spyderblack723 407 Posted May 24, 2016 Are you still on Dev branch? This problem is definitely not happening on stable. I know you tinker with the experimental branches so could this be it? Forgot about this.. If you are on 1.60 RC branch then either switch to stable or download the latest github version of ALiVE where we have fixed the issue. 1 Share this post Link to post Share on other sites
Cype_Revenge 651 Posted May 24, 2016 interesting this is why i not see the menu.... :huh: Share this post Link to post Share on other sites
ronen rond 15 Posted May 25, 2016 hey wannted to see if there is a way of making alive compatible with a new map thta cam out and that is not supported ? Share this post Link to post Share on other sites
ski2060 167 Posted May 25, 2016 Yes, you need to Index the map with the Alive Indexing tools. Share this post Link to post Share on other sites
ronen rond 15 Posted May 25, 2016 Yes, you need to Index the map with the Alive Indexing tools. Thanks for the answer Share this post Link to post Share on other sites
SavageCDN 231 Posted May 25, 2016 Thanks for the answer Wiki has a guide: https://github.com/ALiVEOS/ALiVE.OS/wiki/How-to-Index-Maps 1 Share this post Link to post Share on other sites
endbored 10 Posted May 26, 2016 Hello, when my mission starts, the friendly ai has entered the gun positions of all the empty vehicles placed, is it possible to not let them enter by self? edit greets Share this post Link to post Share on other sites
tourist 617 Posted May 26, 2016 @endbored: if you play with ACE it's easy. That mod has the option to use the BIS methods of locking the editor placed vehicles to your advantage. Only human players can use the ACE keysets to unlock locked vehicles. Share this post Link to post Share on other sites
cosmic10r 2331 Posted May 26, 2016 Are you still on Dev branch? This problem is definitely not happening on stable. I know you tinker with the experimental branches so could this be it? Forgot about this.. If you are on 1.60 RC branch then either switch to stable or download the latest github version of ALiVE where we have fixed the issue. Thanks guys. I'm ok with it for now until 1.60. Keeps me on track in the mission lol. I took the kunduz insurgency template and added a few bits and pieces I like. Using spider add-ons and having the civilian interaction thing is really an immersing and fun game mode... Really awesome stuff. 1 Share this post Link to post Share on other sites
Riksen 183 Posted May 27, 2016 Would it be possible to use this: https://forums.bistudio.com/topic/141462-inidb-save-and-load-data-to-the-server-or-your-local-computer-without-databases/ To save SP games on a client without the need to have a dedicated server? Sorry if my question is stupid as i have very little knowledge of how the persistsnce system works. Anyways thxs for this amazing addon! 2 Share this post Link to post Share on other sites
spyderblack723 407 Posted May 27, 2016 Would it be possible to use this: https://forums.bistudio.com/topic/141462-inidb-save-and-load-data-to-the-server-or-your-local-computer-without-databases/ To save SP games on a client without the need to have a dedicated server? Sorry if my question is stupid as i have very little knowledge of how the persistsnce system works. Anyways thxs for this amazing addon! It will not work as plug-and-play, no. Now that ALiVE is open source anybody is open to trying to support a custom db, but it's not currently possible. Share this post Link to post Share on other sites
karmalauja 2 Posted May 27, 2016 Alive save in SP...I hope it will be possible a day..... Up Up 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted May 27, 2016 Would it be possible to use this: https://forums.bistudio.com/topic/141462-inidb-save-and-load-data-to-the-server-or-your-local-computer-without-databases/ To save SP games on a client without the need to have a dedicated server? Sorry if my question is stupid as i have very little knowledge of how the persistsnce system works. Anyways thxs for this amazing addon! Running a dedicated server on your local machine is super simple. I'm an idiot and if I can do it so can you! :) Check out this link with some steps using the community made TADST tool: http://alivemod.com/wiki/index.php/ALiVE_Data 3 Share this post Link to post Share on other sites
tortuosit 486 Posted May 27, 2016 Hey guys, I'm on dev branch. Just a question for more experienced Alive players... When I start a mission from Eden, it starts the mission but after very few seconds the Altis sat map loading screen returns. After a while entering the mission again, this time ArmA tells me that a new Support in 0-8 is available (usually I never get notified about existing 0-8 modules) Do you think it's because of Alive? I have no idea. I never saw that "loads mission twice" before... Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted May 27, 2016 Hey guys, I'm on dev branch. Just a question for more experienced Alive players... When I start a mission from Eden, it starts the mission but after very few seconds the Altis sat map loading screen returns. After a while entering the mission again, this time ArmA tells me that a new Support in 0-8 is available (usually I never get notified about existing 0-8 modules) Do you think it's because of Alive? I have no idea. I never saw that "loads mission twice" before... If your bored try pickup up the experimental ALiVE download from ALiVE's Github and see if that fixes the problem (I'm pretty sure they post the dev version of the mod there. Never tried it myself). To answer your question about it being dev branch. I can't be for sure but probably. Gotta love impending updates and not being able to play for a few weeks. Lol Share this post Link to post Share on other sites
tortuosit 486 Posted May 28, 2016 If your bored try pickup up the experimental ALiVE download from ALiVE's Github and see if that fixes the problem I wish I was bored... I found this: https://github.com/ALiVEOS/ALiVE.OSbut my idea of pbo-ing all folders in the addons folder seems to be wrong :) EDIT: 2nd try, I searched but no info, no info in this thread, so I'm probably the only idiot. I have no clue whatsoever.... in how the git alive can be used as an addon. Maybe I have to use those python based build tools, maybe start ALIVE_makepbo.bat but no candies either. depbo64.dll is missing... EDIT: OK, I think I forget about it. There are P:\ references and AFAIK that needs ArmA dev tools, too much for me. Share this post Link to post Share on other sites
ALiVEmod 123 Posted May 28, 2016 Guide is here: https://github.com/ALiVEOS/ALiVE.OS/wiki/How-to-Set-Up-Dev-Environment 1 Share this post Link to post Share on other sites
jdot11 10 Posted May 28, 2016 I have question for experienced ALIVE players... I when start a mission from Eden, it starts than a few seconds later it goes back to the Sat image load screen and stays there. Any help would be appreciated. Share this post Link to post Share on other sites
mrkibblesworth 20 Posted May 29, 2016 I have question for experienced ALIVE players... I when start a mission from Eden, it starts than a few seconds later it goes back to the Sat image load screen and stays there. Any help would be appreciated. Yes this is normal in certain cases. This means that ALiVE is trying to load and set up all the things it's generates. It does take sometime about 1min to 2min depending on your mission. But if it hangs longer the map might not be indexed for ALiVE to work (Link Below) or something during your mission setup is wrong. But the second one may have been fixed I'm not sure, but I haven't encountered the issue in a long time except when I used a unindexed map. Supported map list: http://alivemod.com/wiki/index.php/Supported_Maps 1 Share this post Link to post Share on other sites
jcae2798 132 Posted May 30, 2016 Hey guys, I'm on dev branch. Just a question for more experienced Alive players... When I start a mission from Eden, it starts the mission but after very few seconds the Altis sat map loading screen returns. After a while entering the mission again, this time ArmA tells me that a new Support in 0-8 is available (usually I never get notified about existing 0-8 modules) Do you think it's because of Alive? I have no idea. I never saw that "loads mission twice" before... If i understand you correctly, it going back to the loading screen is fine. Also when support becomes available (like arty, or heli support) it is normal that you get notified of this. At least it always worked that way for me.... Going and upgrading the DEV/GITHUB is not as easy as just downloading and PBOing all the files/folders. On another note, i didnt think this was the right forum for this question, but since it is ALiVE related, i am posting it here for awareness if anyone can help out. Thanks :) https://forums.bistudio.com/topic/191120-custom-menu-remote-execute/ 1 Share this post Link to post Share on other sites
maquez 141 Posted May 30, 2016 Hi all it seems the newly added factions "RHSGREF" from RHS update do not work with ALiVE. I will have a look at this and will then upload updated "staticData.sqf" here as soon I finished it. so the ALiVE developers could use the updated data for the next update. unfortunately RHS units and faction configurations are a real pain, so it needs some time to finish this. kind regards maquez [Q-Net] 3 Share this post Link to post Share on other sites
ALiVEmod 123 Posted May 30, 2016 Maquez, please see here: https://github.com/ALiVEOS/ALiVE.OS/pull/16 If you can contribute to that PR would be great! Share this post Link to post Share on other sites
autigergrad 2034 Posted May 30, 2016 Has anyone else reported that the UNSUNG factions don't work with ALiVE yet either? If not, I tested on Altis and Stratis and none of the Viet Cong or US factions are properly configured it appears. Share this post Link to post Share on other sites
spyderblack723 407 Posted May 30, 2016 Hi all it seems the newly added factions "RHSGREF" from RHS update do not work with ALiVE. I will have a look at this and will then upload updated "staticData.sqf" here as soon I finished it. so the ALiVE developers could use the updated data for the next update. unfortunately RHS units and faction configurations are a real pain, so it needs some time to finish this. kind regards maquez [Q-Net] Perhaps you could assist with the effort here by TheMagnetar https://github.com/ALiVEOS/ALiVE.OS/pull/16 Edit: I'm late Share this post Link to post Share on other sites
reaper lok 82 Posted May 30, 2016 Am I the only one that is having issues with ALiVE since today's 1.60 Update.......I have no ALiVE Menu Key and no sign of it in 'configure addons' under controls. Did I miss something? Thanx REAPER Share this post Link to post Share on other sites