evrik 843 Posted April 12, 2022 When its done and ready for release. I don't give release dates so I can't be accused of missing them. 1 1 Share this post Link to post Share on other sites
Capt Childs 178 Posted April 12, 2022 5 hours ago, Koxxus said: Could you tell us all when can we expect the update to be on workshop? Really looking forward to see it soon 🙂 The short version is when it's ready. 😉 The longer version is it's generally frowned on to chase developers and modders for lead times on their projects. I believe it might even be a forum rule... Share this post Link to post Share on other sites
NSCT 11 Posted April 13, 2022 Are you aware that when you're swimming with the AAVP-7, the passenger compartment counts as being submerged, so that people that are sitting in cargo can't talk via ACRE? Share this post Link to post Share on other sites
evrik 843 Posted April 13, 2022 I am not sure if there is much I can do about that. It is likely due to a combination of the shape of the AAV and the percentage of it that sits under water while swimming, combined with the amphibious system provided by the game engine itself, and finally how ACRE works. We use TFAR and don't have the issue. However, during testing with ACRE, I was able to replicate the issue on the BIS AAF Strider while in heavy waves / weather. If anyone knows of a solution, please let me know. 2 Share this post Link to post Share on other sites
First Sea Lord Kiwi 54 Posted May 2, 2022 For the USMC Faction, specifically the M240 turrets, would you be able to replace the ELCAN optic with the MDO? We don't use Elcans. Share this post Link to post Share on other sites
evrik 843 Posted May 2, 2022 Not unless you have a model Share this post Link to post Share on other sites
First Sea Lord Kiwi 54 Posted May 2, 2022 36 minutes ago, evrik said: Not unless you have a model The model already exists within RHS as the MDO and iirc the regular 3CB BAF Weapons has a variant of this for your DMR rifle. Share this post Link to post Share on other sites
evrik 843 Posted May 2, 2022 The model of the optic is within the static weapon model. I therefore can't use the RHS models as I don't have access to the source model to add to the static weapon. As for the 3CB BAF Weapons variant, I'll check whether or not it is the correct scope and what our permissions are for use. Regardless, any changes won't be a part of this update as it is now in final internal testing for future release. Share this post Link to post Share on other sites
First Sea Lord Kiwi 54 Posted May 2, 2022 That's fair. Thank you Share this post Link to post Share on other sites
gatordev 219 Posted May 3, 2022 17 hours ago, evrik said: as it is now in final internal testing for future release. Hurray! Thanks for the continued work! 1 Share this post Link to post Share on other sites
Ulfgaar 30 Posted May 3, 2022 I've encountered a problem. In my group we're trying to run with whitelisted mods on the server. We're using you guys's very fine mod, but there seem to be a problem with the key. Even though your mod is on the server, and it has a key in its folder - this is the message we get when trying to whitelist while using your mod. While other mod keys are in the serves own "keys" folder, the key of your mod does not get in there somehow. For some reason the server seems to have problems installing your mod as well. Needs anything from 3-10 attempts. I've removed the mod and reinstalled it several times now - but problem persist. We cannot whitelist using your mod, as the server claims it dos not get your key. Share this post Link to post Share on other sites
evrik 843 Posted May 3, 2022 I can only suggest you jump onto our discord and ask there. Our server guys may know. We use a whitelisted modset on our server to ensure exact mods and versions are used and don't have any issues. Share this post Link to post Share on other sites
Ulfgaar 30 Posted May 4, 2022 10 hours ago, evrik said: I can only suggest you jump onto our discord and ask there. Our server guys may know. We use a whitelisted modset on our server to ensure exact mods and versions are used and don't have any issues. See the post in modding support made by one of my members pursuing this, named "RogoRogo". Share this post Link to post Share on other sites
3cb 476 Posted May 9, 2022 We're very pleased to announce that release 6.0.0 for 3CB Factions is now live on Steam Release notes Added ACR 5.56mm rifle variants Added Bell 412 helicopter variants Added CZ-550 hunting rifle Added Cessna Minigun, M2, and Bomb proxy loadout variants Added Backpack, clothing, face gear, head gear, vests and uniform reskins for new factions Added Black and tan kneepads Added Douglas AC47 'Spooky' gunship Added Douglas C47 passenger and cargo variant aircraft Added Douglas DC3 passenger aircraft Added FN FAL variants Added FV4201 'Chieftain' tank Added Hilux Ambulance, BMP, BTR-60, Igla Chair, M2, Metis, Mortar, TOW, Vulcan Cannon, and raised front-firing Zu-23 variants Added Karzeghistan Royal Guard (KRG) faction to all sides Added Li-2 Russian-made Douglas C47 aircraft Added Livonia Defence Force (LDF) faction to all sides Added Livonia Forest Rangers (LFR) faction to all sides Added Livonia Nationalist Militia (LNM) faction to all sides Added Livonia Separatist Militia (LSM) faction to all sides Added M270 chassis Avenger AA, cargo, and transport vehicle Added M270 MLRS artillery vehicle Added Middle East Insurgents (MEE) faction to Indfor and Opfor Added Middle East Insurgents (MEI) faction to all sides Added Mig-21 'Fishbed' jet Added Olive SF backpacks Added PPsh-41 Added RM-70 MLRS artillery vehicle Added SKS Added Springfield rifle Added Static PKM turrets Added Steyr Aug variants Added STGW-57 rifle variants Added T-810 trucks Added HK USP pistol Created new fire geometries for old T-series tanks, and M60A1 / A3 Fixed Aim point on SUV Minigun variant Fixed Attributes on RHS vehicle reskins Fixed FAMAS tracer magazine name and incorrect tracer rounds Fixed HK G3A4 iron sights showing wrong range Fixed HMG and SF HMG, GMG and SF GMG Land Rover allowing AI to fire Fixed M1025 M2 Humvee missing passenger slots Fixed M16 variants iron sights max zeroing Fixed MDF SF AT gunner having RPG-7 instead of MAAWs Fixed Missing bounding boxes and slingload points on static M240s, RBS-70 launcher and Searchlight Fixed Nogovan Police Department Blufor / Opfor infantry having incorrect magazines Fixed Open faces on Rhib and Rhib Gunboat Fixed RBS-70 turret not being placeable in Zeus for AAF and MDF factions Fixed Rear lights on Mutt Jeep always being on Fixed RPK iron sights at 1000m Fixed Windows on SUV variants at later visual LODs Fixed Wreck models on AC-500, AN-2, Cessna, Mig-21, and Mystere Reduced Section Count on a number of vehicles and weapons to improve performance Replaced M16A1 Rifleman in Cold War Late Infantry Groups with M16A2 10 7 Share this post Link to post Share on other sites
gatordev 219 Posted May 9, 2022 Fantastic! Thank you so much. I've been making a WWIII set of missions on Weferlingen using RHS, PF, and your 3CB Factions and they all complement each other great. The additions will fit in great! 1 Share this post Link to post Share on other sites
sv5000 127 Posted May 9, 2022 Amazeballs!!!! Cant wait to have a crack at the new assets! Share this post Link to post Share on other sites
LuizBarros99 7 Posted May 10, 2022 That update looks really awesome. Only significant issue that I noticed was the MiG-21 elevator animation being "inverted" Share this post Link to post Share on other sites
evrik 843 Posted May 10, 2022 Yes. Reported and fixed for the hotfix. Another is the texture on the KRG Cargo DC3. That has also been fixed. Thanks. Share this post Link to post Share on other sites
john85oc 28 Posted May 10, 2022 why its now RHS SAF now needed? Share this post Link to post Share on other sites
evrik 843 Posted May 10, 2022 I use some of the kit and equipment. And will be using more of it in future factions. 3 Share this post Link to post Share on other sites
john85oc 28 Posted May 10, 2022 Okay thanks for youres fast answer ! 😄 Share this post Link to post Share on other sites
Molotnikov'sk 4 Posted May 11, 2022 I'd like to report a bug for the SG-510-4 where the bipod doesn't look right when deployed. Not super important, more of just a little heads up. Cheers.https://imgur.com/gallery/sK5PzQI (why won't it just show the image) 1 Share this post Link to post Share on other sites
evrik 843 Posted May 11, 2022 LOL, yeah that's not right. I'll fix that with the other reported issues for the hotfix. Share this post Link to post Share on other sites
Majestyk 10 Posted May 25, 2022 Awesome stuff in the new update! I would be happy to format display names in arsenal for you, so that they are more in line with RHS. For example capital B in 6B23 and remove the "Vest" in name, remove "clothes" from certain uniforms etc. For OPFOR Cold War units perhaps re-equip them like in 90's Chernarus Conflict mod? Some of my suggestions in the link Ardistan 6B23 Tan (Vydra-3M) is missing the vest as it seems to use the Vydra rig model BLUEFOR AAF all wear empty SPC's https://imgur.com/a/r4l3fiA Share this post Link to post Share on other sites
Nagrach 0 Posted May 30, 2022 Hey, firstly I really like your job, it adds so many new possibiltys for mission making that are missing in RHS. Especailly the more low-tech Vehicles and factions like the Livonian AF. Secondly, I noticed something strange with the Tanks. There seems a problem with Damage and/or Armor valius, or its a combination of mods in our Modset. Since nobody else seems to have these problems I assume its a mod conflict on our end... But if I have a fight between certain tanks, for example M1A1 from 3cbfactions and T72AV. They seem to be incapble of destroying eacht other. The fight basiclly only ends when one of the tanks runs out of ammunition or the crew is killed (shooting at the front of the tanks). I also noticed that when i have a duell betwen M60 and T34 (both 3cbfactions). The AFPDS of the M60 seems to higly overpenetrate (when i stand behind the T-34 I can see the rounds coming out of the back of the tank after being hit), but no damage to the vehicles, only crew kills. When I use Heat, though the T-34 is often a one shot kill. Something similiar is happing when using 3cbfaction tanks against RHS tanks, but i figured that you use just different Damage/Armor values. It also seems to be almost impossble to destroy most Tanks with the RPG 7 tandem warhead, even from behind. Our Main mods are: RHS, 3CB factions,, 3cb weapons+vehicles+core BW-mod, FAP units, ACE and Real Engine. I don't know if this information might be helpful, but i just thought it might be good do let you know? Share this post Link to post Share on other sites