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Tic-Tac

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About Tic-Tac

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    Lance Corporal
  1. Tic-Tac

    31st Normandy mod -WW2

    Didn't HWM make a deployable mg3. You could do the same but make it in tripod/crouched position rather then prone. If this is possible then I would suggest you try it but if not, damn.
  2. Tic-Tac

    Project RACS

    After a bit of testing the AA missiles can target tanks aswell as aircraft fine. Still can't get the AT rockets or bombs to target anything (vehicles or laser targets). I found the graphics bug on the f-16 tank buster is caused by the maverick model (or texture), this is why its fine when looking from the cockpit or when you use all the rockets. Settings: viewdistance 2000m Res: 1024x768 @ 60hz All other settings are on low
  3. Tic-Tac

    Project RACS

    Yer I tried that before but it only works with the FFARs and machinegun/chaingun and not for the missles or rockets (except the mavericks).
  4. Tic-Tac

    Project RACS

    I cant seem to target or lock on to tanks or vehicles with any of the missiles except the mavericks. The JSOWs and JDAMs can't seem to target anything either. The f-16 tankbuster seems to have a spazed up model (its fine in the cockpit though). Otherwise good work
  5. Tic-Tac

    RH Aks pack 2.0

    Umm if you can't be beyond 200m there is something seriously wrong with your eyes. That generally happens when you shoot targets at a set distance and at most ranges dont go over 200m or so (i think). But with military weapons you set iron sight to about 100m-200m and dont change it. Same goes for most 4x scopes on assault rifles (acog, PSO). Sniper rifles are a slightly different affair but a PSO for an AK, on a battlefield is likely to be set to 100m-300m. I also think the top cheveron is meant to be 100m and the one underneath is 200m, then 400m etc.
  6. Tic-Tac

    M4A1?

    http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=70547 or if you like desert weapons: http://www.flashpoint1985.com/cgi-bin....t=68624 or if you dont like arma looking ones: http://www.flashpoint1985.com/cgi-bin....=rh+m16
  7. Tic-Tac

    Jonny´s Marines

    I seem to get a error message when i use the automatic rifleman and the backpack has some strange shadows problems.
  8. Tic-Tac

    Map WIP: Savine Vode

    Looks good
  9. Tic-Tac

    Sigma Six Vehicle Pack

    I'm loving these at the moment, great work It's a shame you can't spend anymore time on them and I do hope someone will come along to finish them. BTW is it actually possible to steer the container ship
  10. Tic-Tac

    Schmalfelden, Germany Map

    Great map but there is some serious performance issues concerning the forests. They need to be much less dense as at the moment i get very low frame rates on low settings whereas in sarani i get very smooth rates on medium settings.
  11. Tic-Tac

    FN-SCAR

    I like the look of it so far, keep going  Just 1 small request: Before you release can you make the cheek rest black instead of tan.
  12. Tic-Tac

    SLX Vehicles

    Make it so when you 'get out' the door auto-closes, but when you 'eject' it stays open.
  13. Tic-Tac

    SAP_Everon v1.0

    I love these maps!!!! I must of spent a couple of hours just exploring them If this is getting another release, can you remove the trees at the start/end of the runway. Third party aircraft (like that brilliant f-16) crash into them
  14. Tic-Tac

    USAF F-16C Falcon

    Any chance of a RACS reskin? Also could you get a different sound for the GAU-12? IMO it doesn't seem right , not much of a problem tho.
  15. Tic-Tac

    Arma feedback thread - based on 1.09

    I think the light at night in game depends on the cycle of the moon. If you change the day of the month you get different light levels, obviously changing the month also has an effect. But having proper dusk/dawn effects would be pretty awesome, having the leaves on the trees change colour/disappear depending on the season would look much better but is a bit too demanding on BIS IMO
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