firefox1 12 Posted February 6, 2023 jujurat, post more screens about the progress of the map, they make us look forward to its release Share this post Link to post Share on other sites
jujurat 767 Posted February 11, 2023 On 2/6/2023 at 3:38 PM, firefox1 said: jujurat, post more screens about the progress of the map, they make us look forward to its release When I have something worth showing, I will show it! 4 Share this post Link to post Share on other sites
jujurat 767 Posted February 17, 2023 Southern Sa'hatra Farmlands 12 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted February 24, 2023 Wow this is looking fancy! Looking forward to trying it out Sorry if you said already, but what kind of size is the map going to be? Oh you did-8Km. Nice! 2 Share this post Link to post Share on other sites
EO 11274 Posted February 26, 2023 Insane details, nice beats. 1 Share this post Link to post Share on other sites
Harzach 2517 Posted February 26, 2023 Absolutely bonkers. That first intersection is pure Generation Kill. *edit* - Found the scene, NSFW (language): 2 Share this post Link to post Share on other sites
jujurat 767 Posted February 27, 2023 8 hours ago, EO said: Insane details, nice beats. 5 hours ago, Harzach said: Absolutely bonkers. That first intersection is pure Generation Kill. Thanks, guys. A lot more to come. 4 Share this post Link to post Share on other sites
jujurat 767 Posted March 7, 2023 Forgot to attach pictures for non-video watching thread lurkers.. Plenty busy, been working on stuff related(?) but unrelated to the thread at hand, primarily some extra Iraqi stuff to go with the terrain. Not gonna say too much since it's still very WIP, but there's some neat additions (imo). 18 Share this post Link to post Share on other sites
Flynn375 162 Posted March 8, 2023 Looks insane, appreciate the amount of detail you're putting into the environment 👍 1 Share this post Link to post Share on other sites
Melody_Mike 130 Posted March 9, 2023 On 3/7/2023 at 3:21 PM, jujurat said: Whoa! Will AI (waypoints) be able to traverse that? 2 Share this post Link to post Share on other sites
jujurat 767 Posted March 9, 2023 8 hours ago, Melody_Mike said: Whoa! Will AI (waypoints) be able to traverse that? Of course 10 Share this post Link to post Share on other sites
wsxcgy 1960 Posted March 10, 2023 I had my doubts, but this last video settles it. There's no possible way you're making this terrain in Arma 3. 2 2 Share this post Link to post Share on other sites
jujurat 767 Posted March 10, 2023 4 hours ago, wsxcgy said: I had my doubts, but this last video settles it. There's no possible way you're making this terrain in Arma 3. I'll admit, sometimes I feel like I'm pushing the limitations of the engine here. 3 Share this post Link to post Share on other sites
icebreakr 3157 Posted March 10, 2023 Bloody awesome pathing! 1 Share this post Link to post Share on other sites
phronk 898 Posted March 18, 2023 Thought this would be yet another generic "iraq" themed terrain, but I like the unique details you've been adding. You can see it's shaping up well over time as you work on it, keep it up. 🙂 +1 for driver going across bridge and not suiciding into a concrete divider 2 Share this post Link to post Share on other sites
jujurat 767 Posted March 25, 2023 Remade all 7 skybox textures today, up to 4k for fidelity purposes. (It's been on the list for a while, and was 10 hours of work, but totally worth it.) 16 1 Share this post Link to post Share on other sites
phronk 898 Posted April 2, 2023 I've tried for years to get the skybox to have that effect. Now I'm really looking forward to this! 2 Share this post Link to post Share on other sites
jujurat 767 Posted April 5, 2023 The recent changes have been pretty extensive. A majority of the main city got a major rework and polish, as well as plenty of tidying up in the northern portion of the map, with two new villages and a lot more subtle additions like natural walkways and that sort of thing. I'm keeping an eye on performance, considering the main city is now getting its primarily and likely (soon) final polish before release. No major hits so far. A plethora of buildings are being worked on as far as functionality, as well as additional content (I suppose I'll just spoil it, even though it's not necessarily DIRECTLY related to the thread) such as Iraq infantry gear, and insurgent stuff. This includes the fated Fedayeen helmet, M90 helmets (both with and without rubber rims), and fatigues, web gear and etc. with help from @simcardo and @Trento. Additionally, a multitude of props and useful stuff is being worked on, like new IED models and what not, as well as a M149A2 Water Buffalo by @poolpunk. All gear, props, uniforms, etc, are meant to depict Iraq in the early 2000s. So, forgive me for lack of updates while I work/crunch rather extensively on this terrain, and getting it ready for release, as well as a plethora of other content to hopefully go with it either at time of release or sometime there after. I will try to keep the thread watchers updated. Chances are, I'm busy.. working away otherwise.. Bonus content.. 16 Share this post Link to post Share on other sites
chops 111 Posted April 6, 2023 This just looks better and better! Appreciate that you're making it run smoothly and work well, as well as looking oh so very pretty. 2 Share this post Link to post Share on other sites
C.T 44 Posted April 15, 2023 Love the S&S uniforms and gear. 1 Share this post Link to post Share on other sites
Graptik 0 Posted May 2, 2023 Oh my god this looks incredible. When will we be able to get our hands on this? Share this post Link to post Share on other sites
Craig Gilliver 36 Posted June 28, 2023 This looks STUNNING! Great work @jujurat 🏆🏆🏆 1 Share this post Link to post Share on other sites
jujurat 767 Posted August 14, 2023 https://steamcommunity.com/sharedfiles/filedetails/?id=3019928771 Public early access build. 7 Share this post Link to post Share on other sites