Rook Mk1 46 Posted July 21, 2016 Don't know if this has been answered already, but the heavy Russian tanks (T-72, T-80 etc) are absorbing way too much damage. Fired four javelins at a T-72 and it only did a bit of damage to the gun and tracks. Share this post Link to post Share on other sites
bars91 956 Posted July 21, 2016 Don't know if this has been answered already, but the heavy Russian tanks (T-72, T-80 etc) are absorbing way too much damage. Fired four javelins at a T-72 and it only did a bit of damage to the gun and tracks. Are you using any other mods besides RHS? Is the Javelin RHS as well? Share this post Link to post Share on other sites
ice_age0815 37 Posted July 21, 2016 have trubel updating using the updater any one no why ? never had any problem befor never mind working know Share this post Link to post Share on other sites
wsxcgy 1960 Posted July 21, 2016 Excellent update! Keep up the great work, this is the ultimate addon for Arma 3 and I greatly appreciate the work you have all put in for this content! I am a little bummed that there was no desert camo HK416s to accompany the desert M4 Block 2s and Mk18s. I think I had seen desert textures in the .pbo of the previous update. I guess it makes sense though, considering the HKs aren't even used by any units in the mod yet. Share this post Link to post Share on other sites
Rook Mk1 46 Posted July 21, 2016 Are you using any other mods besides RHS? Is the Javelin RHS as well? Vanilla, T-72 Takes any explosive damage like a champ. 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted July 21, 2016 Excellent update! Keep up the great work, this is the ultimate addon for Arma 3 and I greatly appreciate the work you have all put in for this content! I am a little bummed that there was no desert camo HK416s to accompany the desert M4 Block 2s and Mk18s. I think I had seen desert textures in the .pbo of the previous update. I guess it makes sense though, considering the HKs aren't even used by any units in the mod yet. Don't forget-this is not a major update yet-as the team said, the main update is coming with 4.2-this is more of a hotfix. So there might be more goodies coming that you will like :) 2 Share this post Link to post Share on other sites
Jordi.M 35 Posted July 21, 2016 Very nice update !!! I like the MK18 and M4B butt kinda sad that there arent any MK16/17. Will we see more SF units in the future like 75th rangers, Seals ....? Still a great update ! Share this post Link to post Share on other sites
percydanvers 11 Posted July 22, 2016 Did you guys change anything about the infantry paradrop waypoint? It's not ejecting infantry passengers properly since the update. Share this post Link to post Share on other sites
bourne2kill 10 Posted July 22, 2016 My apologies if this is the wrong thread but I thought I'd mention that after the GREF update the M21S firing sound effects are missing. Keep up the good work guys, really appreciate your hard work :) Edit: NVM, the AFRF update fixed it. Sounds superb! Share this post Link to post Share on other sites
Defunkt 431 Posted July 22, 2016 Thanks once again RHS, really appreciate and admire your dedication. 5 Share this post Link to post Share on other sites
dragon01 902 Posted July 22, 2016 Yeah, Seals would be great. Maybe Delta Force, as well. BTW, I love the new "manual bolting" feature. Before, the bolt-action rifles didn't feel any different from semiautomatic ones. Now it's fixed, bolt action really is different. I wonder, could this feature be (optionally) extended to semi-auto rifles? Namely, after putting in a new magazine, you have to press the fire button once to cock the weapon. Also, there's a bug with the some vehicles (tested the C-130, A-10 and HMMWV so far), when in the internal view (or even when you move the camera inside in Eden), everything outside becomes very very bright. Now, I've been able to get that to happen with some vanilla vehicles (the VTOLs, especially), so it's not, strictly speaking, an RHS bug, but I thought I'd let you guys know. It's quite an annoying bug, I think it has to do with how the engine simulates your eyes adjusting to different light levels. Strangely, this also seems to affect SMAW optics now (just put an assaultman down on Stratis, everything default, and look through the sight). Share this post Link to post Share on other sites
ineptaphid 6413 Posted July 22, 2016 Regarding the issue of the "twisted" Mk11's-it seems to be quite random.It happened to me, then after switching to a different map in the editor it went away. Then it happened with the new woodland Mk18-then went away again after a few minutes. Very strange.. Share this post Link to post Share on other sites
armyguy277 23 Posted July 22, 2016 is the fact that 3d optics only have like half the zoom of the 2d optics (using RHS options) intentional or a glitch? Share this post Link to post Share on other sites
PO1 Anderson 13th MEU 0 Posted July 22, 2016 Keeps getting better and better Share this post Link to post Share on other sites
gossamersolid 155 Posted July 22, 2016 You mean to tell me that all the stuff you guys have (unpacked) is 50TB of models, textures, config's and whatnot, or am i misunderstanding it? I think he's saying they've used 50TB of bandwidth the past month. Meaning 50TB of data was transfered from their servers to the various people downloading it. Share this post Link to post Share on other sites
inlesco 233 Posted July 22, 2016 See, guys, Valve is not that evil :D Anyway, congrats on the release. Can't wait to start remaking the original OFP (CWC) campaign with RHS units. 2 Share this post Link to post Share on other sites
DTaggerung 4 Posted July 22, 2016 Firstly; thank you very much RHS team. Your contributions to the ArmA community over the years has brought a fantastic style of gameplay to the little group I'm a part of that would otherwise be difficult. The inclusion of the various RHS mods has really set the tone for a lot of our mission nights. I've yet to download this hotfix, but have been very excited seeing what was going to come with it. Regarding the future 0.4.2 update; would it be possible when it's released, to move the current @mod folders to the !workshop folder, then subscribing to the mod to avoid a hefty download? Or would it be advised to go straight for a "fresh" rhs download through the workshop alone? I mainly ask for one of our rural members who gets flogged heavily by his ISP for breaching his download limit. Cheers again guys. Adore the awesome work. Share this post Link to post Share on other sites
Redphoenix 1540 Posted July 22, 2016 Guys, for each bug you found, please make a ticket here! http://feedback.rhsmods.org/view_all_bug_page.php 4 Share this post Link to post Share on other sites
scarecrow398 43 Posted July 22, 2016 You guys weren't kidding about the server getting hammered haha, Cheers for the release guys! Share this post Link to post Share on other sites
soul_assassin 1750 Posted July 22, 2016 is the fact that 3d optics only have like half the zoom of the 2d optics (using RHS options) intentional or a glitch? you cannot have zoom with pure 3d optics. It has to be simulated with FOV and the real zoom level would be too narrow to look natural. Its a trade off. 2 Share this post Link to post Share on other sites
evrik 843 Posted July 22, 2016 Great work guys. Thanks for the update. :D I am getting closer with our 3CB Opfor pack, which is of course dependent on your great work. 14 Share this post Link to post Share on other sites
RabidStoat 39 Posted July 22, 2016 Quick Qu: I can find all sorts of gear in TTsKo digital but no base uniform. Am I being blind or does one not exist? Share this post Link to post Share on other sites
Broseph_Stalin90 72 Posted July 22, 2016 Thanks for the update! I'm assuming it's a vanilla issue, but are the AI incapable of driving amphibious vehicles properly? I tried with the BTR-80 and the AI just keeps slowly tapping the acceleration instead of moving full speed. I can drive it myself no issue of course, but the AI is being brain dead as usual. 1 Share this post Link to post Share on other sites
zio sam 77 Posted July 22, 2016 Hello! congrats for the update! Question:it's only me or the amphibious capability of vehichels has been removed? Tested with bmp brdm and that russian amphibious tracked boat...as soon they get in water they float but there is no propulsion.... Share this post Link to post Share on other sites
ShiftyzZ-98 803 Posted July 22, 2016 Question about the"Tweaks to boat loading (still WIP) "...if i would think its for the Chinook and Stallion ..do i understand it correctly if correct way of loading would be just landing chinook in water and drive the boat inside (ive done that already and works perfect) are you looking foward to make even some type of script making the boat loading in even on dry surface ..for example preparing the chinook at base before take off ..and if there is any plan making it "slide out " when you on dry surface.. as only way i could get it out so far was to land it again in water and drive out Share this post Link to post Share on other sites