EricJ 759 Posted January 5, 2008 Quote[/b] ]thise textures are just temporary Hey it's in the post! Share this post Link to post Share on other sites
EricJ 759 Posted January 5, 2008 Quote[/b] ]completly new M2 Bradley, not from OFP: ghm... yes it's new, but it's even worse then old old ofp model What are these textures ? Is it very early pre-alpha build ? Really nothing to look at now cause it looks like you simply fill it all with green.... Read above. Truly this community has always amazed and surprised me. Always anal but just doesn't do anything, but just gets anal anal anal. Maybe if you took some time and read the post completely maybe you'd notice that it's W freakin IP........ Or hey man, get off your butt and make a better one Share this post Link to post Share on other sites
telejunky 0 Posted January 5, 2008 This is going to be my first model to a game It will be a diesel powered switcher modeled with the CAD prog SolidEdge. This switcher will perfectly fit to Alex.Sworn's Railroad best regards Share this post Link to post Share on other sites
Blackbuck 9 Posted January 5, 2008 Any particular class your making or is it a fictitious locomotive? Share this post Link to post Share on other sites
orson 0 Posted January 5, 2008 sweet mother of russia ! that hovercraft is amazing Share this post Link to post Share on other sites
nephilim 0 Posted January 5, 2008 @helping_hand well there isnt any WIP post here of the author so.. Share this post Link to post Share on other sites
telejunky 0 Posted January 5, 2008 @helping_hand I think it is difficult to take every detail so i am actually trying to make it as realistic as I can It should look like this model > click < Share this post Link to post Share on other sites
Blackbuck 9 Posted January 6, 2008 That should look nice when done Share this post Link to post Share on other sites
AfrographX 0 Posted January 6, 2008 wow, that hovercraft looks good! Share this post Link to post Share on other sites
jtec 0 Posted January 6, 2008 wow, that hovercraft looks good! Looks great, very professional! Share this post Link to post Share on other sites
Commando84 0 Posted January 6, 2008 nice hovercraft! extremely nice! Also love the train project telejunky! Hope you get the models ingame, will it be able to be drived by a.i and players or is it just static? Share this post Link to post Share on other sites
Chip360 0 Posted January 7, 2008 Oh my, there is no way that hovercraft can look that good in the game, there is just no way, that was a model and texture job of phenomenal quality Share this post Link to post Share on other sites
nephilim 0 Posted January 7, 2008 *sigh* yea he prolly just edited photos of a real hovercraft... Share this post Link to post Share on other sites
maatz 1 Posted January 7, 2008 alright. i worked some more on my textures for the HESCO stuff. this is what came out so far more to come soon... greetings maatz Share this post Link to post Share on other sites
icebreakr 3157 Posted January 8, 2008 Maatz: stunning! Share this post Link to post Share on other sites
opteryx 1562 Posted January 8, 2008 Sakakah v1.1 pic 1 pic 2 pic 3 pic 4 pic 5 Can't wait to get this thing done..... Share this post Link to post Share on other sites
Sgt_Eversmann 1 Posted January 8, 2008 Hesco and Sakakah 1.1 looks great Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 8, 2008 Lookin good Opteryx Are you planning to have required addons (like shelters) rolled inside the addon PBO or external ? ..... hope its not QG dependant Share this post Link to post Share on other sites
opteryx 1562 Posted January 8, 2008 Gnat @ Jan. 08 2008,10:35)]Are you planning to have required addons (like shelters) rolled inside the addon PBO or external ? Initially I tried this, but binarized models seem not to be able to for some reason. The map's final version will be part of IMW as a temporary placeholder until we get some proper Iraqi terrains done. Gnat @ Jan. 08 2008,10:35)]..... hope its not QG dependant Sorry it is and will probably remain like that forever, I am leaving this project very soon and have very little desire to work on it in the future, all that remains now is getting ladders/doors working. Share this post Link to post Share on other sites
MehMan 0 Posted January 8, 2008 Those helipads seem to be close together, a bit too close. Besides that, how will they get some stuff there when it's full? How are the trucks, trolleys and all other machinery get to the choppers if there's hardly any room to move around? How are some bigger choppers going to land there without trashing any other choppers in the vicinity? With everything being so near a single shell could make a lot of damage. A bit more spacing and only two rows. Besides that, looking mighty fine. Share this post Link to post Share on other sites
naash 0 Posted January 8, 2008 Your map goes better and better Opteryx ! Share this post Link to post Share on other sites
opteryx 1562 Posted January 8, 2008 Those helipads seem to be close together, a bit too close. Besides that, how will they get some stuff there when it's full? How are the trucks, trolleys and all other machinery get to the choppers if there's hardly any room to move around? How are some bigger choppers going to land there without trashing any other choppers in the vicinity? With everything being so near a single shell could make a lot of damage.A bit more spacing and only two rows. Besides that, looking mighty fine. Good suggestion, I've been working on auto pilot for a while and didn't even consider that. Share this post Link to post Share on other sites
Commando84 0 Posted January 8, 2008 Nice island pics Opteryx and OFman can't wait to roam around the new islands when they'r done Share this post Link to post Share on other sites