castorfin 10 Posted March 18, 2015 (edited) Please please please PLEASE stop using PIP in vehicle viewports! ATM best vehicle for the driver is bradley, BTR is usable but BMP-3 driver seat is just pain! PIP is slow, decreases FPS even more and ultimately is very VERY bad quality compared to direct view. If you still plan to stick with PIP in them, would you atleast explain why? I do understand it's a "cool" feature, but it makes big sacrifices in playability. Edited March 18, 2015 by castorFIN Share this post Link to post Share on other sites
reyhard 2082 Posted March 18, 2015 https://www.youtube.com/watch?v=ai9nP1SSeH4very interesting video 3.18 - "bm-48" apfsds on ballistic computer 2s25 4.04 - night sight 2s25 4.31 - day sight 2s25 4.50 - sight for atgm(?) 2s25 and other ;) ps 1) sight of gunner on bmp-3 is not attachet to the turret 2) Russian army use red tracers, why do you give them in mod non realistic green tracers? well, that video is mashup of that one https://www.youtube.com/watch?v=_AGQDPog7fE&hd=1 and notice that ingame sights are based on that :) Share this post Link to post Share on other sites
semiconductor 309 Posted March 18, 2015 (edited) Please please please PLEASE stop using PIP in vehicle viewports! ATM best vehicle for the driver is bradley, BTR is usable but BMP-3 driver seat is just pain! PIP is slow, decreases FPS even more and ultimately is very VERY bad quality compared to direct view. While BI's implementation of PIP is indeed subject to improvement, why do you want them to be removed? Here's Arma 2's BMP-3 without any PIP. I don't really understand how being virtually unable to see where you going (unless you have switched to the 2D view) is good for gameplay. :confused: Edited March 18, 2015 by Semiconductor Share this post Link to post Share on other sites
legolasindar 3 Posted March 18, 2015 I think same of castorFIN. PIP in the actual stage of the BMP is a not good solution. Unclear (bad definition), low refresh frequency, drops FPS. When i try this vehicle, i use 2D optic for drive. Or improve PIP, or use more usefull use other system. For example normal 3D cabin with PoV adjustable (in the ArmA3, with the classic controls, you can move around the cockpit you head with the CTRL key (im not speaking about ALT key for rotate the head). This is my feedback, me feel ;) Share this post Link to post Share on other sites
roberthammer 582 Posted March 18, 2015 (edited) While BI's implementation of PIP is indeed subject to improvement, why do you want them to be removed? Here's Arma 2's BMP-3 without any PIP. I don't really understand how being virtually unable to see where you going (unless you have switched to the 2D view) is good for gameplay. :confused: I think he wants this instead using the PIP for those windows Edited March 18, 2015 by RobertHammer Share this post Link to post Share on other sites
spangg 0 Posted March 18, 2015 Hi guys and thanks for this great mod(s)!! Does anyone know that if I downloaded the 2 mods separately, is there a way to get the missions you included in escalation? Thanks, Share this post Link to post Share on other sites
semiconductor 309 Posted March 18, 2015 I think he wants this instead using the PIP for those windowsInteresting. I always thought (since BI implemented direct view only on vehicles with non-periscopic viewports) that direct view is not possible unless driver's line of sight is not blocked by vehicle's hull. Share this post Link to post Share on other sites
Tsark 12 Posted March 18, 2015 (edited) I saw some M4 Barrel lenght talk a few pages back, and i have to say, saying that it looks almost like a 16inch barrel might be a tad over the top, here' s what a 16.1 barreled m4 look a like looks like;http://www.colt.com/LinkClick.aspx?fileticket=DrNcSB8CTJI%3d&tabid=259&portalid=0&mid=885:p All joking aside, i think that the barrel lenght is now fine but that it' s the front sight that' s looking a bit too short and vertical, lenghtening it by a few millimeters might solve the problem. Basically, i understand what you guys mean when you say that the barrel looks too long, i just don' t think that it' s the barrel lenght itself that is at fault but rather a too short front sight. And i' m 99 per cent certain sure that the barrel lenght before 0.3.6 that lengthened it was really too short compared to the rest of the weapon. About the blockII m4s, considering that imo the barrel lenght is fine i' d say that that the culprit is the rail system. About the 10.5 barreled models i didn' t really take a look. Edited March 18, 2015 by Tsark Share this post Link to post Share on other sites
BLACKMETAL 10 Posted March 18, 2015 1p78 model is cooking :) Share this post Link to post Share on other sites
semiconductor 309 Posted March 18, 2015 (edited) It's almost impossible to believe that second image is 3D model, not a photo of a real scope taken with high-end camera. The quality is simply unmatched! :eek: Edited March 18, 2015 by Semiconductor Share this post Link to post Share on other sites
naizarak 4 Posted March 18, 2015 1p78 model is cooking :)http://i.imgur.com/wPheUfl.jpg http://i.imgur.com/svxqY7S.jpg http://i.imgur.com/GvYjMf3.jpg these are 3d renders? holy shi** Share this post Link to post Share on other sites
BLACKMETAL 10 Posted March 18, 2015 these are 3d renders? holy shi** Yep it's render of hipoly, making lowpoly right now and then textures to it :) Share this post Link to post Share on other sites
MrHuachuca 10 Posted March 18, 2015 Wow.... just absolutely WOW. Amazed. Looking foward to the next update to see this puppy as well as see the next set of vehicles ;) Love your guy's vehicle mods. Yes, most arma 2 ports like the UH60 and CH47 but you guys retexture those imports so well! Can't wait to see the seahawks, civilian cars, etc. Share this post Link to post Share on other sites
PTV-Jobo 820 Posted March 18, 2015 (edited) Have to say, every time I load up A3 with this mod, I keep getting impressed. The attention to details and quality is right up there in the realm of DLC quality (or better). You can really see all the years of experience in this mod. Just really inspiring to see. :) Edited March 18, 2015 by Yokhanan Share this post Link to post Share on other sites
eymerich 11 Posted March 18, 2015 Incredible... I am getting worried in visiting this thread cause anytime I come here I'm... speechless!! Great work!! Share this post Link to post Share on other sites
klusps 10 Posted March 18, 2015 Keep doing what you guys are doing! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted March 19, 2015 Some great WIP shots there, folks. Share this post Link to post Share on other sites
kiero 10 Posted March 19, 2015 Is it possible to change that big red star on back of Mi-8 for like takistan army symbol? Share this post Link to post Share on other sites
orcinus 121 Posted March 19, 2015 I looked at those pictures of the optics & thought someone had made a mistake & posted pics of the RL originals 8-) Amazing detail. Kudos! Share this post Link to post Share on other sites
h-singh 39 Posted March 19, 2015 My AT-4 peep hole is not folding... When I press Ctrl+C, notification pops up saying switched from laser to flashlight.... Share this post Link to post Share on other sites
alexsegen 17 Posted March 19, 2015 Is it possible to change that big red star on back of Mi-8 for like takistan army symbol? It's a russian faction, not takistani. You have to make a personal config for that. Share this post Link to post Share on other sites
instagoat 133 Posted March 19, 2015 1p78 model is cooking :) Dayummm, I can physically feel that surface on my fingertips when I look at that. Amazing craftsmanship and attention to detail right there! Share this post Link to post Share on other sites
mistyronin 1181 Posted March 19, 2015 Hey everyone! Today our favorite German 3D artist, will be streaming his work on the FMTV cabs. Feel free to join us in our Twitch channel! Share this post Link to post Share on other sites