Guest Posted December 4, 2016 New version frontpaged on the Armaholic homepage. Blood Lust v2.45 Community Base Addons A3 Share this post Link to post Share on other sites
inlesco 233 Posted December 4, 2016 Jesus Christ, this is lovely! The performance and the vaporization keeps getting better and better! Keep up the great work! 1 Share this post Link to post Share on other sites
cb65 86 Posted December 4, 2016 When using Blood Lust in a multiplayer game does the client and the server have to have the Blood Lust settings set the same or does the server set the Blood Lust settings for everyone ? Share this post Link to post Share on other sites
zooloo75 834 Posted December 4, 2016 When using Blood Lust in a multiplayer game does the client and the server have to have the Blood Lust settings set the same or does the server set the Blood Lust settings for everyone ? The settings can differ between the server and the clients. The multiplayer functionality of BloodLust isn't fully fleshed out still. To force settings across clients, you'll have to analyze BloodLust's code a bit and inject those settings either through the mission or the server to the clients. Share this post Link to post Share on other sites
zooloo75 834 Posted December 5, 2016 Working on a new blood splatter texture pack. Once released, it will be optional, and won't require that the mod be updated. You'll be able to just download the textures and import my custom settings into the BloodLust Settings Menu. These splatters give a better indication of the projectile path. If you'd like to preview these textures or try out this feature, here's the latest version of the pack: https://www.dropbox.com/s/rnfzglmht1szbbr/BloodLust%20Custom%20Texture%20Pack.zip?dl=0 2 Share this post Link to post Share on other sites
zooloo75 834 Posted December 6, 2016 Update incoming tomorrow! Everyone thank Lord Vivec for donating and helping me test the update. Current changelog: v2.46: Added vaporization effect for multiplayer. Added method for server owners to force certain settings on clients (check "ConfigurablesMultiplayer.sqf"). Blood splatters in multiplayer now inherit the projectile's rotation like in the singleplayer version. 1 Share this post Link to post Share on other sites
lordprimate 159 Posted December 6, 2016 FUCKING AWESOME Share this post Link to post Share on other sites
zooloo75 834 Posted December 12, 2016 UPDATE New version available: http://files.bitdungeon.org/arma/@bloodlust_v2.46.zip Official BloodLust Website: http://bitdungeon.org/arma/bloodlust/ Note: The server and clients must run the addon. [12-11-2016] v2.46: Added vaporization effect for multiplayer. Added method for server owners to force certain settings on clients (check "ConfigurablesMultiplayer.sqf"). Blood splatters in multiplayer now inherit the projectile's rotation like in the singleplayer version. Corrected usage of playSound3D command in the codebase for multiplayer environments. Share this post Link to post Share on other sites
Guest Posted December 12, 2016 New version frontpaged on the Armaholic homepage. Blood Lust v2.46 Community Base Addons A3 Share this post Link to post Share on other sites
Greatman 10 Posted December 29, 2016 Is there way to push out setting across all clients on MP server? by default its not really noticeable effect in MP, should I change the numbers higher or lower in MP config of the addon? Share this post Link to post Share on other sites
_leech 29 Posted January 25, 2017 Love the mod. Suggestion: After walking over a dead body you will leave bloody footsteps on the ground for a small period of time. 1 Share this post Link to post Share on other sites
lupos 0 Posted February 26, 2017 when i open bloodlust settings the screen is blank, empty. trying importing a setting is not working for me, screen stays empty Share this post Link to post Share on other sites
SoloDiPassaJio 0 Posted March 20, 2017 Hello, it is possible for the moddeur to take blood, fly (the witcher 3) everything related to bloodlust to incorporate it into arma 3 ? Share this post Link to post Share on other sites
lipy 10 Posted May 28, 2017 Hi, Great mod !!! Question,how to configure it for an MP(all players) mission please? When I build the mission, must I have to place a command line for each character? Solo, I just see drops of blood but it does not bleed when the wounded walk. Share this post Link to post Share on other sites
_leech 29 Posted June 8, 2017 On 25/1/2017 at 11:16 AM, neetch said: Suggestion: After walking over a dead body you will leave bloody footsteps on the ground for a small period of time. Same with bloody wheel tracks would be very cool. Share this post Link to post Share on other sites
_leech 29 Posted June 8, 2017 Also, it would be cool if the blood were even brighter when using thermals. 1 Share this post Link to post Share on other sites
zooloo75 834 Posted June 25, 2017 UPDATE v2.47: http://steamcommunity.com/sharedfiles/filedetails/?id=667953829 Preview Video: https://i.gyazo.com/c52a779eee1b3c4980a7d8abca490d12.mp4 [6-25-2017] v2.47: Added blood pooling 10 Share this post Link to post Share on other sites
kecharles28 197 Posted June 25, 2017 Updated mod v2.47 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
froggyluv 2135 Posted June 25, 2017 Thanks for more awesomesauce zooloo - couldnt play Arma without this 2 Share this post Link to post Share on other sites
Guest Posted June 26, 2017 The Armaholic mirror has been updated with the new version: Blood Lust v2.47 Community Base Addons A3 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4207 Posted June 26, 2017 It's defenetelly missing from the game , since it 's a military one! Just , GOOD STUFF ! congratulations ! 1 Share this post Link to post Share on other sites
MrFies 20 Posted June 26, 2017 hey zooloo, is it possible to make this mod working clientside only ? would be nice Share this post Link to post Share on other sites
kremator 1065 Posted June 26, 2017 No I want to see blood other players have made ! Share this post Link to post Share on other sites
zooloo75 834 Posted June 28, 2017 I will be migrating the BloodLust source code repository to Github tonight soon and will be working on a bug fix regarding the z-fighting that occurs with the placement of blood pool objects and surfaces. Also, if anyone knows how to fix the flickering animations, please let me know. Seems to be a texture caching issue, though I guess I'm not doing the most optimal method of animating object textures by rapidly swapping images from a sequence. Regarding the Github repo, this will hopefully make it easier for you guys (the community) to make contributions to the mod by either creating your own branch, creating pull requests to fix bugs or add new features, or just have an easy way to view the code. 3 Share this post Link to post Share on other sites
kecharles28 197 Posted June 28, 2017 Updated mod v2.471 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites