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Adammo

Rotor direction

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Does anyone know how to get the main rotor on a chopper to spin the other way?

Thanks,

Capt Moore

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The answer is to: flip the rotor axis in the memory area.

put the top axis on the bottom and the bottom on the top..

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wink.gif He he, thanks for the answer Adammo. I know that I've read something about that problem on some other post, but I coud not find it again (and my search funktion unfortunately does not work).

PSC

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does it also work something like that with the tracks of a tank they turn also in a wrong axis on my addon confused.gif

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i dont know.. i havent made a tank yet.. only plane and chopper.

but i would guess yes

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Another way is to use negative speed. We used this for Chinook:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

mainRotorSpeed = 1.0;

backRotorSpeed = -1.0;

<span id='postcolor'>

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ June 12 2002,13:32)</td></tr><tr><td id="QUOTE">Another way is to use negative speed. We used this for Chinook:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

mainRotorSpeed = 1.0;

backRotorSpeed = -1.0;

<span id='postcolor'><span id='postcolor'>

Would that work with counter rotating forward facing propellers?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Would that work with counter rotating forward facing propellers?<span id='postcolor'>

It works only for vehicles with simulation="helicopter.

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Thanks Suma

I experimented by rotating the axis points. I now have an f27 with counter rotating props.

Cheers

Klink

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