wipman 1 Posted July 26, 2008 Hi, in this kind of building the AI or the players can shot from the stairs to outside/inside, as there wasn't any wall at all covering the stairs. Bugged Building: Let's C ya Share this post Link to post Share on other sites
mr burns 131 Posted July 26, 2008 ^^ Yup, happened to me too. Still had a laugh because my virtual body fell through the staircase wall, landed outside and i was able to call a cruise missile saturation attack on my pos just before my character died Share this post Link to post Share on other sites
Jocko Flocko 0 Posted July 26, 2008 Wonder if a script similar to sahrani electrical grids work for this island? Share this post Link to post Share on other sites
wipman 1 Posted July 26, 2008 Hi, that's something that i miss and that i find weird that they're not (yet) present on the map, one or two electrical generators; but there's space enough for place 'em ourselves, ever that we've the Editor Upgrade 1.02 that comes with the 6Th Sense Mod 1. Let's C ya Share this post Link to post Share on other sites
USMC NEEDER 0 Posted July 27, 2008 This map is sexxxy!!!! Share this post Link to post Share on other sites
Jocko Flocko 0 Posted July 27, 2008 Absolutely, the electrical transformer stations make a great first objective for spec-ops missions... Share this post Link to post Share on other sites
layne_suhr 0 Posted July 27, 2008 Hey Opteryx, this map is very very close to real life! Check your PM's mate Share this post Link to post Share on other sites
russin 0 Posted July 27, 2008 very well done looking forward to seeing more island made from you very very good Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted July 27, 2008 Hi m8, Excellent work!! I have a problem though.I get this error when trying to load the island:- cannot open object ca\desert2\build\ladder.p3d. Queens Gambit stuff.If no-one can host this with dedicated server this is 99% chance is the problem. Hint for everyone- If you have to click on an "Ok" in the editor to get past an error in SP,a dedicated server wont let you past it. Anyone else getting the error without running QG? Share this post Link to post Share on other sites
khayes 0 Posted July 27, 2008 check if the file "Desert2.pbo" is present in arma\addons Share this post Link to post Share on other sites
colligpip 0 Posted July 27, 2008 Hi m8,Excellent work!! I have a problem though.I get this error when trying to load the island:- cannot open object ca\desert2\build\ladder.p3d. Queens Gambit stuff.If no-one can host this with dedicated server this is 99% chance is the problem. Hint for everyone- If you have to click on an "Ok" in the editor to get past an error in SP,a dedicated server wont let you past it. Anyone else getting the error without running QG? ah yes... Luckily I just bought QG Havn't installed it yet cos theres so many good addons at the moment :-) I will do so so if this fixes it Share this post Link to post Share on other sites
opteryx 1562 Posted July 27, 2008 If you want a temporary fix for the QG ladder error download THIS config. Unpack the Avgani pbo and replace the config, then repack. That should fix it.. I hope.. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted July 27, 2008 Lovely map. Sat textures are first class. Share this post Link to post Share on other sites
sander 14 Posted July 27, 2008 This is a very nice map, well done. As already remarked above, the custom buildings match perfectly with the default Arma and display good attention to detail (e.g. the reward posters inside the police station). Â For the final release version it may be good to check the config of the various buildings though and check for the destrType. Some buildings currently do not sink into the ground, but rather fall on their side when hit. Time and enthusiasm permitting, it may be an option to increase the damage some of the custom buildings can sustain, as various types are currently destroyed with a single shot from a tank. Default buildings from Arma tend to need multiple shots before collapsing. Regards, Sander Share this post Link to post Share on other sites
opteryx 1562 Posted July 27, 2008 I tried making most buildings indestructible because I don't know how to add destruct models yet. If some buildings are falling over or still collapsing it's cause I missed them. Share this post Link to post Share on other sites
Praelium 0 Posted July 27, 2008 I found a major glitch. You can shoot straight through one of the buildings. http://www.isarapix.org/pix39/1217175627.jpg You shouldb able to tell it's location base off of the map. Also, the one of the buildings within the red circle has a tree growing through it. Share this post Link to post Share on other sites
bravo 6 0 Posted July 27, 2008 I tried making most buildings indestructible because I don't know how to add destruct models yet. If some buildings are falling over or still collapsing it's cause I missed them. isn't this just an option in the config m8? Share this post Link to post Share on other sites
commiejoe 0 Posted July 28, 2008 Loving this map. One thing that would be nice is if the walls on the roof of the police station were a bit shorter to allow for people to shoot down from them. Loving the little details that this map has too! Share this post Link to post Share on other sites
PTV-Jobo 820 Posted July 28, 2008 I was just checking the map out further and noticed by the checkpoint area there's barriers in the road. I was wondering if this could be something left up to the mission maker instead, as I've got in my possession some nice barriers that I'd like to use, but can't now. If you prefer to just leave it as is, that's cool either way, mate. Share this post Link to post Share on other sites
firefox1 12 Posted July 28, 2008 Avgani Iraq (Opteryx) + Jonny's Marines (joe @ jonny) + UPARMORED HMMWV (NZXSHADOWS) + insurgents units (FFAA Mod) = great missions in the desert, Opteryx congratulations Share this post Link to post Share on other sites
dmarkwick 261 Posted July 28, 2008 Some of the buildings, although indestructible, can fall over: Share this post Link to post Share on other sites
Barry the baldy 0 Posted July 29, 2008 I second 2 points made here. 1. Lowering of police station roof walls. 2. Removal of checkpoints. The checkpoints already being setup limits the amount of scenarios you can have take place in the city. Other than that this is one of the best city maps out there. Share this post Link to post Share on other sites
wipman 1 Posted July 29, 2008 Hi, i really don't find the checkpoints names in the map a so big issue, when i play i rarely use the "show textures" option more than 15secs to order X units to move to a certain location where theyr camo, equipment or the orders that they've assigned can take some advantage of the terrain that certain area where i've ordened 'em to go. So if it will depend on me... i'll leave the names there; but it don't depends on me. Let's C ya Share this post Link to post Share on other sites
HGuderian 0 Posted July 29, 2008 Hi! Thanks Opterix. Beautiful map...an iraqi "schmalfelden" It's possible to have two versions: a) with check points b) without them? Regards Share this post Link to post Share on other sites
OChristie 0 Posted July 29, 2008 on the way into Avgani from the south, there is telephone poles on the road, or beside it, can somebody please tell me the name of the P3D file so i can use it in one of my maps? Share this post Link to post Share on other sites