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MilitiaSniper

ArmA Disappointing

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I really enjoy ArmA...... when it runs

Im stuck with this ATI driver bug and as a result i havent played ArmA in 2 months. Frankly im gutted as ive waited soo long for this game since OFP and upgraded by PC especially.

I actually forgot i bought ArmA a couple of days ago...

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BI is not able/willing to fix all those things within a short time due to other commitments and hence lack of resources.

Or how do you explain that BI does not implement fixes served on a silver plate by the community (e.g.fixes by DVD to the tanks and Stryker)?

Most of the time they are really simple, but BI must be heavy overloaded since it requires always a proper testing and it seems that even that can`t be made.

But if I see the quality of the current BI addons, they could easy take over community addons/corrections without testing, it can only get better.

cause they cant due to many copyrights problems and stuffs,

and all to respect the addon makers/ scripters/ mission makers i dont think they will ever try to do this untill 100% necessary(remember how much rumors have created when ppl first saw the LB in VBS1?)

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what do you think someone will answer if BI asks:

"Hey, we would like to utilize your XYZ, we would give you credit and a brand new 2000€ rig."

Where I come from 2000€ equals 2 man days in average so for an high quality addon it is cheap so clear win-win situation.

And as I said, some dedicated persons would give it for free.

Copyrights problems can only appear if an addon is made of parts from 100 other addons. I assume that in this early stage we are not in that situation.

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now that this make it sounds like BIS is going out of business confused_o.gif

really since BI is the mother company of BIA which is where the real money is being made i think they still have enought money to support the current crew(they need them for game 2, remember) but adding more man power is more likely out of question

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OK, if I have to assume they swim in money, it is even worst, then it would be a management decision to employ not enough resources.

But I do not think so, since even if they might have a lot now, they need to survive years from that cash earned now.

That`s why I suggest an annual license model even in the public sector, more predictable cash flow in shorter intervals.

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Where I come from 2000€ equals 2 man days in average so for an high quality addon it is cheap so clear win-win situation.

wow_o.gif  looks at his salary check  wow_o.gif

Can I work for you please? Three days a month would be fine  smile_o.gif

If any employee would cost a company 1000 euros per day, every company would go bankrupt *very* quickly. These amounts are only paid when hiring externals from another company. Employees are a *lot* cheaper.

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well if BI want to fight off the evil association and the ulter-bloodsucking-inc attack of mindless shooting contest killthemall madness then i think that they need to unleash more power, going annual license might help a bit i think, but what they have to do is to left behine those who dont have enought money for that(i.e students)

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That is what you charge if you deliver SW development, it is a usual day rate. A fixed employee is calculated with 400-650€ /day.

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Sorry, but we had that, you have to invest once at least 1500€ to get a rig able to play ArmA. Lets say a 100€/year for QUALITY is something those guys could easily pay, even a student that managed to find the 1500 somewhere.

And a really drunken night in a club is not below 50€ so if you spend that...

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When I bought ArmA I was terribly disappointed. But I guess BIS was in dire need of money so they released it back then anyways.

Now I am still disappointed with ArmA . It has still too many bugs to be playable to its full extension.

But the thing is that BIS is working on it and all you can do at this point to remedy the situation is being constructive.

I see no point whatsoever in all the ramblings I&C and others come up with.

To me it seems the majority of this board is now not interested in fixing the bugs , but rather as loudly as they can try to turn this into a fast-paced shooter like every other game(jumping,vehicle firing and all the other stuff) and claim to do this because of "realism".

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Sorry, but we had that, you have to invest once at least 1500€ to get a rig able to play ArmA. Lets say a 100€/year for QUALITY is something those guys could easily pay, even a student that managed to find the 1500 somewhere.

And a really drunken night in a club is not below 50€ so if you spend that...

there is a slight difference between a continuity charge and a one off charge

some ppl might want to pay $42.something for a porn site, but i am not going to do it

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To me.., I was trying to find out if the SP game version was even worth it. Cause, the demo missions really was lousy. Only in MY opinion.

Sincerely, MilitiaSniper

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To me it seems the majority of this board is now not interested in fixing the bugs , but rather as loudly as they can try to turn this into a fast-paced shooter like every other game(jumping,vehicle firing and all the other stuff) and claim to do this because of "realism".

Which really needs to stop. Just because something is possible does not mean it is a good idea, jumping for example, you find one way to jump over obstacles be it a short distance, somebody will eventually find a way to mod that into a way to bunny hop constantly.

If a fence is in the way, well tough. Walk around it and quit crying.

I'd currently say the biggest dissapointment I'v had would be some of the AI, I'm currently stuck in a long mission in which the AI drives an abrams and no matter how many times its retried, they keep going the same course. This however is not the issue as much as it is the shack they level causing us to be sent 50ft in the air and turned on our side.

Second dissapointment would be how tank commanders can fire their MG's while inside, however I think that has some association to do with the Stryker being able to do so.

Third is viewdistance, It's been showin in modified screenshots that if the terrain did not get lighter that it would appear better.

It has bugs yes but I think people are making a bigger deal out of them than they need to, they aren't exactly THAT big of an issue. Okay so the AI goes haywire, they can be smart just as dumb just as we can. Then again maybe I'm just looking elsewhere, such as testing physics and so on, I'v already seen some interesting stuff that could give wave to a new genre of modding, military and civilian alike, but there is no need to go into that now and bring the topic off topic.

All in all, I'm mostly happy with it, a bit upset over one thing or two here and there but nothing major that a retry can't fix.

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for that reason games like AA or ROO prevents bunny by increased drain of stamina ...

more often you jump more tired you are , bigger recoil and louder breath (like when you sprint in ArmA) ...

simple and effective ... just made sure server check this and end of abuse (like 2-3 jumps in row max)

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Rant about mission making and editor:

Making missions is somewhat disappointing. Same starts to happen as with OFP before ArmA's release: I launch mission editor and stare at screen for some time... Then i exit the game.

I've already tried everything in OFP what intrests me and ArmA cannot offer anything new, but bigger battles. Which is great thing, but: Equipment is limited at the moment, Sahrani is that kind of island that i don't like. Too much mountains and roundness in terrain. And most of all: editor has limits as well as some basic tactic-related stuff isn't there.

It's as hard as in OFP to create even somekind defencepositions for larger force, or infact now it's harder bacause forrest-marks (those green spot) in map screen don't give anykind info about where are trees and bushes there, as there might be only one lone tree and couple of bushes or almost like jungle. I'd give my left testicle (already lost right one in a lost bet xmas_o.gif ) if i could insert units and maybe waypoints in somekind 3D-view of actual terrain. Right now there is too much of jumping from editor to preview and back.

i'd give my right foot for some general principles of basic military tactics and methods, so that i wouldn't do them myself in every mission. It takes lots of time to do that in editor and defencepositions are pain in the ass to design because of this. Well this could be made with script... Have to think that, i would save my foot. It should be possible in ArmA now.

It could be said that my pleasure in ArmA becomes from desiging and creating big battles with realistic setup. Unfortunately road is hard, long and frusturating.

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I have to admit I am pretty disapointed with Arma in general. It just has a very sloppy feel to it. Everything from A.I to the dialogues and menus, lacks a certain finished product quality. I realise that no game is perfect upon release, but some games start out much further away than others.

To think that it's been four years since BIS released the final patch for OFP, and now what gets offered up as their next release (on the PC) is something pretty sloppy. Patches are being released, but we're getting close to a gig worth already.

Even the down to the missions and campaign released with it, they were amateurish at best. The voices are worse than those in OFP and the sounds aren't much of an improvement. I'd have thought that the modding tools would be released by now too, the very things that kept OFP alive for so long.

It seems to me that BIS's hard work to release OFP on the Xbox was a bit of a waste of time. They should have concentrated on their next PC game. The power of OFP was in the editor, scripting and modding, which is lost on Xbox.

There seems to be a lot of both unhelpful criticism ("this sucks!") and shouting down of constructive criticism ("this isn't BF2!") around these forums at present.

However.

I'm confident that BIS will deliver the goods before long and that combined with the ingenious work the OFP/Arma community is capable of, we will have the greatest game around from Stargate to Stalingrad. goodnight.gif

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Being disapointed or not with ArmA really depends on what you were expecting... if you were expecting a whole new game, your probly going to be disapointed. If you were expecing just a beefed up Flashpoint, you wil probly love it. Its all about perspective...

Personally I love ArmA for the fact it is just an advanced Flashpoint... I also have negative feelings about it for the same reason. Theres not enough new stuff added to the game... sure, the graphics are better, the moddles are better, and the engine has some fixes. But its basiclly just a mod to the old Flashpoint engine, its nothing new. Which like I said, I like that... but in terms of buying a brand new game thats essentially a mod, not so much.

And I agree with Chops, that it seriouslly lacks a finished quality... its not what I would expect for a finished game. Its to be expected I guess... ArmA was thrown together in the last two years as a filler game, and its represented by its quality. Personally I would have rather no filler game, and just get Game2 thats full quality, but it is what it is.

ArmA is fun, and will serve its purpose as a filler till Game2 arives, but its nothing really new and dosn't have the quality that OFP 1.96 had (to be expected of course, OFP had years of patches to that point). So if your expecting a totally new, bug free game... prepare for disapointment.

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in ArmA crazy is the flying controls, its bad realy bad be nice if it was just like operation flashpoints flying controls. Also the 3rd person view in the game its to fare away errrr and the vehicles also to fare away. I no some one made an script for the 3rd person view but they made it to close. Cant some one make the view like it was in operation flashpoint and the flying controls.

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I'm having a good time with ArmA overall. The A.I. is bugging me though. They only shoot to kill, no surpressing. It makes it hard to get a good pace going in the mission editor. It seems like they don't shoot at you, they just outright kill you or don't fire at all.

I'm liking the way they move in open spaces and are able to enter a town now without all hell braking loose though.

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I played flashpoint almost ervery day. I played Arma for two days and have only played it once since.

Operation Flashpoint had good gamaplay. It was smooth most of the times and it felt right. ArmA feels way to slow IMO. With every move I make and every shot I fire I feel like the game is slowing me down and doesn't make me do what I want to do. This is of course intended and OFP had the same, but in OFP it felt like a very good addition to make the game more realisitic while in ArmA it feels like an overdone irritating feature. I don't know. I can't quite put my finger on it, but the game just doesn't feel right.

I wasn't expecting a whole new game, but even for a mod of OFP it just let's me down too much in the gameplay. I can't explain why, because I really love the new engine. The flight models suck btw. I could fly everything in OFP, but in ArmA I can't fly anything with my mouse and I would need to purchase a joystick or something which I don't want to. I'm a hardcore supporter of OFP, but until now ArmA was a waste of my money and really needs a lot of improvement before it's anywhere near the quality of OFP in terms of gameplay.

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I find Arma a intresting and deaply involved war sim. However It is a memory and resource hog and this goes double for a sever.

I find the lack of Dual core and or dual cpu's a big problem. I am currently running two aram servers and they are both Hogging CPU and memory. The dedicated server has to be restarted every 24 hours to clear up what is a big memory leak.

I am running a dual cpu server with two dualcore xeon's 3.0,s and 4 gig of ram and the load on the server is too much.

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To all the guys that like whining and complaining:

I'm SICK AND TIRED OF YOU.

Think this for a second:

All those multibillion dollar corporate gamepumping shitholes like EA that pump out perfect games (they only bring out 2 patches afterwards) would NEVER MAKE SOMETHING like Arma.

The point is: you guys want a TINY company to perform like A MEGA ELEPHANT GIGADOLLAR 100 PROGRAMMER TEAM CORPORATION.

But guess what:

These kind of big companies bash out games you play 5 times and then throw away. They do this because they want everybody to be able to play their game so they can sell more copies. Also they don't want you hooked for years on one game, else they won't sell the next.

This is why all of their titles (while being technically very good) lack heart, lack freedom, lack intelligence.

BIS is trying to avoid this, they go their own direction, their own path. Sure it may be a bumpy path, but when i see my copy of arma patched to 1.07 beta in action online...

I can only love them.

Guess what: CODEMASTERS is gonna release OFP2 somewhere next year. As far as i know BIS is not involved in that at all. I want all of you whining twats to stop playing arma, wait for OFP2, buy the worthless piece of crap it's bound to be AND THEN COME CRYING BACK TO BIS.

banghead.gifbanghead.gifbanghead.gif

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Mixed bag for me.

I'm not disappointed that they dropped the Cold War theme.

I would be, only I knew about this long before I got the game.

Sahrani is a very poor plot device. In multiplayer or custom missions (the way I mostly play) this makes no particular difference to me, but in the single player campaign, the art of storytelling and the genius of the previous game has been lost.

I'm not disappointed by the state of the graphics. No matter what hardware I use, playing as infantry is laggy. FPS crawls in cities or forests and is misery to play.

On the other hand, all 6 of the computers on my LAN run the game functionally. The game is very scaleable and specification friendly. I did not need to upgrade for this game. (In fact, so far every upgrade I've done has been pointless).

I'm a little disappointed by the overall quality of the game. The number of glitches, all the little non functioning things that could.

The general lack of polish.

However not too disappointed obviously, as I own Operation Flashpoint and knew what to expect.

The game works. It doesn't crash.

The only thing I am really disappointed by is the total failure to include the new technologies found in VBS.

In particular, no on the fly mission editing. No opportunity for role playing. No Storyteller interface. No dungeon masters options.

I can't fine tune my scenarios to better react to the actions of my players, or pit myself against them as an AI mastermind.

They have the code, they could have included it, but they didn't.

The opportunity for significant advancement in the gameplay has been wasted.

Many of the major developments made in the game engine over the last few years simply haven't been included in this product.

On the strength of this release, I shan't be waiting on the edge of my seat for Game2.

Operations Flashpoint was a ground breaking and state of the art software, Armed Assault isn't. It's a cut down version of a more uptodate advanced software.

It's playing second fiddle to VBS, and quite frankly I now expect Game 2 to do the same.

Nice mod, always nice to have an improved model of something I enjoy or something new to look at, I'm glad to own it, but ultimately it's soulless and without innovation.

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Quote[/b] ]Guess what: CODEMASTERS is gonna release OFP2 somewhere next year. As far as i know BIS is not involved in that at all. I want all of you whining twats to stop playing arma, wait for OFP2, buy the worthless piece of crap it's bound to be AND THEN COME CRYING BACK TO BIS.

nostradamus.JPG

Gessing the future here whistle.gif

I really hope you are wrong all the way, I need, we need, more and better games. ill try the Ofp 2, and I hope it will be a great game. If not, sure ill come back to ArmA or Game 2 (if it ever be release.)

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Like OFP, ArmA is an ongoing open project, a cooperation between community and developer. Some demand instant perfection, other makes the best of it. Looking back at what OFP was and became, making the best of it has no limits. Unfortunately nor has the constant taxing demanding and complaining. confused_o.gif

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