mchide 0 Posted January 3, 2009 - RPGs + RPO i think needs a tweak... its allmost impossible to hit anithing beyond 100m rockets  simply fall to fast... its not like that in RL Have you adjusted the sights with the up and down arrow/cursor keys? Most of the AT weapon sights can be adjusted out beyond 200m, and IIRC the RPO can be adjusted quite a bit further. I'm usually able to hit targets quite reliably out to at least 300m once the sights are set up properly. now i feel stupid... i did not read instructions Quote[/b] ]Theres a thing called holding the right mouse button to zoom in even more. Why should we hold zoomin keys to see something? In my sample video you can see that things can be solved quite simple Share this post Link to post Share on other sites
Inkompetent 0 Posted January 3, 2009 - RPGs + RPO i think needs a tweak... its allmost impossible to hit anithing beyond 100m rockets  simply fall to fast... its not like that in RL I think that at least the Russians have PG-7VL HEAT rockets as standard, instead of the old PG-7V one. The sights on the RPG-7 is configured after the PG-7V, so if you use a PG-7VL rocket you'll have to double all sighting adjustments, due to it being a heavier rocket (i.e. if you want to shoot a target 100m away, use the 200m line on the sights). If you'd use the PG-7VR (Tandem HEAT) you should always aim at the 250m mark, and never shoot at targets further than 150m away. Share this post Link to post Share on other sites
nuxil 2 Posted January 3, 2009 Thank you guys @ ACE team for a great mod. i have no complaint on this mod.. exept for one thing.. almost every time i try to join a ace servers "Domination". i get: "Battleye Memory Corruped #2" i am woundering if this is related to the mod. since i dont get this error with no mod running.. but i can not be sure about it.. Has anyone else this problem. and is there a fix on it.. Share this post Link to post Share on other sites
Inkompetent 0 Posted January 3, 2009 I'm not sure if it's been covered or not so if it has sorry.If you pack more than one M72 rocket you don't carry the extra weight, lovely as that is for me it's still a bug I guess. Working on a new system for disposable launchers, in which this bug will disappear, if it hasn't already before that. Share this post Link to post Share on other sites
Spliff 0 Posted January 3, 2009 @nuxil had this long time ago....check this if it helps scroll down to my post http://www.flashpoint1985.com/cgi-bin....;st=165 Share this post Link to post Share on other sites
CarlGustaffa 4 Posted January 3, 2009 One of the most annoying bugs are dissappearing inventory items. I.e. medical accessories (sidearm ammo slots) and HuntIR monitor (main weapon ammo slots) seem to dissappear every time I do something in that menu. Vanilla ArmA also share similar problems but not to those extremes. Problem becomes very tough to deal with when multiplayer mission bury the dead enemies with our crucial equipment on them when someone is not aware of the problem. Share this post Link to post Share on other sites
Jensen1 0 Posted January 3, 2009 One of the most annoying bugs are dissappearing inventory items. I.e. medical accessories (sidearm ammo slots) and HuntIR monitor (main weapon ammo slots) seem to dissappear every time I do something in that menu. Vanilla ArmA also share similar problems but not to those extremes.Problem becomes very tough to deal with when multiplayer mission bury the dead enemies with our crucial equipment on them when someone is not aware of the problem. Well this is a less confusing statement to that: When you drop or equip anything other than medical supplies, any medical supplies you were carrying, get dumped. Share this post Link to post Share on other sites
max power 21 Posted January 3, 2009 For all of you who are complaining...if you dont like it, there is an ansfer : Dont use it. Guess what its a Mod and not game patch. It's an open beta. Â I think that if someone thinks some values are incorrect, they are supposed to report that. Â That would be the point of the open beta. Share this post Link to post Share on other sites
Panda-PL- 0 Posted January 3, 2009 One of the most annoying bugs are dissappearing inventory items. I.e. medical accessories (sidearm ammo slots) and HuntIR monitor (main weapon ammo slots) seem to dissappear every time I do something in that menu. Vanilla ArmA also share similar problems but not to those extremes.Problem becomes very tough to deal with when multiplayer mission bury the dead enemies with our crucial equipment on them when someone is not aware of the problem. Well this is a less confusing statement to that: When you drop or equip anything other than medical supplies, any medical supplies you were carrying, get dumped. Yes, this is ArmA behavoiour. Reason is these are magazines and yyou do not carry any weapon that "fires" them, so they get dumped whenever you pick up a weapon. Share this post Link to post Share on other sites
NoRailgunner 0 Posted January 3, 2009 Those new ACE AI need some extra "training". AT units are pretty useless or is it only an aiming bug like with AI grenadiers (M203/GP)? Tested AI gunner in Cobra and those Hellfires fly unguided. Is it possible to change the "ironsights" from AT/AA weapons? They look bit strange - its more like you spit the warhead out of your mouth. More the view and feeling of a "shoulder launcher"... Changing from rifle to AT weapon and back is a bit too fast most noticeable in prone position. Those AI "Assistants" and "Ammo bearer" need some action entry similar to medics eg. player can send gunners to reload their magazines. (Didnt test ACE with VFAI_Equipment yet.) Only curious - why ACE really needs an extra folder in Dta? ECS made a proper all-in-one "@ECS" folder without touching Arma default ones. Share this post Link to post Share on other sites
1in1class 0 Posted January 3, 2009 Yes been playing this mod for an while and just found out that there is no Air force pilot to chose from just chopper pilots? I cant find the units but if i chose the Jets like the F-16 or the AV-8s there the unit is, Also an other bug is when i tryed to use the ACE pilots from the AV-8s or the F-16s to get the Air Force pilots i jump into fz FA-18s and the helments are on top of the canopy or if i use them in any other jet that is not ACE of couse this could be that fz FA-18s are not ACE addon but they are playabel in game. Share this post Link to post Share on other sites
Panda-PL- 0 Posted January 3, 2009 Only curious - why ACE really needs an extra folder in Dta? ECS made a proper all-in-one "@ECS" folder without touching Arma default ones. To allow you to config the mod client-side. Share this post Link to post Share on other sites
1in1class 0 Posted January 3, 2009 double post sorry Share this post Link to post Share on other sites
boneboys 0 Posted January 3, 2009 I like the way the parachutes are controlled. I was building a mission that really needed a precision drop, now I have it. The rest of the mission has gone to the dogs due to all sorts of things but the fact that I can land +or- where I want has allowed me to sleep a little better at night. Great mod, thanks... Share this post Link to post Share on other sites
Itseme 0 Posted January 3, 2009 First of all I want to thank you for youre good work. Will you convert the OFP Campaigns to Armed Assault? I really would like to play them. Share this post Link to post Share on other sites
The Masta 0 Posted January 3, 2009 First of all I want to thank you for youre good work. Will you convert the OFP Campaigns to Armed Assault? I really would like to play them. that's what the CWR guys are already doing. Share this post Link to post Share on other sites
mchide 0 Posted January 3, 2009 For all of you who are complaining...if you dont like it, there is an ansfer : Dont use it. Guess what its a Mod and not game patch. It's an open beta. Â I think that if someone thinks some values are incorrect, they are supposed to report that. Â That would be the point of the open beta. O im sorry, Like i dont know its open beta, and Like i dont know what is the point of beta version.... Instead of quoting me... you should read back, and you will see that some are complaining and not reporting. Share this post Link to post Share on other sites
N'kEnNy 0 Posted January 4, 2009 I just reinstalled ArmA on a fresh Vista based PC. I must say that I am greatly impressed by the extent and features offered in ACE. It is good to see a mod with a decent amount of external consistency; even while having been built by multiple contributing persons. When I test run gameplay altering modifications I have a set of "basic" editor only type missions that I run through. ACE offered a great improvement in gameplay in all these, at least compared to Vanilla. But in comparison to the base load-out of mods that I play usually play ArmA with? I'm not so sure. As I see it the prime advantage that ACE gives us is a specific template of realism that makes it easier to organize large games. While I suspect most large-scale Arma/OPF clans/gaming leagues had these already, there is a hope I have that ACE can unite them all. But what is the next step? Beyond fixing bugs or tweaking existing game values that is. ArmA is currently riddled with clutter; perhaps ACE is the answer? A seamless integration that seeks to simplify an already messy control interface, brain addled AI, and to have a real and marked effect on HOW we interact with the game. Of the various subsystems I've had time to play around with, the result has been generally pleasing. Many are familiar from already existing mods (ballistics, models, etc) but the with an added internal consistency the end product is excellent. - Stamina System has yet to make itself felt. - Steady Aim is awsome - 'Improved AI' and 'suppression' I cannot speak for. - Effect and quality of models ranges from acceptable to excellent. Thank you ACE. - Ken Share this post Link to post Share on other sites
halkrath 1 Posted January 4, 2009 Awesome mod, you lot did one spectacular job.. However, my only complain is, I have a wicked wind sound? What is this and how do I stop it? or is it normal? Share this post Link to post Share on other sites
Jensen1 0 Posted January 4, 2009 I think it has to do with with weather, elevation, or both. Share this post Link to post Share on other sites
mr burns 132 Posted January 4, 2009 Here´s something i´ve been working on for quite some time, still feels a little bit unfinished but its been gathering dust for long enough now. So here you go, a special treat for all ACE lovers out there  Click image for full size / 2MB / 2165x1496 px Disclaimer: Units on pics may vary from teh end product. The author is not to blame if this sets your printer ablaze. Share this post Link to post Share on other sites
sparks50 0 Posted January 4, 2009 Not bad. Now lets see if my stupid printer will work Share this post Link to post Share on other sites
mcpxxl 2 Posted January 4, 2009 @Burns Huahh I did this years ago for Resi .... lool searching for it Share this post Link to post Share on other sites
Panda-PL- 0 Posted January 4, 2009 This cover is just awesome, great work. Share this post Link to post Share on other sites
subroc 4 Posted January 4, 2009 First of all i must say good job to the ace team, i was/am a big fan of wgl for ofp. really like the medic/backpack/crewserved system but my question is: are there any plans for a sortof ACE core release? (just all nifty config/scripting) when i look in my ace addonfolder it seems like 1.65GB are just models of soldiers/vehicles/lotsa m4. My personal opinion is that this could scare some people from dl this great addon. I think that WGLs strength was its config and scripts and if you want to play it with lots of cool models there were replacements packs. Share this post Link to post Share on other sites