Shalashaska 0 Posted November 29, 2004 but what aboot black faces?it looks very weird to have a black dude with white arms Michael Jackson? No, wouldn't the same method prove successful? Take a part of their cheeks colors and 'wrap' it around the arm. Share this post Link to post Share on other sites
ebns72 0 Posted November 29, 2004 Thats whats done with the seb nampack, and it works quite well . Just to kinda show insight on how it works, I took a facemask unit and er...here are the results... As you can see, a texture from the face (after inspecting some other units, i belive it is the neck texture) has been taken and wrapped around the arms. You can clearly see the "holes" from facemask mesh on the guys arms and hands. Share this post Link to post Share on other sites
BoweryBaker 0 Posted November 29, 2004 the black guys have black bodies in the seb nam pack. Share this post Link to post Share on other sites
Commando84 0 Posted December 20, 2004 does anyone know the magazine names for the hyk jam weapons? Â edit nevermind found out, checked the jam2.pdf file JAM_W556_30Bmag Share this post Link to post Share on other sites
hyakushiki 1 Posted January 16, 2005 Hi guys!! Sorry for being late of update. Here's the latest bug fixed version. <span style='color:red'>http://big.freett.com/type100/HYK_USsol_153.rar</span> (20Mb) <span style='color:red'>NOTE:</span> Both JAM2 + LSR US Weapon Pack version and JAM2 only version are now included in one archive. Almost of bugs which many guys were mentioned (especially in winter units) were fixed! Thanks so much to all the people who adviced me. And as I promised before, WoodLand version of BHD ranger is added at last. Below is a preview of them. (Click for larger image.) Share this post Link to post Share on other sites
Tomislav 0 Posted January 16, 2005 now at least one superb release today thanks hyk Share this post Link to post Share on other sites
ag_smith 0 Posted January 16, 2005 WOW! Another update! I'm lovin' it! Share this post Link to post Share on other sites
lee_h._oswald 0 Posted January 16, 2005 Great!!! Big thx! MfG Lee Share this post Link to post Share on other sites
sanctuary 19 Posted January 16, 2005 always a superb work Share this post Link to post Share on other sites
fat_al 0 Posted January 16, 2005 I submitted this is ofp.info, hopefully they can get some mirrors up! Share this post Link to post Share on other sites
Commando84 0 Posted January 16, 2005 wow they look great dl now, i hope this fixes a problem that occured for me a few days ago when i got jam 2 weapons instead of Lasers weapons Share this post Link to post Share on other sites
theavonlady 2 Posted January 16, 2005 Hyakushiki Modern US Infantry V153 mirror, courtesy of The FAQ. Share this post Link to post Share on other sites
tak 0 Posted January 16, 2005 Great update!! I'm gonna download it right now Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 16, 2005 What did I miss, what did I miss??? Ah, there's an update!!!!! Awesome work Hyk!! (as usual) Perhaps this sounds a bit strange here, but that picture is really nice! Could very well be posted in the photo-thread Keep it up, hyk!! Share this post Link to post Share on other sites
Bobcatt666 0 Posted January 16, 2005 One minro thing to mention is the boot textures, the Us military replaced the boots about 87, the older ones were still in invintory, I still even see a few people wearing the old style cause they were a lot nicer on the ankles. Only demand is all boots be black in color and have a shine to them, Not on common to have totally different foot gear on one squad, cause boots are often privately purchaced that are more confortable than the stanard issue. Cocrains, still bought boot design from WWII I have a pair and still wear them. Materhorns (usualy bought if in cold weather areas like Germany or Alaska. CruitBoots The standard issue combat boot currently thus nicknamed cause newer enlisted personal wear them, I think they are ok, but they tend to wear out far faster than the older boots, and the soles are prone to splitting if your a driver. The tred patern often reminds us of the Jeep tires, bias play nodirectiontional tread patern. The default boots the us soldiers wear in game was phased out about 84-5 and they issued till the stock was depleated and replaced with the cruitboots. Very odd is still had most of my clothing issue tags and orders, and no mention of military nomiclature on the boots. If needed I can take digiatal photos for you of the different kinda of boots, commonly work, but the Materhorns. The price shyed me away from buying them, and I got station in hot weather and jungle areas when I didn't thingk they be suited. Share this post Link to post Share on other sites
Commando84 0 Posted January 16, 2005 tested the update out and everything is working out alright now going back on editing on the campaign as soon as my homework is done Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted January 16, 2005 I love your work, Hy, but if you're gonna have Rangers with ALICE-style L.B.E., then lose the knee-pads. I don't remember seeing anyone wearing knee-pads (though Delta might have) until the late 90's. If you're gonna keep the kneepads, then doesn't that place them in the era where they would be wearing the newer load-bearing harness? And goggles in a woodland environment that isn't dusty? Too much glare. Share this post Link to post Share on other sites
Bobcatt666 0 Posted January 17, 2005 there was an asualt vest that came out between the alice and interceptor, but most of the Ramagers kept the old H-harness when they could find them surpluss. Then doctored them to hell with ducttape and paracord. The vest mostly did was move the mag pouches off your hips to to your chest. granting more free rang of movement. sucks hitting the dirt and your mag pounch tested the wrong way and hit you in the kidney. the vest was nice but A rangers normal combat loadout supassed the vest capabilites, it was droped and mostly drivers got it. Then the Interceptor system came along. Gave you the option to tweak that all out with the moll like gear or still and option that you slip your old Alice system over it, ALice was done aay with in the invintory. Now they are tying to issue all frontline units the new body armor system, and newer para helmets, I seee troops still wearing PASGAT vest and first Gen helmets with Alice gear or if they were lucky they got the assault vest. I had to purchace my own interceptor gear. Share this post Link to post Share on other sites
ruff 102 Posted January 17, 2005 just a suggestion i looked at the cfg's laser version and it still uses jam at4 might it be better to just use jam ammo for laser weapons since it is jam compatible Share this post Link to post Share on other sites
Harmed 0 Posted January 21, 2005 Does ECP now work on HYK soldiers? Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted January 21, 2005 Does ECP now work on HYK soldiers? explain what you mean please? Normally you can just use ECP with custom addons AFAIK Share this post Link to post Share on other sites
TDogg 0 Posted January 21, 2005 Are there JAM HD units in this pack? Share this post Link to post Share on other sites
killswitch 19 Posted January 23, 2005 Does ECP now work on HYK soldiers? Nope, the ECP soldier features will not be seen with the HYK units since the addon isn't (yet?) ECP compatible. The "fix" is as follows: Currently, the 1.53 HYK US soldiers have the following EventHandlers definition in the config.cpp, in class HYK_USSolBase: Quote[/b] ]class EventHandlers{ fired = "if((_this select 1 in[{Throw},{JAM_AT4Launcher},{JAM_RPG7Launcher},{JAM_M72LAWLauncher}])or(_this select 4 in[{JAM_MarkerGrenadeammo}]))then{_this exec{\JAM_Magazines\FX\firedEH.sqs}}"; }; In order to make them ECP compatible, one has to do two things: 1 - Add an empty ECP_EventHandlers declaration outside CfgVehicles: Just before class CfgVehicles add this: Quote[/b] ]...... <span style='color:green'>class ECP_EventHandlers {};</span> // Unit configs class CfgVehicles { ... (The "..." just means "lots of text I haven't quoted". Don't type that into the file. 2 - Extend the EventHandlers definition for the base soldier class Edit the EventHandlers definition in HYK_USSolBase to look like this: Quote[/b] ]class EventHandlers<span style='color:green'>: ECP_EventHandlers</span> { fired = "<span style='color:green'>_this call ECP_EH_handler_fired;</span>if((_this select 1 in[{Throw},{JAM_AT4Launcher},{JAM_RPG7Launcher},{JAM_M72LAWLauncher}])or(_this select 4 in[{JAM_MarkerGrenadeammo}]))then{_this exec{\JAM_Magazines\FX\firedEH.sqs}}"; }; Note that the forum system here breaks up the line for the fired EH into two - this should be only one line in the editor. There's also a space between the "4" and the "in" near the end. Share this post Link to post Share on other sites