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dragonfire43560

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About dragonfire43560

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  1. Thanks! I cant really understand how to do it though. I cant find staticData.sqf. Is this something in the editor?
  2. Is there a way to filter out what missions are auto generated for you? Such as if you only want to get "Clear the town" missions? Also, in order for missions to be genrated, you have to have an AI Commander for your players side correct?
  3. So it doesnt seem like the cookoff probabilty setting is working. No matter what I set it to, even .1 vehicles ALWAYS cook off when they die. Any way to fix this? Its happening with CUP, GM, and vanilla
  4. dragonfire43560

    All-in-One Single-Player Project

    AI looks great! Any estimate on release?
  5. Are the GM factions (east and west germany) still not working? Im trying to use their classnames, gm_ge_army and gm_gc_army but they arnt being recognized.
  6. dragonfire43560

    RHS Escalation (AFRF and USAF)

    Does this mod play nice with the new GM DLC? Specifically damage model?
  7. dragonfire43560

    Tactical Combat Link - TypeX

    Oh oops, i didnt do that. So whats the correct way of loading the mods? Do I have to add it as a local mod with the arma 3 launcher?
  8. dragonfire43560

    Tactical Combat Link - TypeX

    Hi guys, just to make sure I installed this right. I stuck both the @TCL folder and the UserConfig ( I think thats what it was called?) in the main arma 3 directory. DO I have to load the @TCL folder as a local mod with the arma 3 launcher? Or just use the launch parameter included in the readme?
  9. dragonfire43560

    Arma 3 - Creator DLC Discussion

    Does this mod play well with RHS units? Or are the damage models too different?
  10. Hi guys, questions 1. When you set the "army" size, like say brigade, company and it says like 200, 300, 50. Is that the number of individual SOLDIERS? or is it GROUPS? How does it take vehicles into account? Is one tank 3 soldiers? Or is the whole tank counted as 1 unit? 2. Does this support GM DLC? Or does ALIVE have to be updated for it?
  11. Question, Should I enable ACE spalling if I use RHS? Since I think RHS has its own spalling script?
  12. Is there a way to make a single player version of the Squad/AAS gamemode? Will the AI know to attack the sectors sequentially? Or is it strictly a PVP thing? edit: So i watched the video that shay posted, but I cant get it to work like he did. Everything is fine but the AI that spawns does NOT attack the objectives. They just sit in place at the main base spawn. Im using project opfor factions (mid east militia and afghan army)
  13. Does alive SP persistence save the position of every profiled AI/vehicle on the map? Or does it regenerate those everytime you load up the file? ALso, what about if you drop a weapon on the ground somewhere in the map, will it save that? Basically how "detailed" is the persistence?
  14. dragonfire43560

    [CTI-COOP] Dissension

    How do you open up the tablet?
  15. Does this mean single player/LAN perisistance and saving works now on the steam workshop version?
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