Acecombat 0 Posted March 23, 2005 I cant wait to take on the russians/americans heck then whole world with these rusted trucks and MG's Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted March 23, 2005 @Cpt. FrostBite :Did you want better armored version of V3S? Here is: Thanks man! That's somewhat what I meant indeed. It makes it more realistic, since they will use it as a guntruck. I've been looking very long for what I meant in my original post, but I found it; the german Sd.Kfz.7/2; http://www.zimmerit.com/main/pagineweb/modelli/7-2-models.htm The plate in front of the radiator grill is something you "must" still add. When the radiotor is shot to pieces the truck won't run for very long, so it's quite important to protect that part of the truck. It looks awesome btw. The textures are great!! Share this post Link to post Share on other sites
CanadianTerror 0 Posted March 23, 2005 Ok I just got my new Athlon 64 3400. You can release it now. Btw, that truck looks like something out of Road Warrior or Mad Max...Very cool! Share this post Link to post Share on other sites
Status_cz 0 Posted March 23, 2005 Quote[/b] ]http://potaro.name/pics/wallp_big.jpg Please tell me that's Lacreta (probably spelt it wong ) That´s csla project,but for now we have stoped our work on it:). Share this post Link to post Share on other sites
dabitup 0 Posted March 23, 2005 Ok I just got my new Athlon 64 3400.You can release it now. Btw, that truck looks like something out of Road Warrior or Mad Max...Very cool! Â AHH! You suck! I just ordered a AMD 64 3000 2.0 ghz. Share this post Link to post Share on other sites
Airbourne Alchaholic 0 Posted March 24, 2005 Quote[/b] ]http://potaro.name/pics/wallp_big.jpg Please tell me that's Lacreta (probably spelt it wong ) i hope your kidding Hey I've got your fantastic FlashFX mod, but I aint' seen a sky like that yet! (I like your sky anyway tho ) Share this post Link to post Share on other sites
Tomislav 0 Posted March 24, 2005 not my mod, it's thunderbirds Share this post Link to post Share on other sites
Exaercase 0 Posted March 26, 2005 Hello, I've DL CLSA II And Patch V2.00 -> V2.02 And Now i've 2 Exec : CSLA2.exe And CSLA2_Radeon.exe ? What the Difference The Second is Better For those that have a ATI Radeon Graph Card ? Thx In Advance, ExA Share this post Link to post Share on other sites
Exaercase 0 Posted March 26, 2005 Hello, Â I've Try to Add the snYpir Blood Addon V1.41 (OFPEC_Blood.pbo) for CSLA but to do this i must Podifie the CONFIG.Bin so i ve decrypted this With PBO Decryptor V1.3 And Modified the Config.cpp that i ve take from this tool. But when i launch the game that son't work correctly and i'm not able to Binarize after the modification. Some could help me, Anthoer DeBin Tools ? Maybe the original .cpp version of CONFIG.BIN ? Â Thx in Edvance ExA Share this post Link to post Share on other sites
Exaercase 0 Posted March 26, 2005 Hello, I just ask me if you have the will to Add Blood splash effect in the next version. For example the very good snYpir Blood Addon V1.41 OFPC Blood MOD V1.41. Bye, ExA Share this post Link to post Share on other sites
Tomislav 0 Posted March 26, 2005 when you already made it, try usind cpp2bin, that's a programm you can find on ofp.info, should work then again if you made everything correct Share this post Link to post Share on other sites
sanctuary 19 Posted March 26, 2005 Hello, I've Try to Add the snYpir Blood Addon V1.41 (OFPEC_Blood.pbo) for CSLA but to do this i must Podifie the CONFIG.Bin so i ve decrypted this With PBO Decryptor V1.3 And Modified the Config.cpp that i ve take from this tool. But when i launch the game that son't work correctly and i'm not able to Binarize after the modification. Some could help me, Anthoer DeBin Tools ? Maybe the original .cpp version of CONFIG.BIN ? Thx in Edvance ExA You should use Binview instead of PBO Decryptor 1.3 PBO Decryptor 1.3 is producing several errors in the bin->cpp process to most of the config.bin. While for the big majority of the config.bin, Binview will produce perfect format conversion to config.cpp. Just remember to binarize back (to the .bin format) a config.cpp obtained like this with cpp2bin , as you will experiment the infamous handgun bug if you let a config file in .cpp format (only main config.cpp created by using the config files from the Breath website will not produce any errors while staying in .cpp format) . Share this post Link to post Share on other sites
Exaercase 0 Posted March 27, 2005 That WORK Thank a Lot Share this post Link to post Share on other sites
Airbourne Alchaholic 0 Posted March 27, 2005 Btw Happy Easter everyone! Share this post Link to post Share on other sites
1in1class 0 Posted March 28, 2005 hi people just whant to know Csla 2 dl mod and update 2.01 are the only patchs out I read some post on forum but not all a lot of pages lol i see though that there are new units desert units and guns pic on this forum is that in the next update or in 2.01 or is there more updates newer then 2.01 patch or did i miss a whole lot of info Share this post Link to post Share on other sites
jotte 0 Posted March 28, 2005 The desert stuff is a separate CSLA II project; Operation Lacerta. And it is currently on hold. The new guerilla/FIA stuff and several other things are in the upcomming patch (called Update 1) that they are working hard to release as soon as they possibly can. This contains some of the stuff that have been shown screens of in the last...ehhh .... 20 or so pages. But CSLA 2 version 2.01 have alot of candy in it and unless you are on a modem or limited bandwith, I'd suggest you download and check it out while waiting for Update 1. Share this post Link to post Share on other sites
MAA 127 Posted March 28, 2005 @1in1class: CSLA II. 2.01 and 2.10 are two different things. First is update/patch and second is standalone Update1. All CSLA Studio projects: OFP:CWC projects - Released: CSLA I. AddonPack v 1.1 - released 7.1.2002 (updated in 16.1.2002) CSLA I. AddonPack Upgrade 1 - released 15.2.2002 CSLA I. Campaign: Operation Paranoid (21 missions) - released 21.5.2002 ********************************* OFP:Resistance projects - Released: CSLA II. version 2.00 - initial version of MOD - released 27.1.2004 CSLA II. patch 2.01 - bugfixes, new singleplayer missions - released 18.2.2004 CSLA II. patch 2.02 - bugfixes, new singleplayer missions - released 6.5.2004 OFP:Resistance projects - Unreleased: CSLA II. 2.10 (Update1) - standalone update/MOD - new units, FIA pack, 2 campaigns (remake of CSLA1 and patched CSLA2), new missions,... - will be released soon CSLA II. 2.20 (Update2) - update - new units, new islands, new missions,... - will be released in future (release date is not set yet) CSLA II. 2.50 Lacerta - standalone desert expansion with new units, island, campaign, new missions,... - temporarily stopped Share this post Link to post Share on other sites
1in1class 0 Posted March 28, 2005 cool thx guys that helped me alot i was confused thx Share this post Link to post Share on other sites
Tomislav 0 Posted March 28, 2005 do you think it would be realistic then to finish lacerta before ofp2? or shouldn't we expect it Share this post Link to post Share on other sites
jotte 0 Posted March 28, 2005 Maa, Will all the single missions have briefings/names descriptions in english this time? Was a bit frustrating in v2.0-2.02. Share this post Link to post Share on other sites
ExtracTioN 0 Posted March 29, 2005 @1in1class:CSLA II. 2.01 and 2.10 are two different things. First is update/patch and second is standalone Update1. All CSLA Studio projects: OFP:CWC projects - Released: CSLA I. AddonPack v 1.1 - released 7.1.2002 (updated in 16.1.2002) CSLA I. AddonPack Upgrade 1 - released 15.2.2002 CSLA I. Campaign: Operation Paranoid (21 missions) - released 21.5.2002 ********************************* OFP:Resistance projects - Released: CSLA II. version 2.00 - initial version of MOD - released 27.1.2004 CSLA II. patch 2.01 - bugfixes, new singleplayer missions - released 18.2.2004 CSLA II. patch 2.02 - bugfixes, new singleplayer missions - released 6.5.2004 OFP:Resistance projects - Unreleased: CSLA II. 2.10 (Update1) - standalone update/MOD Â - new units, FIA pack, 2 campaigns (remake of CSLA1 and patched CSLA2), new missions,... - will be released soon CSLA II. 2.20 (Update2) - update - new units, new islands, new missions,... - will be released in future (release date is not set yet) CSLA II. 2.50 Lacerta - standalone desert expansion with new units, island, campaign, new missions,... - temporarily stopped Aarg to bad that Lacarta is at last posistion I really was looking forward to the tecnicals you guys made it would be very nice if you guys release only the tecnicals as standalone Share this post Link to post Share on other sites
Airbourne Alchaholic 0 Posted March 31, 2005 do you think it would be realistic then to finish lacerta before ofp2? or shouldn't we expect it I think, like all modern computer games, OFP 2 will be delayed in some way, so it is possible that Lacreta might be released before OFP 2. I don't know anything of this and I have no proof or anything etc, it's just a hunch. (also depends on how quickly the mods will be done) Share this post Link to post Share on other sites
the_shadow 0 Posted March 31, 2005 OFP 2 has already been delayed for 2 years, it was scheduled to be releaced in mid 2004, now it´s sometime during 2006.. but as everyone else i hope Lacerta is releaced before that Share this post Link to post Share on other sites
Edge 2 Posted April 5, 2005 Some good news: We don't sleep, we don't work on anything else, we just make soldiers and textures. The sample below shows Czechoslovak Reconnaisance Paratrooper (basic Para Rifleman model): We make custom model for various unit classes, so that realistic loadout may appear on the soldiers. This is our "Para Sharpshooter (SVD)": I should also mention that the "raindrop" camo on these screens is alpha only, I am currently working on new set of basic soldier textures based on extended material collected by our team with great help of CSLA Military History Club (follow the link in my sig to visit their Czech-only website). One more thing: We have some troubles finding good photos of sack used for storing RPG-7 ammunition. It was used in CSLA, but it was rather rare and we did not succeed in finding any to take pics ourselves. We would be very grateful if some of you may help us make good-looking and realistic RPG rocket pouch. In case you have some good pictures, please PM either me or Maa. Thanks in advance! Share this post Link to post Share on other sites