cosmic10r 2331 Posted June 11, 2016 completely Vanilla... no mods loaded... Ai set to custom 0.25 A little history The AI cannot see through the bushes and for anyone living under a rock on Altis these changes to clutter were introduced around the 1.50 build and tested by many of us. Thanks to Greenfist for this great mission which I still use :) The clutter objects were updated around 1.50 and do hide the player more effectively from the AI. The lines in the video when he is shooting where I am not is because the Ai use a predictive behaviour based on my speed and direction to attempt to track where they deduce I may be heading... You will notice a few shots just beyond where I stop and then the Ai stops firing attempting to reacquire LOS. The clutter update was at a model level I believe and as such is not affected by scripting in any way. The clutter update was clearly held over to the Tanoa clutter (why wouldnt it be) and as you can see in a short test video from a much longer session in a few spots on the islands... The AI cannot see thru the foliage. green in the video - he cant see me red in the video - he has LOS 14 Share this post Link to post Share on other sites
beulque.b@live.fr 11 Posted June 11, 2016 Since you can land the helicopters on the trees ( http://i.imgur.com/NT8aqVD.jpg), It's good to be sure that no one would take the risk to drive on them, by droping mines on the trees! :) One more screen, http://i.imgur.com/gMNezg9.jpg the mines were placed by an arty. Share this post Link to post Share on other sites
graemeshute 218 Posted June 11, 2016 Absolutely! attachTo to the rescue: House boat? Pack the boat in the container? I mean House? Logistics African style? African Coast guard Container Rescue Unit? The possibilities of a new Expansion for Arma 3 are limitless. Share this post Link to post Share on other sites
tpw 2315 Posted June 11, 2016 One thing that I've noticed on Tanoa is that the fog configuration is pretty extreme. 0 setfog 0.1 gives mild fog on Altis/Stratis, almost no fog on most CUP maps, but gives almost pea soup fog with 20m visibility on Tanoa. Is this going to change into the future? Currently it throws weather scripts into a bit of disarray. 3 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted June 11, 2016 Even use of setfog_array there will be some configuration needed. not much, but will need to reduce fog intensity at sea level for Tanoa. Also while we're on environmentals ... My 'get solar horizons' function stopped working correctly for sunrise. Glad there is a new bis_fnc_sunrisesunsettime to use Share this post Link to post Share on other sites
serjames 357 Posted June 11, 2016 many many new objects dont have roadway lods, that makes it impossible to climb/jump them and trying so will result in capturing you inside the same old invisible floating vortex.question to the devs: will you forever keep arma so that you make it impossible for climbing/jumping mods to be functionally consistent and enjoyable eventhough you could avoid the most clipping issues by simply adding roadway lods to things like garbage containers? please dont carry these kind of legacy design flaws into future installments. make it a new design guideline instead to make stuff solid and consistent so that you can jump/climb on them if you could do so in real live, its long overdue. This !! So This :-) 1 Share this post Link to post Share on other sites
Guest Posted June 11, 2016 I've made a little dump of issues (mainly bugs) about Tanoa : ticket 117584 Feel free to tell me if you see main issue that are missing on it. Share this post Link to post Share on other sites
R3vo 2654 Posted June 11, 2016 Anyone else here thinks that the dirt roads in Tanoa are way to smooth ? I am really missing some bumps and potholes where one has to slow down. 4 Share this post Link to post Share on other sites
nikiforos 450 Posted June 11, 2016 For me Tanoa is an excellent map but the mid range textures downgrade the island from 10/10 to 6/10. Sorry but that's how I feel. 6 Share this post Link to post Share on other sites
chrys 20 Posted June 11, 2016 For me Tanoa is an excellent map but the mid range textures downgrade the island from 10/10 to 6/10. Sorry but that's how I feel. For me it's the same. The map is realy impressive but the midrange textures destroy the immersion. You kind of feel like in the old ofp time. 2 Share this post Link to post Share on other sites
[KBS]snajdan 14 Posted June 11, 2016 The new Feature with the Tactical Ping, could you please implement a new animation like tactical ping = showing your fingers along your ping location? Ok maybe its a bit from stealing from ACE :o Share this post Link to post Share on other sites
lodu 145 Posted June 11, 2016 @R3vo How many polygons for the trees? : D Share this post Link to post Share on other sites
Defunkt 431 Posted June 11, 2016 For me Tanoa is an excellent map but the mid range textures downgrade the island from 10/10 to 6/10. Sorry but that's how I feel. I really don't get that. Certainly the tech hasn't improved (and BIS had already signaled that) but given the proportion of the terrain that's covered in dense vegetation and that the rest is grassland this is probably the terrain where it bothers me the least. Share this post Link to post Share on other sites
Charlie_murphy712 1 Posted June 11, 2016 Building at main airfield: Unable to walk under a section. https://gyazo.com/bce3277cd747987811ce9fb058de1ad0 https://gyazo.com/9bad5f45fa79f19b0fbddc8d0e575f6c https://gyazo.com/ec08d3d371a11f5d23dfe3dc2ffb7738 https://gyazo.com/a638defb74603d134655470be95fd365 Should explain it all :) 1 Share this post Link to post Share on other sites
nikiforos 450 Posted June 11, 2016 I really don't get that. Certainly the tech hasn't improved (and BIS had already signaled that) but given the proportion of the terrain that's covered in dense vegetation and that the rest is grassland this is probably the terrain where it bothers me the least. Well we are all different but I know many that share my opinion about the textures.. If you are fine with it then I'm happy for you. Share this post Link to post Share on other sites
kremator 1065 Posted June 11, 2016 LOD swapping on vertical tyres by a path is horrible. If you move about 6 feet away from them they go polygonal! Share this post Link to post Share on other sites
TaktischerSpeck 12 Posted June 11, 2016 Dont know if this is the right discussion but i gut a bug on tanoa you can go throu the brige of tano!! Its a really bad exploid for PVP and life mods!! here a video: https://youtu.be/4oMwUmbmIos sorry for my bad englisch 2 Share this post Link to post Share on other sites
sidekick 10 Posted June 11, 2016 Anyone else experiencing limited track ir movement? When I "zoom" and try to turn my head im only able to turn in a ~45° radius. Also you can't look behind you anymore. Share this post Link to post Share on other sites
Guest Posted June 11, 2016 Dont know if this is the right discussion but i gut a bug on tanoa you can go throu the brige of tano!! Its a really bad exploid for PVP and life mods!! here a video: https://youtu.be/4oMwUmbmIos sorry for my bad englisch I've added it to my dump (with credits of course). Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted June 11, 2016 Anyone else here thinks that the dirt roads in Tanoa are way to smooth ? I am really missing some bumps and potholes where one has to slow down. klamacz: community wants better AI driving community wants bumpy, potholed roads fml if there's one thing I can do without in a game, its potholes 5 Share this post Link to post Share on other sites
froggyluv 2136 Posted June 11, 2016 klamacz: community wants better AI driving community wants bumpy, potholed roads fml if there's one thing I can do without in a game, its potholes Ahahaha! Sorry, this made me lol Share this post Link to post Share on other sites
danil-ch 165 Posted June 11, 2016 Graphical bug on one of the bridges (focus your attention on the road) Share this post Link to post Share on other sites
KoalaDSK 122 Posted June 11, 2016 Dont know if this is the right discussion but i gut a bug on tanoa you can go throu the brige of tano!! Its a really bad exploid for PVP and life mods!! here a video: https://youtu.be/4oMwUmbmIos sorry for my bad englisch Feel free to use the feedback tracker (feedback.bistudio.com) to report issues like that. Just take a look at following link: https://feedback.bistudio.com/T117643 Best regards Share this post Link to post Share on other sites
jumpinghubert 49 Posted June 11, 2016 I really don't get that. Certainly the tech hasn't improved (and BIS had already signaled that) but given the proportion of the terrain that's covered in dense vegetation and that the rest is grassland this is probably the terrain where it bothers me the least. Please test this addon http://www.armaholic.com/page.php?id=19524for altis, go into the subfolder "off" and select the "light"-version. After a week please switch back to default and try to repeat what you have wrote. Force in driver settings 16AF to get 16x anisotropic filtering instead of only 8x, when you set af to "ultra" in arma3-settings. Share this post Link to post Share on other sites
Alwarren 2767 Posted June 11, 2016 LOL just found a very unusual shop. Open spoiler at your own risk. http://steamcommunity.com/sharedfiles/filedetails/?id=701631983 Share this post Link to post Share on other sites