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reaper lok

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About reaper lok

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  1. reaper lok

    Creating Terrain Broken?

    I did post this on another topic but just in case.....the below text is from a YouTube comments section, may or may not be a work around? Максим Гордеев 16 hours ago Hello guys! I hope all of you in this branch who still have that issue will get my reply. I had the same issue. Start with a blank world, create new terrain entity, do the "create new terrain" thing (terrain is invisible), then delete terrain entity and immediately revert this step. Terrain should appear and you'll be able to save the world. P. S. I appologize to SepticFalcon for effectively spamming with solution in comments but I just really want to help everyone because I understand their frustration too well. I have 59 crash dumps as a reminder after all my attempts to get rid of that nasty issue.
  2. reaper lok

    What maps are you working on?

    Regarding the current bug being described: I did read the below text from a YouTube comments section that may help. I have not yet attempted the fix but it might help? Максим Гордеев 16 hours ago Hello guys! I hope all of you in this branch who still have that issue will get my reply. I had the same issue. Start with a blank world, create new terrain entity, do the "create new terrain" thing (terrain is invisible), then delete terrain entity and immediately revert this step. Terrain should appear and you'll be able to save the world. P. S. I appologize to SepticFalcon for effectively spamming with solution in comments but I just really want to help everyone because I understand their frustration too well. I have 59 crash dumps as a reminder after all my attempts to get rid of that nasty issue.
  3. I am fumbling around on the Terrain Builder and have had some success in creating a small terrain that has some sculpting with a small river, trees and rocks. My issue is that while in EDITING preview mode where I can build and make adjustments the lighting is set to daytime and is very clear. However, when I hit PLAY and move about the terrain the world is much darker and as if the time has changed (it has not as I checked the characters watch). Why is it dark when I preview my work? Very frustrating. Its almost like the SUN is too far away? Any help is appreciated.
  4. reaper lok

    RHS Escalation (AFRF and USAF)

    You are most welcome 🙂 I had an issue using the RCO scope and was wondering how when I watch players on YouTube that they had this nice 3D looking scope - then I found the RHS options TAB and all was good with the world again 🙂
  5. Blaq - have you asked over on the official ALiVE Forums http://alivemod.com/forum/ Maybe someone over there might have some insight - sorry that I am not more help. I did once attempt to create my own faction but had several issues getting it to work. Have you looked at one of the working factions created and reverse engineered it? Just a thought. http://alivemod.com/wiki/index.php/Supported_Factions REAPER
  6. reaper lok

    LAMBS Improved Danger.fsm

    Questions: Would you suggest using LAMBS Danger.fsm and TCL on bother server and client side or just as a server side mod? Also - is LAMBS RPG and LAMBS Suppression recommended or will the LAMBS Danger.fsm cover these mechanics now? Have you seen and performance issues or conflicts with using TCL and LAMBS together? Thanx in advance for any feedback you can provide 🙂 REAPER
  7. reaper lok

    RHS Escalation (AFRF and USAF)

    Did you mean on your ARMA 3 main menu screen where it has the RHS Options tab (top left of the screen for me). You can also access this menu while in-game by pressing ESCAPE KEP and also there will be an RHS Menu option (it can be easily overlooked as it kinda blends into the background IMO). In this menu you will need to access the scopes section and either check a box for 2D, 3D or PiP (if I remember correctly). Hope this helps 🙂
  8. Pretty sure you can suffer with PAIN - I often struggle to wake a teammate up if his diagnosed with pain etc.
  9. Huh - strange, that technique works for me every time. What happened when you attempted it? Did you delete ALL the ACE3 dependencies from your mission file and then save the file before attempting to reopen in the Editor? I do remember that sometimes the MOD list of dependencies can listed twice at the very top of the mission file. Also, each ACE3 component such as ACE3 - Reload and ACE3 - Overheating etc is listed like I have shown below. Make sure that after each MOD there is the correct grammar - in this case a , or at the end of the MOD list a ; ACE3 - HEARING, ACE3 - OVERHEATING, ACE3 - RELOAD; I hope this works, as it works for me. Mjolnir66 mentioned to make sure that you don't have anything physically on the MAP that could cause a problem. Load the mission with ACE activated, check there is not an ACE module etc on the MAP or something that you have enabled ACE with and then follow the steps above. - Good luck.
  10. You can open your mission folder in your MP Missions Folder. Open the mission file using Notepad and then delete the ACE lines at the very top of that mission file. Save that mission file and then reopen in the editor. It takes about 20 seconds 🙂
  11. I attempted to add the ALiVE mod Civilian Modules so that I could access the ambient sounds but it broke my Warlords Game Mode. The mission started well but as soon as the Ai needed to move to the second objective nothing happened. My guess is that ALiVE and Warlords do not play well together.
  12. reaper lok

    rhs mod wont work on antistasi

    I am having the same issue. Just curious if any procedures are needed on my end to enable RHS or does the game mode just 'recognize' that the RHS mods are loaded on the server? Also - do we require all 4 @RHS factions or is the Serbian (@RHSSAF) not needed and could be causing an issue? Thanx Problem resolved - RHS units are now visible etc. I do NOT make any changes. Maybe the Arma Gods were with me today 😉
  13. If you are in a rush you can always use the tools provided to index the map yourself. The ALiVE Modules section within the EDITOR has the Map Indexing module. You can also do a quick YOUTUBE search for how to do this 🙂
  14. reaper lok

    JBAD Release Thread

    Thanx for the reply - I had a 50% probability of CQB units in a TAOR area and only two buildings managed to spawn a pair of units. The TAOR area was 2500 x 2500 in a heavily populated area full of civ buildings. CQB module was set to civilian building type. I did NOT sync the ALiVE CQB module to the Mil Commander Module as I thought that was not needed - is this incorrect? Any idea why the DOORS are not being synced from player to player in a MP setting on LYTHIUM? Thanx REAPER
  15. reaper lok

    JBAD Release Thread

    Any news on the JBAD buildings working with ALiVE mod and unit placements? The LYTHIUM Map struggles to populate and CQB units currently. Also the DOORS remain closed when a teammate has opened them (look open for one player when closed for the other etc).
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