

dragonfire43560
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
dragonfire43560 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What are the faction names for prairie fire and GM? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
dragonfire43560 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
more realistic cookoffs, fire damage for crew -
ACE3 - A collaborative merger between AGM, CSE, and ACE
dragonfire43560 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any word on the fire/vehicle cookoff rewrite? Im super excited about that. -
RHS Escalation (AFRF and USAF)
dragonfire43560 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ahhh ok thanks. I was looking in vehicles and weapons- 16546 replies
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RHS Escalation (AFRF and USAF)
dragonfire43560 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I did! I poked around in the arsenal and didnt notice anything new- 16546 replies
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RHS Escalation (AFRF and USAF)
dragonfire43560 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe im blind, but i downloaded it and dont notice anything different? Certainly nothing "cold war" or "chechnya"? What are some of the bigger things you guys are referring to?- 16546 replies
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RHS Escalation (AFRF and USAF)
dragonfire43560 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UMMM what? Link please? Whats in it?- 16546 replies
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RHS Escalation (AFRF and USAF)
dragonfire43560 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it in the plans to add earlier US stuff like m16a2s and m60 pattons? Not a suggestion, just wondering- 16546 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
dragonfire43560 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
PLEASE this. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
dragonfire43560 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What would be an amazing addition to this is an improvement to the "cook off" module where isntead of exploding, vehicles have a change to just catch fire and slowly burn. The fire could do damage to the people inside as long as they are in it. This mod does it somewhat https://steamcommunity.com/sharedfiles/filedetails/?id=1352522482 But its kinda janky and the vehicle being on fire doesnt hurt everyone inside. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
dragonfire43560 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks! I cant really understand how to do it though. I cant find staticData.sqf. Is this something in the editor? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
dragonfire43560 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to filter out what missions are auto generated for you? Such as if you only want to get "Clear the town" missions? Also, in order for missions to be genrated, you have to have an AI Commander for your players side correct? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
dragonfire43560 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So it doesnt seem like the cookoff probabilty setting is working. No matter what I set it to, even .1 vehicles ALWAYS cook off when they die. Any way to fix this? Its happening with CUP, GM, and vanilla -
commanding All-in-One Single-Player Project
dragonfire43560 replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AI looks great! Any estimate on release? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
dragonfire43560 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are the GM factions (east and west germany) still not working? Im trying to use their classnames, gm_ge_army and gm_gc_army but they arnt being recognized.