dmarkwick 261 Posted April 11, 2008 Don't know why someone didn't think of this already, but it's an effective way to see if people are creeping up through the forest to you I wonder if I can script it effectively to test for movement mode. Stealthy and you're fine, crashing about and you got a red flag above you. Share this post Link to post Share on other sites
HGuderian 0 Posted April 11, 2008 Very good as always. There's also some nice sounds in XAM to associate at that script. Greetings Share this post Link to post Share on other sites
wika_woo 182 Posted April 11, 2008 wow, that looks really effective... would look good for a Sniper Death match too. Share this post Link to post Share on other sites
Col. Faulkner 0 Posted April 11, 2008 The [pseudo] bird flocking behaviour would be a nice addition in its own right too. Ornithology mod, anyone? Share this post Link to post Share on other sites
paragraphic l 2 Posted April 11, 2008 Nice, something BIS themselves promised/talked about being in ArmA. Would love to see them going more forwards then directly up, and offcourse some sound, so you even notice some units from behind etc. But then there must be some way to not have this happen when in stealth or to avoid them somehow. It looks promosing and without what I suggest it will still be awesome Share this post Link to post Share on other sites
mr burns 133 Posted April 11, 2008 Jawdropping After about 10 seconds i began to wonder if it´s a real life vid Share this post Link to post Share on other sites
Casimir 0 Posted April 11, 2008 ahh finaly i can hunt somthign other than rabits :P Share this post Link to post Share on other sites
mr.g-c 6 Posted April 11, 2008 Truly amazing! However i think it need a bit work so the birds are not so dense and their group should be not so artificial round everytime. Also as someone other already said, the groups of birds should randomized fly into different directions - not only upwards. Just look how nature does it in real life...... Best Regards, Christian Share this post Link to post Share on other sites
Guest Ti0n3r Posted April 11, 2008 Sweet! Now gimme that in ArmA II ^^ Share this post Link to post Share on other sites
dmitri 0 Posted April 11, 2008 I really like details like this. Keep developing it. Share this post Link to post Share on other sites
Daniel 0 Posted April 11, 2008 Awesome! Reminded me of this: Share this post Link to post Share on other sites
sabre4809 0 Posted April 11, 2008 Great stuff again DM with some sound, less birds (or dynamic amount) and flying 'flater' (again or dynamic) this will be a permanent singleplayer addon like your smoke and VB . Share this post Link to post Share on other sites
lee_h._oswald 0 Posted April 11, 2008 That look's extremly cool! Very good work, thank you! MfG Lee Share this post Link to post Share on other sites
KeyCat 131 Posted April 11, 2008 Yea, nice idea DM. As already said, some sound added and maybe having the script look for enemy soldiers within 100-200 m and reveal your groups existance to them with the reveal command? /KC Share this post Link to post Share on other sites
max power 21 Posted April 11, 2008 I guess people who don't live in a country with finches don't realize the size of the flocks. But at any rate, if you have a bunch of flocks of finches close together like that, the sudden departure of one flock will make the other one leave aswell... and like the youtube comment, you should have them take off in some direction to begin with rather than vertically. Share this post Link to post Share on other sites
ArmaVidz 0 Posted April 11, 2008 What a great idea! The flock of birds getting disturbed in that video look really realistic. About the vid as well, is that your map DM? It looks REALLY realistic! Share this post Link to post Share on other sites
dmarkwick 261 Posted April 11, 2008 Thanks for the comments guys, glad it's getting a generally positive response. The birds will continue to fly straight up for the foreseeable, they're only crappy little sprites so any sort of scrutiny by people standing under them will reveal their simple nature. They're just generic flapping shapes, as I cannot tell which way any individual is likely to fly it doesn't make sense to make only left or right flying birds. So they just fly generally up (with variations) into the sky. Their purpose is not to simulate bird life but to simulate bird disturbance, which I think it does. What happens to them once they fly away is not important. In fact they're just particles, and particles cannot be controlled once they're "floated" away, they just react according to their settings. The sprites themselves are a mixture of 4 different animation cycles, and each bird receives it's own individual animation cycle speed so there's lots of subliminal variance. @ArmaVidz, yes that's a new map I'm working on it's slow going, but it's 100% accurate to the kosovian area I've chosen to replicate. Placing everything by hand is a labour of love, and of course I'm learning as I go, it being my first map. But it should be quite nice for ground ops particularly. *edit* Oh BTW, if anyone can point me to a nice flocking birds soundsample/youtube etc then I'd be grateful. Share this post Link to post Share on other sites
KeyCat 131 Posted April 11, 2008 Oh BTW, if anyone can point me to a nice flocking birds soundsample/youtube etc then I'd be grateful. Maybe not perfect but at least something to start with... http://freesound.iua.upf.edu/samplesViewSingle.php?id=9329 Looped a couple of times and maybe mixed with parts of this at lower volume? http://freesound.iua.upf.edu/samplesViewSingle.php?id=4206 Lots of nice sounds available here check it out... http://freesound.iua.upf.edu/index.php /KC Share this post Link to post Share on other sites
lee_h._oswald 0 Posted April 11, 2008 Maybe you can "mix" some arma birds with the sprites, let them spawn there via script. MfG Lee Share this post Link to post Share on other sites
KeyCat 131 Posted April 11, 2008 A few more alternatives... http://www.naturesongs.com/ocpa1.wav http://www.naturesongs.com/wfpa2.wav More here but I didn't checked all: http://naturesongs.com/Sounds.html /KC Share this post Link to post Share on other sites
dmarkwick 261 Posted April 11, 2008 Thanks KeyCat, I cobbled together a basic soundsample from some of the files at one of the links you gave Share this post Link to post Share on other sites
WingedSerpent1969 0 Posted April 12, 2008 amazing work....i tried to get somthing like this working in ofp years ago but nothing came of it...well done . Looking forward to this one Share this post Link to post Share on other sites
The-Architect 0 Posted April 12, 2008 The sound is very important here. You'll need at least 5 different examples of flocks flying off. If you use just one or two it'll annoy the player when he hears the same old samples repeating over and over. Share this post Link to post Share on other sites
LFO 0 Posted April 12, 2008 great addon for ArmA! i really liked this feature in the original "vietcong" game, it really made you curse yourself for upsetting the birds... keep up your good work! Share this post Link to post Share on other sites