LordLoko 35 Posted August 14, 2017 Hello! First of all, I love your mod, quality work I don't know if it's on your worklist, but I'd like to request the HUMVEE for the Iraqi and Afghan armed forces, I feel that both forces are missing a main transport vehicle. Our unit mostly uses the RH bone but we would love one with an actual Iraqi/Afghan skin. A cougar MRAP for Iraq would be awesome too. This last one is less of a request and more of a vague suggestion that may never happen, but the North Korean OPFOR faction would be amazing. Share this post Link to post Share on other sites
TheLimbo365 70 Posted August 14, 2017 55 minutes ago, LordLoko said: Hello! First of all, I love your mod, quality work I don't know if it's on your worklist, but I'd like to request the HUMVEE for the Iraqi and Afghan armed forces, I feel that both forces are missing a main transport vehicle. Our unit mostly uses the RH bone but we would love one with an actual Iraqi/Afghan skin. A cougar MRAP for Iraq would be awesome too. This last one is less of a request and more of a vague suggestion that may never happen, but the North Korean OPFOR faction would be amazing. Project Opfor already adds humvees..... Share this post Link to post Share on other sites
ice_age0815 37 Posted August 14, 2017 19 hours ago, pipewr3nch said: I can't speak for @ice_age0815, but I personally do not like using multiple mods which add the very same thing, in this case the civilians. 23 hours ago, TheLimbo365 said: You should try RDS Civilians, it adds loads of different civilian options i konw that addon but its all ways nice to have it all in one pack Share this post Link to post Share on other sites
Guest Posted August 17, 2017 On 7/9/2017 at 7:42 AM, keeway said: Also we made some fixes and here comes quick list of it, if you have more problems with our mod please report shortly. - Added Aks-74/aks-74u for some more factions - Fixed Priority on factions - Fixed ISIS Uniforms (OPFOR is no longer naked) - Fixed Boko Haram sides - Fixed static.sqf editor script error (thanks to Spyderblack723) - Fixed stringable error - Fixed CfgMoves error (one left) - Fixed Lee Enfield is back in VA The changelog on the Steam Workshop says the last update was 20 Jan 2016. Will this update be applied there? Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted August 17, 2017 They haven't updated yet. That's a WIP changelog. 1 Share this post Link to post Share on other sites
kilo-bravo 84 Posted August 17, 2017 On 14/08/2017 at 10:50 AM, pipewr3nch said: I can't speak for @ice_age0815, but I personally do not like using multiple mods which add the very same thing, in this case the civilians. RDS adds a whole lot of A2 civ cars witch is nice but only has a russian civ faction ideally reyhard (author of RDS) would give the cars to the project opfor team to use (with credit of course) Share this post Link to post Share on other sites
LordLoko 35 Posted August 19, 2017 Is there some kind of bug tracker? I want to report a bug: The units from the Royal Army of Sahrani don't spawn with their helmets. Share this post Link to post Share on other sites
ice_age0815 37 Posted August 20, 2017 really hope there add the rds stuff to this mod Share this post Link to post Share on other sites
JD Wang 352 Posted September 17, 2017 Hey @keeway thanks again for all the work you guys put into this. I do have one quick request though. Since we've had some advancement in AI using their static weapons thanks to VCOM AI, would you consider doing a quick pass and adding in static weapons units for the factions. Would be great to see the AI dropping mortars on my guys without me having to place them in. Also deploying heavy machine guns would be amazing. We just need the units. Thanks again for all your work, really looking forward to the next update. 1 Share this post Link to post Share on other sites
golas 36 Posted October 7, 2017 New RHS and we lost option to give some decals to helicopters and other stuff any update? Share this post Link to post Share on other sites
keeway 287 Posted October 29, 2017 @golas u sure its Project OPFOR fault? My group also uses new RHS and Project OPFOR and we dont have such problems. As you know we are still thinking about adding Gref as dependency, I would like to know what you guys think about this case. Answer me here - http://www.strawpoll.me/14265001/r (will check the pool on friday) 2 1 Share this post Link to post Share on other sites
armyguy277 23 Posted October 29, 2017 are you considering adding RHS-SAF as a dependency also? Share this post Link to post Share on other sites
Przemro 18 Posted October 29, 2017 9 minutes ago, armyguy277 said: are you considering adding RHS-SAF as a dependency also? I don`t think thats is good idea, SAF has like one vest more than GREF, rest of stuff is in other RHS (I may be wrong with that). IMO this will create additional ???MB to download if you want to use that mod. Dont think it is worth it. Share this post Link to post Share on other sites
bars91 956 Posted October 29, 2017 SAF is more specific, GREF is wider in scope - voted YES on dependency poll. Share this post Link to post Share on other sites
JD Wang 352 Posted October 29, 2017 Needs a "I don't care just release it already" option (voted yes) Share this post Link to post Share on other sites
pipewr3nch 71 Posted October 30, 2017 6 hours ago, przemro said: I don`t think thats is good idea, SAF has like one vest more than GREF, rest of stuff is in other RHS (I may be wrong with that). IMO this will create additional ???MB to download if you want to use that mod. Dont think it is worth it. There are also some weapons in RHS:SAF, like the G36KV and G36C. Share this post Link to post Share on other sites
MANTIA 55 Posted November 3, 2017 Having a problem where ISIS units are spawning without clothes? In the editor they appear fine. When we preview via editor things appear fine. When the mission is uploaded to a dedicated server they spawn without clothes. -Confirmed Project OPFOR, RHS US, and RHS Russia are running. -In the editor the are wearing clothes but when I go into the editor arsenal their clothes slot has nothing selected? Share this post Link to post Share on other sites
keeway 287 Posted November 4, 2017 New Project OPFOR update in a nutshell: First post updated, feel free to check changelog! Also here are our base plan for the next release Any kind of help is welcomed. 14 Share this post Link to post Share on other sites
Guest Posted November 4, 2017 The Armaholic mirror has been updated with the new version: Project OPFOR v0.2.4 Share this post Link to post Share on other sites
bolo861 166 Posted November 5, 2017 Great thanks for the update. Just a feedback from me. There is something seriously wrong with crewmen positions in T34/85 tanks. Crewman spawns in the air abowe tank when placing vehicle in the editor. Regards. Share this post Link to post Share on other sites
JD Wang 352 Posted November 5, 2017 Please remember to add units with static weapon packs. VCOM AI makes great use of them and will make the AI actually deploy them. Thanks for all your work 2 Share this post Link to post Share on other sites
ranger_24 55 Posted November 10, 2017 I'm not sure if it is intentional, but: I'm using units from the mod in one of my missions, and if I change their uniforms and Preview the mission, the units are still wearing their original uniforms. Not that it's a big issue for me as I can simply use other units. But still? Share this post Link to post Share on other sites
topden 62 Posted November 20, 2017 LOP_AFR_OPF_Landrover_M2 LOP_AFR_OPF_Landroverhttp://joxi.ru/gmvlpEWTxbbJDAhttp://joxi.ru/EA44LwoiDNNGBA Share this post Link to post Share on other sites
AZCoder 921 Posted November 21, 2017 I confirmed it's true about the Landrovers. They blow smoke from the top instead of the wheels. Share this post Link to post Share on other sites
dvdbrewster 12 Posted November 24, 2017 On 11/10/2017 at 10:49 AM, ranger_24 said: I'm not sure if it is intentional, but: I'm using units from the mod in one of my missions, and if I change their uniforms and Preview the mission, the units are still wearing their original uniforms. Not that it's a big issue for me as I can simply use other units. But still? Ranger, I have experience with some mission/mods that If you have "Leaders" that are attatched/controlled or scripted somehow by some sort of Command,(makes them not a regular Soldier) that they need default (default) loadouts, and are sometimes spawn naked. Also if some sort of "save preDeath gear" is implemented, on respawn are naked as well. ???!!! Share this post Link to post Share on other sites