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Ecp released!

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ECP 1070 dr/inq config

Sorry for being late BD's uploads arent working anymore i got this on the Nomad server temp.

That config will work with 1.071. It will be placed on the ECP page and fully supported by us soon-ish.

Cool!  smile_o.gif

But i've 1 question:

Does the Inq-Config work in Multiplayer? We had really big problems with an older release of the Inq-Config (afaik the 1.055). Server crashed, people CTD, ...

Would be really sweet if this will work in MP, cause i love the Inq-Weapons  biggrin_o.gif

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Guys

I have a question.  Now, if I use this, well, i'm gonna download it soon to make my ofp better and stuff, but, if I use it, will it affect my missions that I build, will people have to download ECP to get my missions to work?

~Bmgarcangel

No, the missions you make will not require the ECP (just check the addons section in the mission.sqm)

RED

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MANY THANKS to both Acecombat - for working on and releasing a new DR/INQ config that works with the latest versions of ECP, and also to snYpir for offering to make ECP compatible with CSLA II Mod biggrin_o.gif

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I just wanna say thanks to the ecp team.

This mod is getting better and better and I really appreciate the efford you guys put into it.

THNX A BIG LOT!!!

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MANY THANKS to both Acecombat - for working on and releasing a new DR/INQ config that works with the latest versions of ECP, and also to snYpir for offering to make ECP compatible with CSLA II Mod  biggrin_o.gif

Wasnt me it was kroky wink_o.gif

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Did a search and found nothing of this bug.  It is an issue between ECP + Dynamic Range and Coc Unified Artillery.  It only happens when I add the ECP DR pbos and not regular ECP.

I get an error message "CoC_ObHum not found".  It occurs when loading the mission. CoC_Arty.pbo is in regular addons directory. I tried moving it to the res\addons and @ECP\Addons directory and it made no difference.

Rudedog

yeah i got the same problem too, but anyway it just make the funny sound of that stone disappear, not a big bug though

Well, I cannot even play a SP or preview a mission that uses CoC UA and ECP+DR enabled. It refuses to load. But it gives the error and continues fine on my dedicated server.  I have to just edit and preview without DR enabled.  Like I said, I'm not not sure if this is a problem with ECP DR .bin file or CoC UA CPP file.  All I know is as soon as I use the ECP DR .bin file, it becomes an issue.

Rudedog

Its not ECP's fault, its not UA's fault, its an unfortunate combination of them, and ofp's handling of addons that causes it.

Its been reported to the UA team, and they are trying to fix it, however, being an ofp fault (mainly) they may not be succesful...

This is the issue I was referring to. Any update? I realize that it appears to be CoC's problem but you guys have done a great job of supporting JAM, MAP and CSLA II (soon) and was wondering if you may have a quick fix or are making a changes that would eliminate this problem.

Another request for ECP that was asked before is weapons randomly jamming. This is another realism feature that would add another real life element of warfare to OFP.

                                 Wadmann

Edit:

Quote[/b] ]I realize that it appears to be CoC's problem

OOOPS! Rereading the post stated it is NOT CoC's fault, but rather a combination of the two that cause the problem.

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ECP 1070 dr/inq config

Sorry for being late BD's uploads arent working anymore i got this on the Nomad server temp.

Plz test the link is it working for you?

I'm getting a currupt zip with a crc32 of 00000 on the iqn/dr config any have a working vr if so send me the link or drop me a pm all give ya my e-mail

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MANY THANKS to both Acecombat - for working on and releasing a new DR/INQ config that works with the latest versions of ECP, and also to snYpir for offering to make ECP compatible with CSLA II Mod  biggrin_o.gif

Wasnt me it was kroky   wink_o.gif

Thanks Acecombat!

But my config would not be availible to anybody if Acecombat wouldn't have the right connections to get it uploaded!

@snypir

Glad to hear that you will post the DR/INQ combo config on the ECP page! Will it be a modified config that uses the INQ weapon sounds?

@birdkilla

What's your e-mail address?

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Hey guys, I was wondering which would be the link

to the latest version of ECP?

The explosions in Spartan's screenies looked pretty good so I thought I'd give it a shot.

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an idea:

it could be very nice to see bodies exploding when hit by heavy weapons, like a law, satchels, or artilery, in ofp they just fly away...

rock.gifsmile_o.gif

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see bodies exploding when hit by heavy weapons, like a law, satchels, or artilery, in ofp they just fly away...

Actually, that's enough for me.

I don't need the "Resident Evel"- or "SoF"-feeling ... shooting 200 rounds in a dead bodey and see it falling in little pieces ... Think that's kind of wierd.

For me the tactical aspect is the primary aspect why i play OFP ... so i don't need this "splatter-thing"  wink_o.gif

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an idea:

it could be very nice to see bodies exploding when hit by heavy weapons, like a law, satchels, or artilery, in ofp they just fly away...

rock.gifsmile_o.gif

This is not a slaughter game like Serious Sam! This is OFP.

It's a tactical warfare game and I don't think this kind of gore is needed. In my opinion even the OFPEC blood is obsolete. I usually turn it off because it consumes CPU power I need for other (more important) effects.

I think exploding bodies would not enhance the game much, but the suggestions mentioned above about enhancing AI would.

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We have no need for body parts to fall off this isn't about slicen people up its about tactics and war now yes bodys do get blowen to bits but still no need for it! i like my cpu power!

@ korky

Check your pm Kroky its in there thanks again

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ok, my english is bad, i maybe explained bad, sry for that, but i wanst thinkin bout a gore game, or to put ofp like serious sam...

if u shot a law against a human being, its hard that he will stay in one piece...

idem for artiliery, i wasnt meaning to shot dead bodies and after some shots they explode, like duke nukem.. or quake, just an explosion simulation (in any possible way in ofp, without throwing away too much cpu)

@kroky, unluckly real war is much slaughter than serious sam

Quote[/b] ]

It's a tactical warfare game and I don't think this kind of gore is needed

sure, but im not discussing the tactical aspects, but giving an idea, for a enhanced config mod ;)

with ecp u already get 10 times the ammount of blood than normal ofp

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It's a tactical warfare game and I don't think this kind of gore is needed.

I think the exact opposite is needed. How can you have a "realistic" wargame without gore? If soldiers trained on sterilized games without blood they'd have mental breakdowns on the battlefield when they saw the real thing.

What I am against is cartoonish violence, blood that looks like paint, and Hollywood explosions.

Now for a good demonstration of gore done right, download the Far Cry demo. Shoot a dead body in that game on full auto at close range and watch what happens. smile_o.gif

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i wanted to add the fire effects to a tank addon. i typed in the class name into the ecp_settings.sqs but nothing happened. anyone able to help?

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hey you guys, you are doing a great job only one thing i see that needs to be put in the game is screaming, the ai that jump out the tanks says nothing if that was me (or you) i would be screaming my ass off tounge_o.gif lol, so who ever takes care of the sound efx please look into this,  anyway great job smile_o.gif

oh yeah and maybe crawling to help enhance the realism! anyway I've said to much tounge_o.gif

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Great work. How does the ai join the players group? Is this with the latest core 1.71? or is this a extra?

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Quote[/b] ]Also, if someone can send me the CSLA II config.bin I'll make an ECP-compatible version, and place it on the ECP page as well

Does this mean that perhaps in the future we might be able to have FDFMod and ECP together as well?

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ill be happy if the next version of ECP allows me to drop torpedos from a helo without bursting in to (gmr) flames crazy_o.gif read up a bit on the problem, gathered the facts. and it all points to ECP sad_o.gif any word on why the torpedos turn into a black rod and disapper (or blow up my helo if im below 60m)? perhaps theres an easy quick fix i could do? in any case plz update it to work with that.

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Could it be possible to replace the BIS tanks with SIG's ones in the later versions of ECP, and the UH-60s with BAS ones? ECT... I'm talking total unit replacement here!

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I just downloaded the latest ecp ver., and tried to add the right DR config so I could get the DR sound effects and still have the ECP menu option when pausing the game. But when I replaced the config with the ECP_DR config via application the ECP menu is no longer there. Can someone please tell me which config, and where I can get it so I can use DR while keeping my ECP menu? Thanks

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Also thought to mention there's a bug when using the standard BIS M9 sidearm, when I use the BIS Officer and switch to using my M9, I'm stuck and can only run in place. And I still would like if anyone can tell me regarding my previous post. Thanks

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