.exe untill you press OK or cancel. So it is not really effective in my case. I'm trying now to fix it with the task kill command taskkill /f /im "arma3server.exe". But my server has not crashed yet for me to know if it works. Can somebody help me out with this and take a look at the edited code i have. ::Made by eRazeri @echo off :start C:\Windows\System32\tasklist /FI "IMAGENAME eq arma3server.exe" 2>NUL | C:\Windows\System32\find /I /N "arma3server.exe">NUL if "%ERRORLEVEL%"=="0" goto loop echo 9thInfantry ARMA III Beta server is running. Keep this CMD window open if you want the server to restart when it crashes. start "" /wait "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\Arma3server.exe" -mod=@ASM -profiles=C:\Program Files (x86)\Steam\SteamApps\common\Arma3\Users\ -cfg=basic.cfg -cpuCount=2 -nosound -port=2629 -config=config.cfg - name=9thArmAIIIServerMain echo 9thInfantry Server started succesfully goto started :loop cls echo Server is already running, running monitoring loop :started C:\Windows\System32\timeout /t 10 C:\Windows\System32\tasklist /FI "IMAGENAME eq arma3server.exe" 2>NUL | C:\Windows\System32\find /I /N "arma3server.exe">NUL if "%ERRORLEVEL%"=="0"[color="#FF0000"] taskkill /f /im "arma3server.exe"[/color] goto loop
  6. Sorry to ask. But i have been looking everywhere. But i am unable to find the armaservermonitor.exe. Can anybody help me with this?
  7. Winchester Delta_1

    norrin's ArmA2 scripts ported to ArmA3

    Thanks for the quick answer Norrin. It should be working now. I'm amazed that i didn't notice that myself. Feels like i wasted your time.
  8. I found something new as well. It also depends on view distance if the chopper lands or not. At least in my mission. So disregard what i said above. The disable autotarget and such should be enabled. At the moment it knows that there are enemy's it will go away.
  9. Winchester Delta_1

    norrin's ArmA2 scripts ported to ArmA3

    Hey Norrin.. me again trying your revive script. Any possibility you can help me out. I merged my own mission with your template. And copy'd all the needed files to my mission folder. I edited the desc and init as told in the readme and checked all the markers. Named the units that need to be playable in the revive init and changed a cople options in there aswell. But what ever i do. I can't get it to work in my mission. It gives me a script error on startup. I don't use alot of scripts so i took out all the other scripts. But still it gives e the error. When i disable your script the error disappears. It seems that it won't initialize. And the error seems totally unrelated. See the 2 screenshot links below. The code in the init line is this: //Initialise revive script (this next line is needed for revive script) server execVM "revive_init.sqf" [] spawn { scriptName "initMission.hpp: mission start"; ["rsc\aaa.jpg", true] spawn BIS_fnc_titlecard; waitUntil {!(isNil "BIS_fnc_titlecard_finished")}; }; execVM "briefing.sqf"; I changed it around and such and added some extra code to try and make it work, but that did not help either. http://cloud-2.steampowered.com/ugc/848080357991729512/BC4F4C9379B16E622ABB7EEED210EB15B35ACAA2/ http://cloud-2.steampowered.com/ugc/848080357991723664/C36270F948D7FB5286254902C2863EB04703464B/
  10. Thank you for the link. But most of those commands like { _x disableai "AUTOTARGET"; _x setCombatMode "BLUE"; _x setBehaviour "CARELESS"; _x allowFleeing 0; } foreach crew this; should be avoidable by putting this setcaptive true in the choppers init line. (P.S. after thinking about some more, i'm not sure if the above is totally true.)
  11. I'm having issue's with this as well. AGAIN. Already since Operation Flashpoint. Please Bohemia make this work right of the box when ARMA 3 Full comes out. So it actually does what you tell them to do by waypoint. Without any scripting. So it works under any circumstance. Because since OPF and now in Arma 3 when you get the triggers right and a helipad setup it won't work 100. And that’s pretty annoying when starting a mission and the chopper can't find the LZ. If i tell the units to "GET out" and sync that with the transport unload. It is preferable it just forces them to do that without any other intervention by script. Preferable with a extra waypoint that's called "transport unload above water" or just simply a "heli casting" waypoint. And it should be nice if it worked with extraction as well. Because with every new ARMA game I’m fighting to get a simple insertion or extraction to work. Most of the time after 2 weeks of messing with the waypoints and syncing i I’m able to find a semi reliable way to perform these task. And make myself a template. But if the waypoints are moved around a little bit it sometimes brakes and it won't land anymore or systematically does not choose the correct LZ anymore. And i think a lot of people have this same issue. I wonder how many post have been created for this issue since OPF. I also wanted to say. You made a great product. Love playing with it. Greetings, WinchesterDelta1
  12. Winchester Delta_1

    Arma 3: Community wishes & ideas- NO DISCUSSION

    I would like to see terrain deformation for the editor just as in VBS 2 some advanced wounding system and betetr HALO free fall. After i checked that VBS 2 trailer it made me go nuts whats already possible in there. Its just not fair :(
  13. Winchester Delta_1

    A PR player not sure what to expect.. (A3 online/controls)

    If we follow your logic than no mission is ever Coop. Domination is highly coop... only the players mess it up and go out on their own. So a random coop mission from like Armaholic would suddenly be not coop from design anymore if suddenly all players start to play it on their own. No it will still be a Coop but the players are not playing it as Coop.
  14. Winchester Delta_1

    Arma 3: Community wishes & ideas- NO DISCUSSION

    Because Arma 3 is future warfare orientated i would like to see the KA-50 (2) This thing looks sexy and i think fits well into the new Arma 3 world. More info: http://www.flankers-site.co.uk/ka-50-2.htm
  15. Winchester Delta_1

    how to include OA/Arma2 islands?

    Thanks for the pics.. It it looks even better in TOH.