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Hunin

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About Hunin

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  1. I have no idea what vodoo is responsible but the last two builds have dramatically increased FPS and completely removed the loading-lag like stutter on central and eastern Altis for me. On stable I had to drop object detail to standard or even low sometimes to fight the stutter specifically - now back on very high at a stable 40 fps whilst traversing at 200 km/h +. Whatever you did - it worked. A huge and well deserved thank you
  2. I tested it again just now and it's working again. The only thing that changed is that I switched my HDR precision from 16 to 8 bits again because it screws up the lasers, so if you changed yours to 16 or 32 aswell Sarge, try rolling it back.
  3. Just tested it. He is right, the scope is broken with the new beta. Should be easy to fix.
  4. Hunin

    Silenced weapons

    Basicaly normal projectiles travel supersonic. That means of course that - other then at extreme ranges - they impact before the target hears the shot. The downside is that bullets create a mini sonic boom, often described as cracks or wizzes by those under fire. So to conceal the sound of a weapon you have to both kill or dispense as much of the noise from the muzzle aswell as making the bullet fly subsonic to elimitate the cracks. That's the special thing about "silent" rounds. They simply travel at lower speeds due to less propellant. Some weapons like the MP5SD family actually use normal bullets and slow the bullets down on their own by design of the barrel and fixed supressor, thats the exception to the rule though. EDIT lol Tom beat me to it.
  5. IZqdkV71PaE http://www.youtube.com/watch?v=IZqdkV71PaE Jokes aside. It's not banned, even the common editions of the Grundgesetz ( constitution ) are printed with all three stancas of the Deutschlandlied. It's just that the third was selected for official occasions after the war ( I think that went official after reunification, before that the third was sung officialy de facto not de jure ). :) EDIT Damned youtube function not working...
  6. I'm sorry but thats bolloxx. 1. Muzzle climb and recoil are two different things. It is true that most 5.56 chambered weapons have little recoil and muzzle climb, however the big variables are stance, ergonomics and skill not the weapon itself. When someone remarks about harsh recoil he usualy means "hard to react to"-recoil. In fact a weapon with strong but somehow predictable kick (f.e. the M14, G3 or to a lesser degree FAL ) would almost always be percieved as having better characteristics as a rifle with overall milder but unpredictable kick ( f.e. 7,62 chambered AKs ). To say that "modern assault rifles recoil backwards instead of upwards" is unexact to put it at it's mildest. 2. That might be true in certain cases of shooting from a lying stance resting the handguard ( or god beware the barrel ) without proper forehand grip. However you train as hard as you can to control all the forces involved - including gravity - with the proper motoric reaction - muscle memory ultimatly. For our game that means that the recoil is picture perfect in the new beta, but that there is one important flaw: We cannot possibly react as fluidly and quickly to the muzzle climb as a person in real life with some good training would. That will not change unless we start controlling games via brain implant in the distant future. So ultimatly leave the recoil as it is but add some degree of automatic shooter response. If not possible just reduce the muzzle climb somewhat as so many have allready suggested.
  7. If by AFV you mean IFV/APC yes. The Fuchs and the near future Boxer for wheeled. The Marder A5 and future Puma for tracked.
  8. Yupo. The supressor only acts against the muzzle flash and it strays the sound abit ( in RL anyway ). A subsonic .50 cal wouldnt really make alot of sense would it ^^.
  9. Quick 2 cents; the game does indeed feel more fluid to me in the latest. Especialy the loading times seem to be shorter for some reason.
  10. Hunin

    Weapon Balance

    Without delving into gameplay comments, the way it works ingame is such: The 3 things defining the capability of a weapon ingame are the same as in real life: ammo type, muzzle velocity and accuracy. The bullet type ingame decides how much damage the weapon does on hit aswell as the ballistics. The magazine decides obviously how many bullets and the muzzle velocity. That resulted into the well known "AK-74U got same mv as normal 74" problem and of course others. Fixed in ACE2 by a well crafted scripted sollution. The DMR and M24 do not use the same magazine class, the only thing common to both is the bullet type so damage and ballistics coefficient. Last is accuracy which is defined directly in the weapon class. So concluding I'd say that the method used to model individual weapons is quite sufficient and works well. Now wether the DMR is modeled true to life is a different topic entirely. Just from the values: M24 bullet : B_762x51_noTracer hit = 12; airFriction = -0.0009324; DMR bullet : B_762x51_noTracer identical to M24 M24 mag : 5 rounds initSpeed = 900; DMR mag : 20 rounds initSpeed = 900; M24 dispersion = 0.00012; ( higher means wider groups ) recoil = "recoil_single_primary_6outof10"; recoilProne = "recoil_single_primary_prone_5outof10"; aiRateOfFire = 8.0; // delay between shots at given distance aiRateOfFireDistance = 1000; DMR dispersion = 0.00045; recoil = "recoil_single_primary_3outof10"; recoilProne = "recoil_single_primary_prone_3outof10"; aiRateOfFire = 10.0; // delay between shots at given distance aiRateOfFireDistance = 800; Looks okay to me apart from recoil. I doubt that the action and ergonomics of the DMR would half the recoil.
  11. It get's more complicated even ^^. http://www.heckler-koch.de/HKWebNews/byItemID///16//3/14 Same for the K. the KA1 has the combo sights handle replaced with the rail ( as on the C ) and the new handguard added. The KA2 is similar to the normal A2 with only the dot replaced ( either with a normal dot or a holo ).
  12. Hunin

    5.56 x 45 mm and 12,7 x 99 mm

    That is because the 9x39 that the AS family uses has a quite high stopping power within it's rather limited range envelope. Think of a pistol calibre round coupled with a larger cartridge. The result is a subsonic heavy hitter with limited range - hence the large damage value in the config. That's the theory anyway.
  13. Wiki is having it wrong. All rifles are of course shot at HK before beeing delivered and they official maximum dispersion at 100m is 10 cm. The usual G36 rather has an actual dispersion of 4-5 cm though. Basicaly anything from 3-7cm is realistic from weapon to weapon and shooter to shooter of course. Wiki is spot on concerning the sights though. One can comment though that the plain G36(a) we have ingame is not the sole standard right now. The A1 and A2 variants are sneaking into the picture with different handguards, matching rail systems and most promenantly replacing the fixed red dot with various modular pieces ( most prominantly a Zeiss reddot ).
  14. Yes, crystal clear on that. Bad worded on my end because the conversation was about body armor originaly.
  15. Vilas the actual combat forces are in the absolute minority in all armies. The Bundeswehr is no exeption. The IdZ is in service with basicaly all troops in active warzones - Afghanistan only. There are only +-3,5 thousand German soldiers in Afghanistan, and only a part of those are fighting infantry units. I say this because the 1 % remark you keep repeating is totaly besides the point. Of course the fighting force of the BW is not 1 %. But the combat units not in direct operational need of the new gucci kit will simply not get it before all quirks are ironed out and the experience of the frontlines is taken into account for the enhanced version. It's just normal aquisition management. Only a very small number of soldiers *need* the IdZ at this time - hence the small ( unfitting word but seen in relation ) number of systems in operation. The bottom line is if in any conflict - fictional or real - you were to encounter german infantry you would see them wear this gear in 90 % of the cases. That is if you rule out any pure fantasy, cheap novel scenarios that involve a sudden world war tomorrow. Since the majority of BI players are realism dedicated, the BW mod decided to model the real thing in use.
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