johnnygitarr 7 Posted October 5, 2016 hi ace-team, thx for your effort in doing such a great work with ace 3. in comparsion to ace 2, i personally miss the features of the ace 2 apache ah64 most. laser codes, hellfire ace version L and K version with high or direct attack, m230 ace version. hope you guys bring all apache features into ace 3. greetings and looking forward to the ace future. Share this post Link to post Share on other sites
Rabble_Rouser 84 Posted October 5, 2016 Not sure the cook off sounds for destroyed vehicles are from the latest patch but I've only just noticed them in the last week or so. They sound very WIP, especially compared to the old ACE2 ones. Are they placeholders? Share this post Link to post Share on other sites
commy2 188 Posted October 5, 2016 They are the ones from AGM. Share this post Link to post Share on other sites
lordprimate 159 Posted October 6, 2016 yea i heard my first cook off yesterday i was not looking so, i was like ... wtf is that ... and then the POP and the vic blew up and i said... , to myself, oh snap that just cooked off.. sounded like a metal giant dropping the most firey burning fart.. Share this post Link to post Share on other sites
commy2 188 Posted October 6, 2016 ACE is open source. You can always find or make a better sound and replace the current one :) Share this post Link to post Share on other sites
domokun 515 Posted October 6, 2016 The sound of a cook-off in a tank is pretty unique: Share this post Link to post Share on other sites
easyeb 137 Posted October 7, 2016 Greetings! Is it possible to ad IR strobe to AI units via script, so they start with IR strobes on for instance. Cheers! 2 Share this post Link to post Share on other sites
dragonfire43560 27 Posted October 8, 2016 Are vehicles supposed to cook off every time they die? Its happening every singe time for me, no variation. Share this post Link to post Share on other sites
11bigj0j0 1 Posted October 9, 2016 Hmm. Strange. Can you start the game without any mods and upload that RPT, please? https://www.dropbox.com/s/0stl1rnbsj6wg4k/arma3_2016-10-03_23-43-09.rpt?dl=0 https://www.dropbox.com/s/tl7ihcfmomaeyv7/arma3_2016-10-09_10-36-56.rpt?dl=0 Share this post Link to post Share on other sites
commy2 188 Posted October 9, 2016 Thanks. Looks like your game is borked. I'll take a close look later. https://gist.github.com/commy2/0d69185d8d0b3ab8c260ce1ce4feba25 https://gist.github.com/commy2/aaaf3b5c988b6f44ed0c2d3e8336ba92 Share this post Link to post Share on other sites
commy2 188 Posted October 9, 2016 Looks like you are loading the CBA mod from Arma 2. But it doesn't show up in the list of loaded Addons. My only explanation is that the RPT is fabricated... Try to delete everything, including a manual folder delete and install it all again. Also avoid Steam. I don't trust their tools. My only explanation is that the RPT is fabricated... Try to delete everything, including a manual folder delete and install it all again. Also avoid Steam. I don't trust their tools. Share this post Link to post Share on other sites
commy2 188 Posted October 9, 2016 Kudos to BaerMitUmlaut. He found the problem. @11bigj0j0 23:45:32 addons\extended_eventhandlers.pbo - unknown Delete this file. It doesn't belong there. Why did you put that there??? Share this post Link to post Share on other sites
11bigj0j0 1 Posted October 10, 2016 Kudos to BaerMitUmlaut. He found the problem. @11bigj0j0 23:45:32 addons\extended_eventhandlers.pbo - unknown Delete this file. It doesn't belong there. Why did you put that there??? Yes ia is still invicible. And eventhandlers.pbo is from a mod. I deleted it and nothing. I don't really know what is the rpoblem. Ia is invicible just when I activiate Ace. And I have the srcipts errors. Share this post Link to post Share on other sites
11bigj0j0 1 Posted October 10, 2016 Looks like you are loading the CBA mod from Arma 2. But it doesn't show up in the list of loaded Addons. My only explanation is that the RPT is fabricated... Try to delete everything, including a manual folder delete and install it all again. Also avoid Steam. I don't trust their tools. My only explanation is that the RPT is fabricated... Try to delete everything, including a manual folder delete and install it all again. Also avoid Steam. I don't trust their tools. Delete everything? The manuel folder? So the game? Share this post Link to post Share on other sites
commy2 188 Posted October 10, 2016 >Yes ia is still invicible. And eventhandlers.pbo is from a mod. I deleted it and nothing. I don't really know what is the rpoblem. Ia is invicible just when I activiate Ace. And I have the srcipts errors. You deleted it and the error persists? Please upload the RPT again. And no. The file does not belong there. It is the reason for your script error! Share this post Link to post Share on other sites
scottb613 284 Posted October 11, 2016 Hi Folks, Question - does ACE3 change the vanilla team control menus ? I can't seem to specify a "formation" or "combat mode" any longer... The key presses for 7 and 8 no longer bring up the menu... Thanks... Regards,Scott Share this post Link to post Share on other sites
Vasily.B 529 Posted October 11, 2016 Hi Folks, Question - does ACE3 change the vanilla team control menus ? I can't seem to specify a "formation" or "combat mode" any longer... The key presses for 7 and 8 no longer bring up the menu... Thanks... Regards, Scott Its beacuse weapon selection keys - you can change them in game settings > controls > configure addons > ace (from list). 2 Share this post Link to post Share on other sites
scottb613 284 Posted October 11, 2016 Hi Vasily, Perfect - thank you !!! Regards,Scott 1 Share this post Link to post Share on other sites
Jdownward 33 Posted October 12, 2016 Any update on the tripflairs?? Sent from my E6653 using Tapatalk Share this post Link to post Share on other sites
Fanatic72 181 Posted October 18, 2016 Whats the reason that ace_particles.pbo is in the optional folder? Is it unfinished? Share this post Link to post Share on other sites
commy2 188 Posted October 18, 2016 It conflicts with other mods adding effects. RHS, Blastcore and probably others I think. Share this post Link to post Share on other sites
Kerc Kasha 102 Posted October 18, 2016 There's also a bug regarding particles where they will start to disappear at random and its more noticble with the larger particle size 1 Share this post Link to post Share on other sites
jonpas 293 Posted October 18, 2016 It conflicts with other mods adding effects. RHS, Blastcore and probably others I think. Nope, it's because of a particles bug since 1.64, as described by Kerc Kasha: There's also a bug regarding particles where they will start to disappear at random and its more noticble with the larger particle size 2 Share this post Link to post Share on other sites
acemod 312 Posted October 18, 2016 ACE Version 3.8.0 has been released Requires CBA Version 3.1.1 or later. Download available on Github. Change Log SummaryADDED: Add 3den attribute to disable bft (#4452) Add Draw Straight Lines with maptool (#4410) Add Functions to perform arithmetic operations on sets (#4514) Add Laser guidance for all designators (#3308) Add Show damage on repair items interaction point (#4448) Add ace2 sys blood port (#4377) Add ammo box cookoff (#4380) Add ammo cookoff (#4376) Add auto add blown off turrets to curator (#4425) Add dmg materials to spare tracks and wheel (#4450) Add function to disable dogtags for factions, and disable for civilians (#4539) Add object attribute to disable cookoff for individual vehicles (#4383) Add optional pbo to disable cross hair (#4168) CHANGED: Change Captives - rewrite findEmptyNonFFVCargoSeat (#4348) Change Disable FCS on RHS helicopters (#4509) Change End path drawing when passing through Geom/Fire (#4385) Change Replace ace_common_fnc_stringRemoveWhiteSpace with CBA_fnc_removeWhitespace (#4222) Change Update for newest JR / 1.64 UBC (#4208) Change convert log macros to cba versions (#4282) Change delete "Teleport Players" module after use (#4368) Change increase red laser alpha, close #4535 (#4541) Change more immersive dogtag interaction (#4446) IMPROVED: Improve Use waitAndExecute for fatigue loop (#4453)FIXED: Fix Ambient Sounds (#4470) Fix FRIES attach point for unarmed wildcat (#4518) Fix Medical AI: Filter player medics (#4444) Fix PCTW error on certain vehicles (#4463) Fix frag - reflectionsEnabled (#4475) Fix fuel nozzle disconnect at maximum hose distance (#4525) Fix going unconscious while fastroping (#4531) Fix handle RHS impact grenades (RGN/RGO) (#4447) Fix interaction addActionToX return values (#4461) Fix show correct elev for mortar with no ammo (#4478) Fix weather for inherited CfgWorlds (#4360) Fix broken ace menu in main menu (#4451) Fix broken parachutes (#4462) Fix damage materials of repair items (#4466) Fix fatigue when diving while sprinting (#4516) Fix formating of CBA version check (#4511) Fix nocrosshair being in addons and optionals (#4434) REMOVED: Remove civilian rank icons from nametags (#4538) Remove deprecated code for 3.8.0 (#4457) Remove deprecated event handlers (#4459) Remove deprecated sitting module (#4458) Remove visible id from the dog tag item (#4480) Removed aiDispersionCoef for vanilla weapons (#4484) DOCUMENTATION: Add Medical AI documentation (#4407) Add Advanced Fatigue documentation (#4401) Escape jekyll code in documentation guidelines page (#4397) Add version note to yellow Advanced Throwing circle documentation (#4455) Fix dependencies list prefix that shouldn't exist (#4409) Add hint to grenades pages for advanced throwing (#4442) Fix grenade docs base url (#4445) Remove Laser-SelfDesignate wiki page (#4524) 9 Share this post Link to post Share on other sites
acemod 312 Posted October 18, 2016 ACEX 3.1.0 has been released Requires ACE Version 3.8.0 or later. Download is available on Github. Change Log Summary ADDED: Add kill/death tracker to acex (#31) Add beautified component names (#30) German string for viewrestrictions (#26) End mission on all players leaving when Headless Clients are present (#25) FIXED: Fix 2 more ace/cba log macros (#37) Fix erroneous firendly fire msg if side is weird (#35) Fix gunner and group view being disallowed when using View Restriction (#28) CHANGED: Update to new CBA logging macros (#32) Polish translation (#23) 5 Share this post Link to post Share on other sites