omadmartigano 0 Posted June 4, 2007 I have never doubted BI! v1.08 patch = Share this post Link to post Share on other sites
4 IN 1 0 Posted June 4, 2007 Question for anybody: Â does anybody know if the model for the Javelin launcher is going to be fixed? Â I've mentioned before that the CLU should be hidden when it's on your back so it doesn't obscure your vision when prone. the sights could be hide in the model when on back i guess, but the rest is a different story if you want it to look good and realistic, you will need to creat a new class of lunchers and creat a new set of anime for it so it will be realistic to use and to look, well it can be done without a new class but b4 any TOOLS get release there is no way we could try it and see if it get fix, and it will not look too good when you are switching between guns and lunchers you may tweak that model however, but i guess its no where near as realistic or good looking if you do it through the anime way (well the R&S usmc mod one is quite good modeled acturally, but i dont think that anyone would think that realistic, oh and whiners wont let it go too) Share this post Link to post Share on other sites
-Puma- 2 Posted June 4, 2007 can some1 kindly explain this to me: Quote[/b] ]* Bullet impact is now drawn also on objects and vehicles Share this post Link to post Share on other sites
bravo 6 0 Posted June 4, 2007 can some1 kindly explain this to me:Quote[/b] ]* Bullet impact is now drawn also on objects and vehicles it means there will be paint balls splashed over the vehicles and objects. thats what i think. Share this post Link to post Share on other sites
sickboy 13 Posted June 4, 2007 can some1 kindly explain this to me:Quote[/b] ]* Bullet impact is now drawn also on objects and vehicles Personally I think the impact you see when shooting the ground is now also visible on vehicles. Not the same effect of course, but such impact. If those are already drawn then my memory is bad and then I have no other idea Share this post Link to post Share on other sites
maddogx 13 Posted June 4, 2007 can some1 kindly explain this to me:Quote[/b] ]* Bullet impact is now drawn also on objects and vehicles Personally I think the impact you see when shooting the ground is now also visible on vehicles. Not the same effect of course, but such impact. If those are already drawn then my memory is bad and then I have no other idea Basic impact effects are already drawn in vehicles, such as (very small) sparks when you shoot at a car or tank, so I'm assuming it really does mean drawing decals on vehicles. I'm hoping and praying to the mighty gods we know as BIS ( ), that this change will also do the following: - Remove the horrible rust effect when vehicles are damaged (car tyres anyone?) - Makes glass actually brake where it was hit and not across all windows of the car. I know it's a long shot, but you never know. Share this post Link to post Share on other sites
sickboy 13 Posted June 4, 2007 - Remove the horrible rust effect when vehicles are damaged (car tyres anyone?)- Makes glass actually brake where it was hit and not across all windows of the car. I know it's a long shot, but you never know. Hehe, yeah, I think that such changes, if ever coming, will come when some other messes are cleaned up. What you name is quite a change in the damage model I think, might be too large for now, though I haven't really looked into how the damage model exactly is working in ArmA Share this post Link to post Share on other sites
TrunkzJr 0 Posted June 4, 2007 I think the whole rusty car thing should be their top 10 things to fix... I mean thats just sooo bad to see that in a realism game and i think it's been here since day 1 i think >_< Share this post Link to post Share on other sites
smellyjelly 0 Posted June 4, 2007 Also, the vehicles shouldn't blow up when shot at or underwater. Share this post Link to post Share on other sites
sickboy 13 Posted June 4, 2007 I think the whole rusty car thing should be their top 10 things to fix... I mean thats just sooo bad to see that in a realism game and i think it's been here since day 1 i think >_< I disagree. The game is still playable with the cranky rust effects, though possibly less appealing. The crashing, performance, net functionality and broken or partially working functions should have a higher prio imho. Since those things seem to be getting sorted with 1.08, who knows the time has come for tweaking/fixing the "less appealing" parts Share this post Link to post Share on other sites
4 IN 1 0 Posted June 4, 2007 maybe we really need to think ourself why you take the red pill i dunno, but atless BI still creating red pill instead of blue one for me Share this post Link to post Share on other sites
Scrub 0 Posted June 4, 2007 But the point does remain the same: the rust effect is placeholder quality, and now the ability to improve the effect is coming. I can't wait to see the mark of the 120mm main gun, or the corner of a building where I'm suppressing someone ingame with an m249. Heh. Share this post Link to post Share on other sites
sickboy 13 Posted June 4, 2007 maybe we really need to think ourself why you take the red pill i dunno, but atless BI still creating red pill instead of blue one for me Matrix, like 6 years ago... barely remember a thing, which pill did what? Share this post Link to post Share on other sites
LoFFeN 0 Posted June 4, 2007 Nice info. 500 Bugfixes since the 1.05 Patch is a lot though. Share this post Link to post Share on other sites
Blanco 0 Posted June 4, 2007 Nice info indeed, but I hope they will fix some collision bugs aswell. AI-units can still walk through eachother, vehicles and buildings and it really can ruin a perfect mission. Share this post Link to post Share on other sites
smellyjelly 0 Posted June 4, 2007 Nice info indeed, but I hope they will fix some collision bugs aswell. AI-units can still walk through eachother, vehicles and buildings and it really can ruin a perfect mission. I think that's to make up for the poor pathfinding. I'd rather have the AI go through stuff than get stuck forever. Share this post Link to post Share on other sites
zootia 0 Posted June 4, 2007 I just hope it comes out soon so I wont get these damn CTDs that say "memory cannot be read 2048x2048 80000e8000" every 2 hours. I would be doing a mission and BOOM crash. I would be flying a cobra and BOOM crash. I get out of a vehicle and BOOM crash. Share this post Link to post Share on other sites
sickboy 13 Posted June 4, 2007 I just hope it comes out soon so I wont get these damn CTDs that say "memory cannot be read 2048x2048 80000e8000" every 2 hours.I would be doing a mission and BOOM crash. I would be flying a cobra and BOOM crash. I get out of a vehicle and BOOM crash. Try adding -maxmem=512 to your arma shortcut, is a workaround for me. even 768 works for me. Otherwise turn down texture detail, possibly AA. Share this post Link to post Share on other sites
dm 9 Posted June 4, 2007 @ Deadmeat, the publicity about Arma could be illegal, because the content is not equal at the words used (ultimate simulation .....) Since this was addressed at me, I'll bite Well, advertising and PR is very VERY subjective. To the "average joe" who hasn't been spoilt by the last 6 years of OFP, ArmA is indeed the "ultimate combat sim". NOT because of the content, but because of what you can do WITH the content. (Massive maps - matched only by flightsims and similar, ability to use anything ingame etc etc) Its the same way gillette mach 3 razors are called "the ultimate shave" or any product is called "the ultimate [whatever]" Its subjective, and its advertising hype. To get sucked in by it, and to build your expectations to an unreasonable level is simply naive. Plus, it would never stand up in court Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted June 4, 2007 @ Deadmeat, the publicity about Arma could be illegal, because the content is not equal at the words used (ultimate simulation .....) Since this was addressed at me, I'll bite Well, advertising and PR is very VERY subjective. To the "average joe" who hasn't been spoilt by the last 6 years of OFP, ArmA is indeed the "ultimate combat sim". NOT because of the content, but because of what you can do WITH the content. (Massive maps - matched only by flightsims and similar, ability to use anything ingame etc etc) Its the same way gillette mach 3 razors are called "the ultimate shave" or any product is called "the ultimate [whatever]" Its subjective, and its advertising hype. To get sucked in by it, and to build your expectations to an unreasonable level is simply naive. Plus, it would never stand up in court Might stand trial in the US Share this post Link to post Share on other sites
frederf 0 Posted June 4, 2007 You may be interested in the: Non Blinding sun/ Damage textures upgrade To cure you of the "rusted HMMWV" blues. Share this post Link to post Share on other sites
Hostilian 11 Posted June 4, 2007 Bear it in mind that "Ultimate" can also mean "Final" as well as "Greatest". Looks pretty ambiguous so it's perfect for PR/advertising speak. EDIT - Oh.. Any chance of an updated changelog for 1.08 (seeing as its in testing phase) thanks! The ultimate #C Share this post Link to post Share on other sites
mant3z 1 Posted June 4, 2007 To all people from BIS: Please hire this guy who made this: This is what we need in ArmA 1.09 It's magnificent job! The best sounds I ever heard. Share this post Link to post Share on other sites
NoRailgunner 0 Posted June 4, 2007 Hopefully BIS is making a proper and "well done" International Patch and release this asap & as good as possible Working/testing on it a few days more would be better than 2-3 Patchfixes. Share this post Link to post Share on other sites
echo1 0 Posted June 4, 2007 Decals sound good to me Looking forward to this one! Share this post Link to post Share on other sites