mr burns 132 Posted March 7, 2008 Flying the F16 feels very nice! Getting a good FFAR salvo onto targets is much easier than with the BIS A-10 Just noticed a minor glitch: Share this post Link to post Share on other sites
gsleighter 0 Posted March 7, 2008 Is the engine too limited, or is it possible to have AIM-9's on the wingtip pylons in the CAS and GBU versions of the plane? Share this post Link to post Share on other sites
Footmunch 0 Posted March 7, 2008 Flying the F16 feels very nice! Getting a good FFAR salvo onto targets is much easier than with the BIS A-10 Just noticed a minor glitch: <img snip> Is that looking backwards in the cockpit? I'll fix it in the next version. AIM-9's on wingtips - It's an engine limitation. I can model them in and let them be non-firing, but it feels a bit 'broken' when in game. The better resolution is multi-weapon scripting, but that won't be ready for a few weeks. Share this post Link to post Share on other sites
mr burns 132 Posted March 7, 2008 Is that looking backwards in the cockpit? I'll fix it in the next version. Yes, left side is okay, only the right needs some fixing. Nothing serious, but thx in advance anyway Share this post Link to post Share on other sites
ArmaVidz 0 Posted March 7, 2008 Beta release:http://www.footmunch.org.uk/f16/rkta_F16.rar (4.5 MB) (Thanks to eddyD and Blue_Flight for testing and texture work) Included in the PBO are three versions (listed under BLUFOR->Air): CAP - Combat Air Patrol - 6 (BIS) AIM-9 Sidewinders CAS - Close Air Support - 4 AGM-65 Mavericks and rockets GBU - Precision Strike - 4 (BIS) GBU's - skin by eddyD All are marked as USAF - in the next release I will make the roundels and tail decals user-changeable to allow for international versions. Also, this next version should have an opening canopy, air brakes, extended damage textures, nozzle animation and some other bits and bobs. Any and all comments welcome... Awesome! Dang! I'm at work doh! Share this post Link to post Share on other sites
Guest Posted March 7, 2008 Frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=2879 Share this post Link to post Share on other sites
somebloke 0 Posted March 7, 2008 Nice to see one of the old OFP addon makers back for ArmA. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted March 7, 2008 Footmunch mate, it's great to see you back doing addons. I enjoyed all the stuff you made for OFP and from what I've played of this F-16, I'll gonna be able to say the same about your ArmA addons. One problem I've come across though is that the F-16 with the GBU loadout doesn't appear to be casting shadows over itself (like the verticle stabiliser's shadow etc), which is odd because it works on the other two. I think the nav lights are in the wrong position too: IIRC they're on sides of the intake in reality rather than the wingtips but I'm not 100% on that. Share this post Link to post Share on other sites
YacieK 0 Posted March 7, 2008 Footmunch - topping work as beta version. Thank you for F16 :] My pilots can fly more than A10 or AV 8 PS. It think about Polish version F16 Share this post Link to post Share on other sites
Yuka 0 Posted March 7, 2008 Thank you so much! Now I REALLY can't wait to get home tonite! Share this post Link to post Share on other sites
nastros 0 Posted March 7, 2008 excellent jet thanks Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted March 7, 2008 One bug I've found is that Stingers and Strelas don't lock on to the F16. Other than that, great model........... Share this post Link to post Share on other sites
wolfsblut_ 0 Posted March 7, 2008 - the F16-manoeuvrability is designed for keyboard-use instead for a joystick-use, so the F16-steering is sticky as honey instead as agile like a porsche. - autolanding is bugged and damages the plane. Share this post Link to post Share on other sites
R0adki11 3949 Posted March 7, 2008 Its Footmunch Friday Share this post Link to post Share on other sites
Hunin 0 Posted March 7, 2008 It pulls a 400 m radius at corner-s. !? How is that sticky as honey? Great plane allready - the only thing I miss is a better T/W ratio. Looks sierra hotel aswell. Share this post Link to post Share on other sites
mr burns 132 Posted March 7, 2008 - the F16-manoeuvrability is designed for keyboard-use instead for a joystick-use, so the F16-steering is sticky as honey instead as agile like a porsche. Been flying it with the xbox joypad and didn´t notice any drawbacks So if the current setup works good for both keyboard & joystick flying its perfectly done imho - this is not IL2 after all. Share this post Link to post Share on other sites
wld427 1705 Posted March 7, 2008 Again great work. In the next version could you put Sidewinders ont eh wingtips of the CAS version please. Also a Mk83 "dumb" bomb version or Mk82 Snakeyes would be great Share this post Link to post Share on other sites
nephilim 0 Posted March 7, 2008 footmunch did you check the scale of that bird? it appears pretty big to me, at least when comparing the pilot inside the cockpit to the rest. the pilot usually rides pretty high, whereas in your current model it looks like he´d is a 12 year old Share this post Link to post Share on other sites
Tic-Tac 0 Posted March 7, 2008 Any chance of a RACS reskin? Also could you get a different sound for the GAU-12? IMO it doesn't seem right , not much of a problem tho. Share this post Link to post Share on other sites
nastros 0 Posted March 7, 2008 your f16 is class only needed one to take down alien mothership Share this post Link to post Share on other sites
daniel_h 0 Posted March 7, 2008 really beautiful jet, nice work. It would be even better if you somehow added the glow of the afterburner maybe by linking some sort of animation with the speed of the jet?. the rotation of the jet seems a bit slow since almost all the other planes rotate faster. this jet is totally wicked Share this post Link to post Share on other sites
-HUNTER- 1 Posted March 7, 2008 Its very nice, and its good to have a jet like the F-16 ingame. But I think im not sure though, the part of the aircraft nose, in lighter grey colour is a bit too long. The canopy seems a bit too long aswell. I think the section of trouble is the front page, It seems too long not much just a tad but something is not right when I look at the bird. You dont see that from inside the cockpit! Share this post Link to post Share on other sites
mattxr 9 Posted March 7, 2008 footmunch did you check the scale of that bird?it appears pretty big to me, at least when comparing the pilot inside the cockpit to the rest. the pilot usually rides pretty high, whereas in your current model it looks like he´d is a 12 year old Seems normal to me but what would i know Anyways thanks for the great surprise nice addon dude. Share this post Link to post Share on other sites
Benoist 0 Posted March 7, 2008 Bug: If you look in first person to the whole right there is a part missing, that doesn't happens with the left side. Apart from that, fuck, what a plane, is awesome! Share this post Link to post Share on other sites
KorpeN 0 Posted March 7, 2008 very nice addon.thank you very much Share this post Link to post Share on other sites