icebreakr 3159 Posted March 31, 2016 FAP UNITS for A3 Latest version: 1.4 (Apr 1 2017) Here comes the FAP .... Foes & Allies Pack, of course <g> :) this addon features: Shots made by: scruffy. I. Factions for my released islands such as: Afrenian Army & Police Molatian Army & Armed Civilians ARL Lingor Rebels GAL Government Army of Lingor Cecanian Army (currently occupying Isla Abramia, in regular & winter camo) Abramian Rebel Alliance & Police (four tribes with 4 camos, trying to restore order on the same island + policemen that operate mainly from capitol of Yolandi) Red & Blue Gangs Alienz Zetaborn & Reptile II. Vehicles There are some vehicles present, but mainly A3 skinned ones: Antonov An-12 Cub (Military & Civil variants) Fennek recon vehicles for Afrenian army (Afrenian Leopard camo) Leopard 2A5 (Afrenian Leopard camo) Abramian Police car (working lights & siren as horn/LMB) Kamaz trucks for almost all factions etc. III. Weapons & Equipment AKM, AKMS and RPK rifles && 40mm Grenade launchers M16A2s/ AR-15s RPG-7 SVD Dragunov PKM M1911 Igla AA Steyr AUG A1 Gasmask SF-10 1 Kilo of Cocaine 1 Stack of Dollars List of classnames for Units: Available at -> http://www.icebreakr.info/fap/classnames.txt Contributors/Credits: - NZDFCrash (soldier model, weapons, configs, etc.) - Sahbazz (mags, configs, help, etc.) - TRYK xmosmos, zabb (Gasmask). - Kiory (head mask for Natives, coming with next version) - LordJarhead (sounds) - Rocket (Steyrs) - Kol9yN (Cocaine pack model) - RobertHammer (Grenade Launcher Hand Animation) - Bad Benson | alien model, scripts, energy weapons for Zetaborn faction - Ryan_D, Colonel26 | Aliens A1 Mod conversion for Alienz/Zetaborn Faction - Hitcher | Spaceships & Tanks Creations used for Alienz/Zetaborn faction - HcPookie | An-12 Cub Download Available here | 7zip archive 200MB Official Website http://www.icebreakr.info 21 Share this post Link to post Share on other sites
NeoArmageddon 958 Posted March 31, 2016 Very nice! Congratulations on the release! It is time to persuade Scruffy of making some new unit setups for co10 Escape making your terrains match the enemies one encounters :D Are the weapons and their magazines CUP compatibley yet? Share this post Link to post Share on other sites
EO 11277 Posted March 31, 2016 What?......only 1 kilo of coke, you guys are lightweights. A beautiful Island and now some cool units.....thanks for sharing icebreakr. 1 Share this post Link to post Share on other sites
inlesco 233 Posted March 31, 2016 Awesome work! Are there any screens to glance at for some of us at work? :P 1 Share this post Link to post Share on other sites
Alex150201 894 Posted March 31, 2016 Can we see some screenshots? Share this post Link to post Share on other sites
autigergrad 2034 Posted March 31, 2016 Great work icebreakr. Also, I'm glad to see your units armed with more modern and less future weapons for ease of use with contemporary mods. I did have a question...I only saw a few factions that had cfg groups with most showing up in individual unit placement. Will you ultimately be grouping all of your factions so they can be used with ALiVE? Share this post Link to post Share on other sites
icebreakr 3159 Posted March 31, 2016 What?......only 1 kilo of coke, you guys are lightweights. A beautiful Island and now some cool units.....thanks for sharing icebreakr. Well, you can stack them up ;) or use this AddWeaponCargo["ibr_cocaine_item",99]"; ;) 2 Share this post Link to post Share on other sites
icebreakr 3159 Posted March 31, 2016 Can we see some screenshots? Can't do that right now... maybe in a day or two when things clear up ;) Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted March 31, 2016 1 Kilo of Cocaine Yes! Share this post Link to post Share on other sites
EO 11277 Posted March 31, 2016 Well, you can stack them up ;) or use this AddWeaponCargo["ibr_cocaine_item",99]"; ;) Tony Montana would approve of this. Share this post Link to post Share on other sites
MrSanchez 243 Posted March 31, 2016 I sure do like these fap units :D Tony Montana would approve of this. You filthy cockroach. <3 3 Share this post Link to post Share on other sites
kremator 1065 Posted March 31, 2016 Aweseome .. ty IB ! Share this post Link to post Share on other sites
lightspeed_aust 681 Posted April 1, 2016 Another winner IB! thanks Share this post Link to post Share on other sites
dreadpirate 173 Posted April 1, 2016 Just a heads up, the Steam version isn't installing properly. The addons folder isn't in the mod folder where it should be, but rather in a sub-folder. I know how to fix this manually, but many folks on Steam won't..... 1 Share this post Link to post Share on other sites
lightspeed_aust 681 Posted April 1, 2016 I thought it said the Food Allergies Pack 1 Share this post Link to post Share on other sites
Guest Posted April 2, 2016 Release frontpaged on the Armaholic homepage. FAP Units (Foes & Allies Pack) v1.0 Share this post Link to post Share on other sites
icebreakr 3159 Posted April 5, 2016 Thanks Foxhound! Share this post Link to post Share on other sites
scruffy 22 Posted April 6, 2016 Aloha :) First a thanks to you and everyone involved for these. They nicely complement your islands and some different OPFOR is always nice. They could use some more vehicles, but with the new 3D editor you can pretty easily add from whatever other addons you have without the need to add big dependencies to a lightweight pack like this. Since they are missing so far I took some pictures of most of the units, but there are more included: Some small bugs I found: - RPG backpacks are missing part of a texture or aren't properly mapped, some parts are just a single colour - medics don't have a medkit or FAKs with them, they need a backpack class with them included - AA soldiers have the AT backpack, so they carry RPG rounds - AUG with M203: the GL sight doesn't work for different distances - the drugs depend on addon "CAData", was renamed to "A3Data", so will pop an error message if playing without CUP - PKM mags are too small, you can fit 3 into a uniform. Making them larger will require new backpacks with them included for the machinegunners though Edit: Oh, and the classnames link doesn't work for me. 2 Share this post Link to post Share on other sites
icebreakr 3159 Posted April 6, 2016 Whoaaa nice shots there Scruffy! Mind if I put them to 1st post? p.s. classnames link updated, it works now. Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 7, 2016 Whoaaa nice shots there Scruffy! Mind if I put them to 1st post? I think that was his idea/intention ;) Share this post Link to post Share on other sites
armyguy277 23 Posted April 15, 2016 any plans to add body armor to some of the units? Share this post Link to post Share on other sites
igu@na 53 Posted April 15, 2016 icebreakr, That happened with this content? or where can I find it? thanks Airforce: consists of aging Mig-21s multi-role aircraft and Su-24MK Fencer bombers. Share this post Link to post Share on other sites
Yuval 29 Posted April 15, 2016 FAP units... couldn't make that up Share this post Link to post Share on other sites
icebreakr 3159 Posted April 15, 2016 icebreakr, That happened with this content? or where can I find it? thanks Airforce: consists of aging Mig-21s multi-role aircraft and Su-24MK Fencer bombers. I don't have neither Mig-21 nor Su-24MK ported to A3 yet :/ A2 content only.... 1 Share this post Link to post Share on other sites