berghoff 11 Posted May 20, 2006 Seems this is a new death anim: http://www.magnumland.com/images....-17.jpg Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 20, 2006 Heh, that looks painfull PS; "1: Everyone, move to that ArmA Progress Update thread, at 12 'o clock." Share this post Link to post Share on other sites
Journeyman 0 Posted May 20, 2006 Seems this is a new death anim:http://www.magnumland.com/images....-17.jpg Yea! ... GRUSOME!! Share this post Link to post Share on other sites
kegetys 2 Posted May 20, 2006 The UI looks alarmingly console-like with the massive move markers, the huge hill height numbers on the map etc., I really hope all those will be fixed since they are one of the worst mistakes you can do when porting a console game to PC. (I would assume those come from OFP Elite) Share this post Link to post Share on other sites
Friedchiken 0 Posted May 20, 2006 <whoops, wrong topic> Share this post Link to post Share on other sites
Guest Ti0n3r Posted May 20, 2006 Nope, the new UI is not the same one as in Elite. Ay, nevermind Share this post Link to post Share on other sites
kegetys 2 Posted May 20, 2006 Nope, the new UI is not the same one as in Elite. Obviously not, but it looks like it is based on it. Share this post Link to post Share on other sites
Heatseeker 0 Posted May 20, 2006 http://www.magnumland.com/images/Screenshots/ArmA/.jpg trackir, someone is gonna be very happy . Anyone noticed that in this pic we can see an interior thru the window in the big building on the right . Share this post Link to post Share on other sites
HotShot 0 Posted May 20, 2006 Glad they kept the death quotes, shame they've made that and all the menus into generic box style. The rest looks good though. Gun view looks alittle stretched and too zoomed out, but i think when you're in game playing it will be OK. The Arrows and Border areas in this screenshot seem to suggest you only see that image when selecting what mission you want to play, and still get (thankfully) the regular markers at Brief and ingame. The one thing we havn't seen any images of yet is the Mission Editor. Share this post Link to post Share on other sites
Balschoiw 0 Posted May 20, 2006 Looks like there is a "Custom" setting for AI skill in Vet mode. Looks like we will be able to customize AI in a more sophisticated way in editor or modules Share this post Link to post Share on other sites
meyamoti 0 Posted May 20, 2006 Seems this is a new death anim:http://www.magnumland.com/images....-17.jpg Yea! ... GRUSOME!! Looks like he got shot in da nuts. Share this post Link to post Share on other sites
sanctuary 19 Posted May 20, 2006 The rest looks good though. Gun view looks alittle stretched and too zoomed out, but i think when you're in game playing it will be OK. I think it is like this to avoid the polygon cut visual annoyance when the weapon model goes through the player point of view When making replacement packs, i had to find solutions to avoid this very annoying problem, making the weapon lower or a bit more far were 2 of the solutions i used in different packs. Quick example of what i am talking about, in the case my approximative english is not really correct Here , a standing animation modified , the weapon seems to be nicely placed But, as soon as you try the exact same animation with another weapon ... argh ... Now that was done without the zooming/focusing key, imagine the polygon losses if on top of the default view up there you use the zoom/focus key. That may explain why the weapon is zoomed out in the video we see. Share this post Link to post Share on other sites
Journeyman 0 Posted May 20, 2006 A nice solid explanation! ...Thanks! Â Share this post Link to post Share on other sites
Rg 0 Posted May 20, 2006 http://www.magnumland.com/images/Screenshots/ArmA/.jpg So, we should be able to just stick a small portion of our head out from a corner of a wall/building by leaning with TrackIR? Instead of either leaning completely or not leaning at all, we can move anywhere between these 2 points (Standing Straight - - - - - - - - - - - Fully Leaning)? If this is how it is going to work......omg Share this post Link to post Share on other sites
Hekezu 0 Posted May 20, 2006 http://www.magnumland.com/images/Screenshots/ArmA/.jpg So, we should be able to just stick a small portion of our head out from a corner of a wall/building by leaning with TrackIR? Instead of either leaning completely or not leaning at all, we can move anywhere between these 2 points (Standing Straight - - - - - - - - - - - Fully Leaning)? If this is how it is going to work......omg I think only the controls that have "(ANALOG)" are analog, not just limited to "on" or "off" but can be something from between. So leaning isn't analog, yet, judging by that shot. But ofcourse it can be added later on. But then track-ir users could lean a lot better than keyboard users. You could adjust how much you lean depending on the situation. That would not only be cool but most likely useful. Hmm, another reason to get TIR, maybe? Share this post Link to post Share on other sites
bravo 6 0 Posted May 20, 2006 Seems this is a new death anim:http://www.magnumland.com/images....-17.jpg Yea! ... GRUSOME!! Looks like he got shot in da nuts. The rest looks good though. Gun view looks alittle stretched and too zoomed out, but i think when you're in game playing it will be OK. I think it is like this to avoid the polygon cut visual annoyance when the weapon model goes through the player point of view When making replacement packs, i had to find solutions to avoid this very annoying problem, making the weapon lower or a bit more far were 2 of the solutions i used in different packs. Quick example of what i am talking about, in the case my approximative english is not really correct Here , a standing animation modified , the weapon seems to be nicely placed http://img227.imageshack.us/img227/3688/nnn1ui.jpg But, as soon as you try the exact same animation with another weapon ... argh ... http://img227.imageshack.us/img227/1263/nnn29vk.jpg Now that was done without the zooming/focusing key, imagine the polygon losses if on top of the default view up there you use the zoom/focus key. That may explain why the weapon is zoomed out in the video we see. what about these Pics? Better? http://www.mapfact.net/Material/News/Mai06/ArmA/ArmA_02.JPG image size over 100kb. Share this post Link to post Share on other sites
Colossus 2 Posted May 20, 2006 *delete please* wrong thread Share this post Link to post Share on other sites
Heatseeker 0 Posted May 21, 2006 Its a bit of a shame that weapons are still atached to the "corpses" but i can understand why and live with it . Animations are very obvious in a very early stage but atleast i havent seen weapons going thru the ground. Share this post Link to post Share on other sites
Ukraineboy 0 Posted May 21, 2006 Its a bit of a shame that weapons are still atached to the "corpses" but i can understand why and live with it . What? I think thats cool that they added that in. Share this post Link to post Share on other sites
Heatseeker 0 Posted May 21, 2006 Its a bit of a shame that weapons are still atached to the "corpses" but i can understand why and live with it . What? I think thats cool that they added that in. You think its cool to see a body blowned to pieces (literally) holding its rifle 5 meters above the ground? . Share this post Link to post Share on other sites
Ukraineboy 0 Posted May 21, 2006 Its a bit of a shame that weapons are still atached to the "corpses" but i can understand why and live with it . What? I think thats cool that they added that in. You think its cool to see a body blowned to pieces (literally) holding its rifle 5 meters above the ground? . The guy you saw wasnt "blown to pieces", he was shot. Also, you cant expect ArmA to have the body blow to pieces, it has already been showed they wont so its not that different. Share this post Link to post Share on other sites
meyamoti 0 Posted May 21, 2006 what about these Pics? Better? Oh I wasn't saying anything was wrong with em,I just meant thats kinda what it looks like,nothin wrong with it. And irl if you were shot holding a gun,wouldnt your body STILL keep the grip of the gun or something along those lines? As for the exploding bodies,I doubt this is naturally in Armed Assault,however there is a mod for OFP that causes this effect..not sure what it is but I found it with the y2k3 mod,was fun because shooting people with a heavy weapon caused their body to explode,skull,a few bones and blood spurts for everywhere. Share this post Link to post Share on other sites
chipper 0 Posted May 21, 2006 I think he means like when you shoot an enemy with a heat round and he goes flying 500m, the guy will still be holding onto his gun, in ArmA Share this post Link to post Share on other sites
mr reality 0 Posted May 21, 2006 Looking at bravo 6s picture again i can see the middle soldiers weapon is lying next to his body and he's not holding it. Maybe there's a few differant death anims and some are holding the weapon and some arn't. Share this post Link to post Share on other sites
bravo 6 0 Posted May 21, 2006 that was my point The weapons distance from the bodys and also the diferent positions they have after death Share this post Link to post Share on other sites