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Arma 3: Community wishes & ideas- DISCUSSION

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so another wish: 
On arma 2 and the Dlcs there are a several civilian cars.
VW Golf and Skoda Ocatvia overall, are a good models that match with the cars in vanilla, like so the  SUV Suburban.
Please BI put in game, in the next patch, these cars give a lot of immersion on gameplay. 

edit another wish: inside the game there is a model of  luxurios interior for the Merlin and the decals for US presidential heli  Marine one.
Please BI, add it to the Game! would be fantastic for gameplay! Almost no workforce to implement . Please!

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thanks in advance

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picture for motivation pleeeeeeeeeeease this cars add to game more immersion!
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Kydomos eden objects are mandatory! especially to control all drones! please Bi add them to base game

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another beautiful asset is the car 4x4 on Take on Helicopters unfortunately is a low resolution, plesae BI port this in vanilla game. on A3 standard!

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please BI give to a modders the possibility to build a new faction with the LDF models add a texture with syndiakat camo!

EJLel9xW4AIaVfj.png

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the weekly prayer for the devs 
at least port from project argo, the flag on pole animation, that in A3 vanilla is horrible (there 'isn't , suddenly appears)
the animation for up an down is very important for multiplayer PVP 
screen_002.jpg
 

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Tatra t810 civil  (Vrana?)  in real life an interesting idea to reuse instead of the kamaz

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the weekly prayer for the devs
please add this beauty ! some files are already in game! with hidden selections  become a flying high command !0D0FEF05E672994BCEEA552DCDC824283F74744B

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On 11/25/2019 at 9:06 AM, zukov said:

please add this beauty !

Uh. your screenshots already show that thing ingame. Why add something that is already ingame?

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55 minutes ago, Dedmen said:

Uh. your screenshots already show that thing ingame. Why add something that is already ingame?

No the Merlin with luxurios interior has different model  (the door with stairs). in game there are decals and the interiors but not the hull model.
the screenshot are from TKOH  binarized .pbo (i didn't understand the TKOH  license is possible porting all?)
 i ask to devs to make the final step, add the merlin with luxurios interiors in game and (this a really a wish) the medical version to IDAP.
 

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the weekly prayer
the textures of gaz 24 in DayzSA are compatible with the old model in A2? 😃
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some chanches to see a Tempest or kamaz flatbed version?
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YESSSSSSSSSSSSSSSSSSSSSS two prayers (holographic scope and beret for csat) has reached the hearth of BIS! (to be picky now would be cool the shield and holographic scope on offroad 4x4)

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Bi could be  improve the 4wd on tanoa, if replaces the m249 with Navid and add the dcl 120 moved on character face. is the only LMG with right space for correct animation

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@Rawr-Tech

has worked on defender with hard top,  is a good idea to have a 4WD  in vanilla with this feature just for a civil variants

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It would be cool if BI takes the chance they have with Old Man to add an AKM GL variant, and maybe even an RPK to make use of the RPK Magazine added for the AKM

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Dear Bi, today is a just a little thing
please remove the livonia flag, on the right, to the deserter Character, in this manner we can reuse the uniform in a different scenarios (FIA, desert etc etc)

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Suggestion to BI for put an eye on Life players (even they bought the game). In Take on Helicopters there is the car Octavia police version. Seems that life's players are obsessed for this tipe of car, Make better textures and put the civil version too.

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is possible add this fantastic lamps  like inventory items?
If you have them in your backpack, they give an invaluable immersion to a night scenario

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240E4F7199CAC67B02EFFB83878FFB0787821A89

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So after Old Man campaign, Arma 3 is going to becomes a "military RPG MP persistent sandbox " ?
the ingredients are all in game now, money trade, trader zones, illnesses, sci fi.

On the other hand , is the only way to play in MP in a giant map and don't struggle with AI. I hope that you port in game some experiences from dayz.

is a good experiment before arma 4. maybe a mix with Life server and ARMA with Stalker mechanichs.  The altis and Tanoa bank dollars are a good idea for the crossover

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3 hours ago, zukov said:

So after Old Man campaign, Arma 3 is going to becomes a "military RPG MP persistent sandbox " ?
the ingredients are all in game now, money trade, trader zones, illnesses, sci fi.

On the other hand , is the only way to play in MP in a giant map and don't struggle with AI. I hope that you port in game some experiences from dayz.

is a good experiment before arma 4. maybe a mix with Life server and ARMA with Stalker mechanichs.  The altis and Tanoa bank dollars are a good idea for the crossover

 

After playing a couple of hours of the Old Man campaign, running around all over the map doing a million small tasks, I realized that this type of RPG doesn't really make much sense for a military game.

 

This type of RPG makes a lot more sense for the survivor games like dayz, and Vigor.

 

So I guess I would say don't port in dayz, port out the RPG mechanics to the games where this type of game play is a better fit. 

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2 hours ago, stburr91 said:

So I guess I would say don't port in dayz, port out the RPG mechanics to the games where this type of game play is a better fit. 


i apologize, i have bad explained,  i mean, persistent world like Dayz to join on server and leave, to go around on entire map, money system for buy something useful .
An  example in the lobby, you can choose within Opfor /Bluefor and Civilian /resistance... the server is balanced.  You have a random spawn location in the game and  directly you spawn  In row with all classes of your army (Team leader, medic, engineer and so on) with the sleeping bag (like that you have in combat patrol) that become your spawn point if you don't die. If you die loose all and restart in  random spawn location. The first thing that you have to do is contact all players in your faction and regroup  with them somewhere. Practically the mission is generated from the players, boots on the ground. 50 vs 50 and a sort of civilian grey area. 
Yes this is a my brainstorming (how to spawn the vehicles?) but the gameplay  iintriguing a lot.  
"I want to destroy the enemy radar" where is the enemy ? we have a drone specialist? we have the fuel for the drone? The drone specialist is an assohole,  we need a plan b?  The human variables make the gameplay different any time that you join in the server, and you use all stuff inside the game.

I hope I have been clearer

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Clearly there is an hard top  for the jeep, please BI add it on accesories

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30 years ago the US military had placeable REMBASS sensor systems. Over a decade ago the A/N-GSR-10 REMBASS II.  Is it possible to incorporate the new direction finder feature in Old Man with the existing remote sensor?  Perhaps model new sensors that could be dropped or thrown from aircraft/drones.

 

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designed as a modular set of multi-mode sensors, including seismic, acoustic imaging and chemical, biological and radiological sensors providing detection, classification and early warning of a presence of radiating materials [radio signals]. U-UGS is designed primarily for operation indoors, obtaining situational pictures in urban setting. Hand emplaced by soldiers or ground robots, the systems enables a small unit to monitor ‘urban choke points’, such as corridors or stairwells, sewers, culverts and tunnels.

 

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