pleasant 34 Posted June 14, 2017 On 5/19/2017 at 2:30 AM, flyinpenguin117 said: With the release of the Jets DLC, here's a couple things I'd like to see added to aircraft in the game: -Autopilots for orbit and leveling. This would help immensely for using the TGP, and man a gunship without a full crew. And speaking of the TGP... -Pitch indicator in addition to roll while using TGP. Kinda odd that its missing, but it needs it. -Have drone commands (and the hypothetical level/orbit autopilot) fly ASL instead of following the terrain. Pretty annoying trying to mark targets and getting lurched around and the camera flipped over because the UAV is following mountains 1500 meters below. -Implement dynamic loadouts outside the editor and scripting. At least put it in Zeus. And speaking of Zeus... -Expand waypoints for aircraft in Zeus. Loiter commands in particular would be nice. I second all of this. Especially some form of auto-pilot. Even if it is just a basic "attempt to hold current airspeed, heading and altitude." Also an additional level of zoom in the Black Wasp TGP. As it stands the aircraft is well within range of AA assets long before it is able to effectively target enemy infantry. While this may be contribute to "balanced" play in theory. In practice it means the aircraft will almost always take damage, or be destroyed outright. Having flown the Black Wasp in several missions now, I can say with confidence, an additional level of zoom is desperately needed. 1 Share this post Link to post Share on other sites
Vigil Vindex 64 Posted June 28, 2017 I really hope that the TAC-OPS DLC will improve basic infantry movement. We need something like Bad Benson's Enhanced Movement mod in the game so we can climb through windows and over walls, or climb out of the water. It really makes a big difference to how you interact with the environment. And MagRepack... And in game engine support for playing opus instead of ogg would be cool too. 2 Share this post Link to post Share on other sites
R0adki11 3949 Posted June 28, 2017 4 minutes ago, Vigil Vindex said: And in game engine support for playing opus instead of ogg would be cool too. Is there any advantages of opus over ogg? Share this post Link to post Share on other sites
Vigil Vindex 64 Posted June 28, 2017 7 minutes ago, R0adki11 said: Is there any advantages of opus over ogg? I feel the quality is better at low bitrates and file sizes are smaller. I think it would open up mission makers to adding more dialogue to their missions. There is a comparison with other codecs on the site here: https://opus-codec.org/comparison/ 1 Share this post Link to post Share on other sites
Ogrinho 143 Posted July 18, 2017 On 18/02/2017 at 11:48 PM, McQuade said: Can we get also something like this : Iomax Archangel Since we got the Cessna with the Apex update it would be awesome to get some propeller engined Planes which are armed ;) The Super Tucano would also do it: Some 2 Prop Armed Variants inside the JET DLC would be awesome. Like I said before: 3 Share this post Link to post Share on other sites
PCanas 5 Posted July 19, 2017 Improve UAV (specially Darter) AI. It happens a lot the UAV gets completely "mad" mid way to a waypoint and starts flying around, literally. It then is a pain in the a** to regain proper control of it. Speaking of UAVs, create intermediate altitude options or an option that let's you specifiy the altitude you want the drone to fly. The jump from 500m to 2000m is just stupid, specially if you consider most servers "lock" the view distance to 1000-something meters... BTW, am I the only one who can't resize the GPS window size after the Jets update? Share this post Link to post Share on other sites
jone_kone 158 Posted July 27, 2017 Arma could use something like this to complement the JETS DLC (that currently has no decent SAM:s or AAA btw ... ;) ) http://www.armyrecognition.com/germany_german_army_artillery_vehicles_systems_uk/skyguard_i_1_oerlikon_air_defense_system_cannon_missile_technical_data_sheet_specifications_pictures.html ... and a 50*50 km map. Share this post Link to post Share on other sites
chortles 263 Posted August 2, 2017 @jone_kone If you're willing to go the scripted route then one can just throw one of the game's radar-guided missile launchers/magazines onto the Cheetah/Tigris to have '35 mm' guns, radar-guided SAMs, and search/fire control radar(s) all in the same vehicle, with ranges of 7-10 km for the radar (depending on target background and radarTargetSize) while the SAMs' ranges and detect/track/lock cones will vary by your choice of SAM used in place of the default Titan Missiles. 1 Share this post Link to post Share on other sites
zukov 490 Posted August 2, 2017 how about this version?http://defense-update.com/20170802_idf-begins-testing-a-new-unmanned-turret-for-aifv.html Share this post Link to post Share on other sites
flight1700 22 Posted August 10, 2017 On 6/13/2017 at 9:49 PM, pleasant said: I second all of this. Especially some form of auto-pilot. Even if it is just a basic "attempt to hold current airspeed, heading and altitude." Also an additional level of zoom in the Black Wasp TGP. As it stands the aircraft is well within range of AA assets long before it is able to effectively target enemy infantry. While this may be contribute to "balanced" play in theory. In practice it means the aircraft will almost always take damage, or be destroyed outright. Having flown the Black Wasp in several missions now, I can say with confidence, an additional level of zoom is desperately needed. Share this post Link to post Share on other sites
brate93173 1 Posted August 12, 2017 (edited) Are there any new firearms planned for the orange dlc, cause only the drone & the car is not much...i bought it, and i was very surprised it is cool but please add some civilian style weapons like more pistols like Browning HP or some sort of revolvers and some 22. Rifles and Hunting Rifles with some cool scopes Like in DayZ Standalone! :) I played your game for about 2000 hours (and i really like it) Bitte pls add more to your dlc's it isn't that much work, the people love new guns! Or add new Equipment like improvised vests or weapon camo like ghillie Things around weapon (btw you could put it instead of a flashlight or a ir laser) i gonna send you pictures of some Suggestions. Ruger 10/22 Rifle .22 LR MTK Rails for the AK47 & 74u Remington Model ADL Hunting Vests An offroad edition of the ford explorer Ruger Pistole Cal.22 I hope you guys like my suggestions! Edited August 12, 2017 by brate93173 forgot some pictures! 1 Share this post Link to post Share on other sites
Starker 8 Posted August 30, 2017 Mine clearing vehicles Ability for Bobcat to create berms Rivers Anti-radar missiles on ground vehicles (more anti-air vehicles) Share this post Link to post Share on other sites
ineptaphid 6413 Posted August 30, 2017 On 7/18/2017 at 11:31 PM, Ogrinho said: Like I said before: An armed prop plane would be cool. The Super Tucano is being used more and more now. USSOCOM has used them to provide CAS to small SOF teams in Afghanistan and the Afghan army uses them as well. Makes a LOT more sense when playing Arma's smaller SF type gameplay to not always use supersonic jets dropping bombs from 3km up. The existing Cessna style plane, with a rocket or gun pod strapped on would be fine. 1 Share this post Link to post Share on other sites
kilo-bravo 84 Posted September 3, 2017 things like UAV, heavy weapons being a item rather then a backpack Share this post Link to post Share on other sites
Jaknobb 0 Posted September 5, 2017 random clan u might want to join, 200 + hours. https://discord.gg/BCdQnk Share this post Link to post Share on other sites
Bearded Bushman 0 Posted September 11, 2017 Update 1.76 - Tweaked: Tactical Ping icon and sound Why ? "If it ain't broke, don't fix it" Now that it's been tweaked it's very hard to see on screen and on the map, even when you know the vicinity, the RED ring was way easier to spot on both.Please change it back to the way it was for all those who use it. Share this post Link to post Share on other sites
Wiki 1558 Posted September 11, 2017 Can we please finally have a goddamn real medic in the next update? Make him a human hospital please / have an option to get heal when the player is next to him? Just like it worked in ArmA 1 Because it's really not possible anymore to be in cover and wait ad vita eternam for this goddamn asshole who never does it jobs and who thinks it's more important to kill the enemy rather than doing his job!!! It really breaks the whole immersion and the whole game!!! 2 Share this post Link to post Share on other sites
mawendt 1 Posted September 13, 2017 AWESOME UPDATE! What I really like about what Bis has done is they've finally allowed all those small items like screwdrivers, drills, water bottles,food, cans, cameras, pliers to be picked upand put in the inventory! All the things that will really make the simulation unstoppable! Oh.Wait. Sorry.Not done yet. Oh,well.At least I got this cool new van. Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted September 16, 2017 Colorblindness (it didn't cross my mind that would ever be a problem with video Games.!) Maybe this would be a nice input for the Devs to have in mind for a future update? Personally i think every video game developer should have consider to include this ,because it is a common issue. Types of colorblindness Three most common types of colorblindness: Protanopia – unable to perceive red light, resulting in red and greens looking murky, and blues and yellows standing out Deuteranopia – unable to perceive green light, resulting in red and greens looking murky, and blues and yellows stand out Tritanopia – unable to perceive blue light, resulting in greens looking murky, and reds appear pink http://www.gamersexperience.com/colorblind-accessibility-in-video-games-is-the-industry-heading-in-the-right-direction/ 1 1 Share this post Link to post Share on other sites
Niklon 0 Posted September 21, 2017 Something like a functional radar tower or station. now with sensor overhaul it could finally make sense to destroy a radar station Share this post Link to post Share on other sites
Nixx57 23 Posted September 26, 2017 Hi all, some ideas : -Add function in virtual arsenal for use the default loadout from all units - Create a function for let the control of the player to AI temporarily, when he is AFK during mission/combat, or for AI Debug, i have this command on my server for emulate it : _noPlayer = createGroup sideLogic createUnit [ "C_VirtualCurator_F", [0,0,0], [], 0, "NONE" ]; selectPlayer _noPlayer ; switchcamera unit01 and, maybe in Tac-ops DLC, classic Warfare/CTI gamemode sorry for bad english Share this post Link to post Share on other sites
esfumato 75 Posted November 21, 2017 As the Sit-Rep #205 have stated, after the release of Tanks DLC the development of Arma 3 is going to end, it will be maintened but there will be no major updates and no more content developed by Bohemia Interactive. It will open the possibility to release more DLC's on Arma 3 done by other game studios. So with this information, knowing that Arma 3 is going to stop develpment i would like to point some minor bugs that should be easy to solve but have been laying around some time now. I encourage you to tell those minor bugs that you would like to be solved before Tanks DLC is released. My list is this: 1º Acog optics too bright to be used with night vision googles. 2º Chem lights 3º Under barrel grenade launcher Flares don't cast any light. 4º Zafir optics while using the bipod. 5º Taru ponds. A feature done by a modders that occupies 0.179 Mb. that was not included in the Hellicopters DLC https://steamcommunity.com/sharedfiles/filedetails/?id=365549234 THIS POST WAS NOT A WISH OR IDEA IT HAD HIS OWN THREAD WTF?¿ Share this post Link to post Share on other sites
Bobrus 29 Posted January 9, 2018 Ehm... relase of promised Apex Protocol SP port would be nice :) Share this post Link to post Share on other sites
unhappytroll 6 Posted January 24, 2018 We need two - at least - new AI pilot commands - Land (which is just a "Land" waypoint, can't understand why it is not in the game yet) and "Set Altitude", which is just "flyInHeight" function (this can be tricky, because AI in that mode may not care about obstacles). Also it would be nice to have an action command for "Cycle" waypoint. 1 Share this post Link to post Share on other sites
unhappytroll 6 Posted January 25, 2018 And also - how I can forgot about this - helmet HUD color change. This is a must have option - because white HUD is just unreadable on some backgrounds like clouds or fog. I do not even know examples of white colored HUDs, and not even helmet's. Make it at least of usual light green color. Share this post Link to post Share on other sites