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Awesome mod. Just wondering how the Gib settings work. Can't seem to work it. Also how to get it  to work on only Zombies if possible? That might be a module though.

 

Anyway, I think I'm going wrong on the caliber part. Am I going for a higher number or lower number to make it more common?

 

That might be self explanatory (or seem it) but for example a lower camouflage co efficient gives you MORE camouflage. 

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Hi Zooloo75,

 

The mod is really amazing and I have been using it from the start.

 

Would you somehow consider the possibility of making bodies explode when hit by common ammo? I was expecting the bodies to "explode" or alike, when hit by ordinary .50 cal ammo.

 

Best!

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Long time no see! I've released an update to BloodLust: https://www.nexusmods.com/arma3/mods/31

I am unable to update my mod on the Workshop due to Steam Support permabanning me from the ArmA3 hub for some dumb reason. I will be keeping the Nexus Mods version updated, and also Nexus pays modders based on downloads, so this'd help me out in the long run.

 

31-1648228146-252486619.gif

 

Version 2022.03.24

- Added blood splatters at the base of characters when they're hit, making hits more bloody (toggleable via `BloodLust_IsUnderCharacterBloodSplatterEnabled`).

- Added setting to disable BloodLust processing on dead units for optimization (toggleable via `BloodLust_IsBloodLustEnabledForDeadUnits`, disabled by default).

- Bleeding and smearing slows down over time (configurable via `BloodLust_BleedFrequencySlowdownAmount` and `BloodLust_BleedSmearingFrequencySlowdownAmount`).

- Swapped out usages of createVehicleLocal to createSimpleObject for spawning objects such as blood splatters when in singleplayer for improved performance.

- Disabled blood pooling by default due to flickering issue.

- Tweaked blood smearing angle calculation, reducing instances where blood smears are rotated incorrectly.

- Reduced blood pool size.

- Reduced bleed droplet size.

- Increased blood brightness.

- Couple bleed smearing to bleed interval, introducing variation and eliminating excessive streaks which can impact performance.

- Improved surface detection for blood splatter placement, allowing blood to splatter on more surfaces.

- Fixed very transparent bleed droplet textures.

- Fixed large blood splatters not rendering properly from dead vaporized units.

- Fixed issue where invalid hit selections were causing blood smears to appear when they should be droplets during bleeding.

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Thanks zooloo75.  The only issue with Nexus is that it requires a premium account to download anything over 2mb. 

 

Could we get another host please ?

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2 hours ago, kremator said:

The only issue with Nexus is that it requires a premium account to download anything over 2mb. 

You can still download the mod just choose the slower download, i had no issues downloading it and i dont have premium.

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Version 2022.03.28 released!

Video: https://medal.tv/games/arma-3/clips/fSN0hiODvLrNL/d1337ShAkR8d?invite=cr-MSwzdTcsMzI4MDE1NjUs

Y5UcOjb.jpeg

## 2022.03.28
- Added blood trails that are triggered by head shots (configurable via `BloodLust_IsBloodTrailEnabled`).
- Disabled blood splattering and bleeding for units that are inside vehicles (configurable via `BloodLust_IsSplatteringEnabledForUnitsInVehicles`).

 

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I dont understand  -is your mod banned at Steam after like 200,000 downloads? Also thanks for the update

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1 hour ago, froggyluv said:

I dont understand  -is your mod banned at Steam after like 200,000 downloads? Also thanks for the update

I was banned from the ArmA3 hub by Steam Support. Did a little too much trolling a while back I guess lol.

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1 hour ago, zooloo75 said:

I was banned from the ArmA3 hub by Steam Support. Did a little too much trolling a while back I guess lol.

 

Well from one master troll to another - A Salute!

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Maybe you can assign another user to upload the mod for you to the Steam Workshop on your behalf.

 

Hate to see everyone de-synced from this must have mod!

 

PS: Wasn't there an edit of your mod that ONLY had blood spurts and blood splashes before? No gibs or etc...?

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12 hours ago, Valken said:

Maybe you can assign another user to upload the mod for you to the Steam Workshop on your behalf.

 

Hate to see everyone de-synced from this must have mod!

 

PS: Wasn't there an edit of your mod that ONLY had blood spurts and blood splashes before? No gibs or etc...?

I prefer to distribute the mod through the Nexus over Workshop since Nexus Mods pays me for downloads. I haven’t received donations in years, and I could really use the money.

 

Also just about everything is configurable in BloodLust. If you just want blood and no gibs, you can disable vaporization in the BloodLust settings. I made BloodLust as configurable as possible so people can have  any type of experience they want. The mod can be quite performant if the settings are tweaked to make it so. Disabling everything but blood splatters would result in a very consistent performance; all of the extras like bleeding and blood splashes, blood pooling, etc can be disabled if one wants just basic blood splattering onto surfaces when units are shot. This is what I originally had in the initial versions of BloodLust, and it’s enough for most use-cases. I wouldn’t recommend keeping much else enabled for typical playthroughs, as a lot of the features can be performance intensive at usual ArmA scales. I personally stick to playing little scenarios I put together in the editor with only a few units, and want all the bloody detail that I can get.

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On 3/29/2022 at 11:54 AM, zooloo75 said:

I prefer to distribute the mod through the Nexus over Workshop since Nexus Mods pays me for downloads. I haven’t received donations in years, and I could really use the money.

 

Also just about everything is configurable in BloodLust. If you just want blood and no gibs, you can disable vaporization in the BloodLust settings. I made BloodLust as configurable as possible so people can have  any type of experience they want. The mod can be quite performant if the settings are tweaked to make it so. Disabling everything but blood splatters would result in a very consistent performance; all of the extras like bleeding and blood splashes, blood pooling, etc can be disabled if one wants just basic blood splattering onto surfaces when units are shot. This is what I originally had in the initial versions of BloodLust, and it’s enough for most use-cases. I wouldn’t recommend keeping much else enabled for typical playthroughs, as a lot of the features can be performance intensive at usual ArmA scales. I personally stick to playing little scenarios I put together in the editor with only a few units, and want all the bloody detail that I can get.

 

If only everyone even ponied up a dollar youd have like a quarter of a million dollars.. Wouldnt you have to shut down these other  parties hosting bloodlust on Steam tho first? Your copy is still there as well as some other copy cats like Edited version -im not even sure how they can just rip off your mod like that -isnt there a copyright protection or did you verbally allow it?

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44 minutes ago, froggyluv said:

 

If only everyone even ponied up a dollar youd have like a quarter of a million dollars.. Wouldnt you have to shut down these other  parties hosting bloodlust on Steam tho first? Your copy is still there as well as some other copy cats like Edited version -im not even sure how they can just rip off your mod like that -isnt there a copyright protection or did you verbally allow it?

I allow modified/forked versions of BloodLust to be redistributed. I don’t allow my version to be redistributed though. Not really worth enforcing it though, I don’t really care.

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@zooloo75 Oh, thank you for the update.
Surprised when I saw this post, I don't join the forum often.
Chances are a lot of people on steam, like me, don't know about this forum.

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Loving the latest update(s), Steam is lame to have banned you when there's so much bull**** floating about that lame platform, but thank you for sharing this with the community.

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Good news, Steam Support has resolved my issues with updating the mod on the workshop. I’ve uploaded the latest version to the workshop page along with a new update today where I’ve ported the old settings menu to CBA’s Addon Settings system, and revamped the multiplayer compatibility component of the mod. Now multiplayer behaves closely with the detail of singleplayer, and server admins have control over every aspect of BloodLust, having the option to override any setting they want for all clients.

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Ive always had this error -not sure if bloodlust or maybe cause its mixed with the other HeadGore mod

 

bloodlusterror.png

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3 hours ago, froggyluv said:

Ive always had this error -not sure if bloodlust or maybe cause its mixed with the other HeadGore mod

 

bloodlusterror.png

I’ve never ran into that error before. Does this happen with just BloodLust and CBA?

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Apologies man just realized i had some old SLX mod components like Gibs in a Mod of my own -my bad!

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👀 Reforger is out 

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Are you going to port it over? Or it's just a heads up? 

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19 hours ago, mihal190 said:

Are you going to port it over? Or it's just a heads up? 

Will be remaking it. Just need to learn the new scripting system.

 

https://imgur.com/a/Z6lqMkB

Dc7dZg1.png

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The decal system and new material editor is very nice!

MsIpU1e.gif

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