Horus 83 Posted January 7, 2016 Goooood :D and thanks to the entire RHS team for your great MOD :wub: Share this post Link to post Share on other sites
Vasily.B 529 Posted January 7, 2016 @RHS team did you read this :) https://forums.bistudio.com/topic/140837-development-branch-changelog/page-35#entry2961647 Added: Amphibious engine simulation for vehicles using tankx simulation (http://feedback.arma...ew.php?id=19911) OMG...It is Hapening! Maybe they fix tank launching failure BTW ..... i cant believe this is hapening!!!!!! Share this post Link to post Share on other sites
Jackal326 1181 Posted January 7, 2016 OMG...It is Hapening! Maybe they fix tank launching failure BTW ..... i cant believe this is hapening!!!!!! Maybe they'll fix reversing tank AI too, I haven't seen you mention that in at least 5 minutes :D 5 Share this post Link to post Share on other sites
Aniallator 164 Posted January 7, 2016 Is the UAZ-3151 supposed to go 12 km/h max? Share this post Link to post Share on other sites
mistyronin 1181 Posted January 7, 2016 @RHS team did you read this :) https://forums.bistudio.com/topic/140837-development-branch-changelog/page-35#entry2961647 Added: Amphibious engine simulation for vehicles using tankx simulation (http://feedback.arma...ew.php?id=19911) So I can express my feelings right now properly... 3 Share this post Link to post Share on other sites
Vasily.B 529 Posted January 7, 2016 Maybe they'll fix reversing tank AI too, I haven't seen you mention that in at least 5 minutes :D Maybe they'll fix reversing tank AI too.. Thanks for reminding Jackal :D 1 Share this post Link to post Share on other sites
DaViSFiT 21 Posted January 7, 2016 Maybe they program tank ai for the next patch. I havent seen working ai in a tank yet ;) Share this post Link to post Share on other sites
Vasily.B 529 Posted January 7, 2016 Maybe they program tank ai for the next patch. I havent seen working ai in a tank yet ;) I really hope so, if they finish Tanks (overall wheeled vehicles) behavior, i'll be most happy man in this community, as i play mainly tracked vehicles. I allways support infantry and i'm just tired of hearing "ech, just left it, it wont back on tracks by itself...." Share this post Link to post Share on other sites
R0adki11 3949 Posted January 7, 2016 I really hope so, if they finish Tanks (overall wheeled vehicles) behavior, i'll be most happy man in this community, as i play mainly tracked vehicles. I allways support infantry and i'm just tired of hearing "ech, just left it, it wont back on tracks by itself...." Can we please stay on topic, not sure what your last couple of posts have to do with this RHS thread. 3 Share this post Link to post Share on other sites
Vasily.B 529 Posted January 7, 2016 Can we please stay on topic, not sure what your last couple of posts have to do with this RHS thread. Just answered for DaViSFiT and Jackal326 post :) Share this post Link to post Share on other sites
lt_ryan 12 Posted January 7, 2016 Who can i tow the D30? Btw did RHS used this for there addon pack? http://forums.bistudio.com/showthread.php?174135-East-Static-Weapons-Pack Share this post Link to post Share on other sites
arkhir 135 Posted January 7, 2016 So I can express my feelings right now properly... snip Sooo. You were saying... Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted January 7, 2016 Who can i tow the D30? Btw did RHS used this for there addon pack? http://forums.bistudio.com/showthread.php?174135-East-Static-Weapons-Pack Interesting question about the tow, but sure u can do it? Share this post Link to post Share on other sites
mistyronin 1181 Posted January 7, 2016 Who can i tow the D30? Unfortunately you can't. The A3 engine doesn't allow it. Btw did RHS used this for there addon pack? http://forums.bistudio.com/showthread.php?174135-East-Static-Weapons-Pack The weapons featured in both mods are from A2, ported by Reyhard (who is a RHS member). ;) Share this post Link to post Share on other sites
nickobus 16 Posted January 7, 2016 Not to step on any toes, but does anyone else have no armor value shown within virtual arsenal on all the vest and helmets from RHS?I'm not sure if I did not patch correctly or have a conflict with another mod. Share this post Link to post Share on other sites
ruPal 143 Posted January 7, 2016 Not to step on any toes, but does anyone else have no armor value shown within virtual arsenal on all the vest and helmets from RHS? I'm not sure if I did not patch correctly or have a conflict with another mod. Arma 3 bug. Arsenal wasn't patched to work correctly with 1.54. Share this post Link to post Share on other sites
seba1976 98 Posted January 8, 2016 Arma 3 bug. Arsenal wasn't patched to work correctly with 1.54. Exactly, and it's the perfect irony :) . Share this post Link to post Share on other sites
Mosshadow 5 Posted January 8, 2016 Is the T72B Obr 1985 extra heavily armored? I played around with them in zeus and I noticed that while a merkava can kill them in a single shot they are almost immune to other types of damage. I tried shooting them with Hellfire missiles, A10 ATGMs and cannons and then I spawned a dozen RPG armed soldiers and they shrugged off dozens upon dozens of RPG rockets in the rear! In addition I tried those RPG on T90s and they died in only a few hits to the same location. Share this post Link to post Share on other sites
EricJ 763 Posted January 8, 2016 Disable Extended Armor and you'll get to killin' as I can blow up to a T-90 with two shots from a Guided AT4 easy. Share this post Link to post Share on other sites
jcae2798 132 Posted January 8, 2016 Hi all, hopefully i didnt miss it in my search, but can someone point me to script that allows the C130J ramp to open via trigger? Did not find anything here: http://class.rhsmods.org/rhsusaf/CfgVehicles_RHS_C130J.html Found an older A2 script but no luck in Arma3: this animate ["ramp_top", 1]; this animate ["ramp_bottom", 1]; Any help would be appreciated. Thanks! Share this post Link to post Share on other sites
reyhard 2082 Posted January 8, 2016 this animateDoor ['ramp',1] Hi all, hopefully i didnt miss it in my search, but can someone point me to script that allows the C130J ramp to open via trigger? Did not find anything here: http://class.rhsmods.org/rhsusaf/CfgVehicles_RHS_C130J.html Found an older A2 script but no luck in Arma3: this animate ["ramp_top", 1]; this animate ["ramp_bottom", 1]; Any help would be appreciated. Thanks! this animateDoor ['ramp',1] @Mosshadow - Try EricJ hint but take in mind, that AGMs are broken in 0.4.0.1 (fixed internal already) 2 Share this post Link to post Share on other sites
sargken 286 Posted January 8, 2016 Will the AT4 for TF47 get the loading animation for it again? Where you have to open the sights up for the launcher, it was really neat how they made it. 1 Share this post Link to post Share on other sites
jcae2798 132 Posted January 8, 2016 this animateDoor ['ramp',1] this animateDoor ['ramp',1] @Mosshadow - Try EricJ hint but take in mind, that AGMs are broken in 0.4.0.1 (fixed internal already) Thanks man. Is there somewhere i should i have looked for this? Like in CONFIG or something? Share this post Link to post Share on other sites
reyhard 2082 Posted January 8, 2016 Will the AT4 for TF47 get the loading animation for it again? Where you have to open the sights up for the launcher, it was really neat how they made it. what do you my mean by open sight? you can move peephole by pressing / on numpad @jcae2798 - in cfg usually Share this post Link to post Share on other sites
mistyronin 1181 Posted January 8, 2016 what do you my mean by open sight? you can move peephole by pressing / on numpad I think he means the animation after you switch from rifle to AT4, it opens the sights. Share this post Link to post Share on other sites