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Quote[/b] ]

thise textures are just temporary

Hey it's in the post! thumbs-up.gif

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Quote[/b] ]completly new M2 Bradley, not from OFP:

ghm... yes it's new, but it's even worse then old old ofp model wink_o.gif What are these textures ? Is it very early pre-alpha build ? Really nothing to look at now cause it looks like you simply fill it all with green....

Read above. Truly this community has always amazed and surprised me. Always anal but just doesn't do anything, but just gets anal anal anal. Maybe if you took some time and read the post completely maybe you'd notice that it's W freakin IP........

Or hey man, get off your butt and make a better one thumbs-up.gif

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This is going to be my first model to a game smile_o.gif

It will be a diesel powered switcher modeled with the CAD prog SolidEdge. This switcher will perfectly fit to Alex.Sworn's Railroad

lokv_3.jpgRailHQ02.jpg

best regards

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sweet mother of russia ! that hovercraft is amazing notworthy.gif

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@helping_hand I think it is difficult to take every detail so i am actually trying to make it as realistic as I can

It should look like this model > click <

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wow, that hovercraft looks good!

Looks great, very professional! notworthy.gif

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nice hovercraft! extremely nice! Also love the train project telejunky! inlove.gif Hope you get the models ingame, will it be able to be drived by a.i and players or is it just static? smile_o.gif

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Oh my, there is no way that hovercraft can look that good in the game, there is just no way, that was a model and texture job of phenomenal quality

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alright. i worked some more on my textures for the HESCO stuff.

this is what came out so far

hesco_neu1.jpg

more to come soon...

greetings maatz

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Lookin good Opteryx

Are you planning to have required addons (like shelters) rolled inside the addon PBO or external ?

..... hope its not QG dependant sad_o.gif

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Gnat @ Jan. 08 2008,10:35)]Are you planning to have required addons (like shelters) rolled inside the addon PBO or external ?

Initially I tried this, but binarized models seem not to be able to for some reason. The map's final version will be part of IMW as a temporary placeholder until we get some proper Iraqi terrains done.

Gnat @ Jan. 08 2008,10:35)]..... hope its not QG dependant sad_o.gif

Sorry it is and will probably remain like that forever, I am leaving this project very soon and have very little desire to work on it in the future, all that remains now is getting ladders/doors working.

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Those helipads seem to be close together, a bit too close. Besides that, how will they get some stuff there when it's full? How are the trucks, trolleys and all other machinery get to the choppers if there's hardly any room to move around? How are some bigger choppers going to land there without trashing any other choppers in the vicinity? With everything being so near a single shell could make a lot of damage.

A bit more spacing and only two rows.

Besides that, looking mighty fine.

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Those helipads seem to be close together, a bit too close. Besides that, how will they get some stuff there when it's full? How are the trucks, trolleys and all other machinery get to the choppers if there's hardly any room to move around? How are some bigger choppers going to land there without trashing any other choppers in the vicinity? With everything being so near a single shell could make a lot of damage.

A bit more spacing and only two rows.

Besides that, looking mighty fine.

Good suggestion, I've been working on auto pilot for a while and didn't even consider that.

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Nice island pics Opteryx and OFman smile_o.gif can't wait to roam around the new islands when they'r done smile_o.gif

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