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Hello,

I have a problem of then the last update, since the addition of the new weapons (US and RU) I could put only RU optics and ARMA 3 optics on the AK74M (NPZ or not)

I have download again the AFRF but the problem is always here

And since I have same problem on the SR25 (optics & silencer) but not on the M4 / M16.

I have the following mods of activated for attachment :

asdg_jr

asdg_jr_rhs035

asdg_attachment

rhs_afrusaf

Other little problem, with the RHS USAF ACOG (3D) I cannot see in the glasses, when I aim I have the reticle of the ACOG but I have the "outside" image, what makes that I see nothing.

Thank's :)

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Hello,

I have a problem of then the last update, since the addition of the new weapons (US and RU) I could put only RU optics and ARMA 3 optics on the AK74M (NPZ or not)

I have download again the AFRF but the problem is always here

And since I have same problem on the SR25 (optics & silencer) but not on the M4 / M16.

I have the following mods of activated for attachment :

asdg_jr

asdg_jr_rhs035

asdg_attachment

rhs_afrusaf

Other little problem, with the RHS USAF ACOG (3D) I cannot see in the glasses, when I aim I have the reticle of the ACOG but I have the "outside" image, what makes that I see nothing.

Thank's :)

try removing `asdg_jr_rhs035` first. ASDG rails are suported by default from 0.3.6.

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So am I just stupid( dont answer that) But the Busk III has no Radar, or compass or even a indicator for Front arc, relative to Commander-Gunner- Driver? Is it a setting in Difficulties ? If it is why? Guess I should turn mine down to easy... Looks pretty seems lacking.

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Headsup guys the Dev Branch, 1.43 does not play well with spawning any USAF units/weapons. It crashes instantly. Very repeatable. Using 0.3.6 version RHS.

So I downgraded to 0.3.5.1 USAF only and things work fine now:yay: Headsup.

Edited by sttosin

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Headsup guys the Dev Branch, 1.43 does not play well with spawning any USAF units/weapons. It crashes instantly. Very repeatable. Using 0.3.6 version RHS.

Already known, and fixed. ;)

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Already known, and fixed. ;)

Oh well thanks. Should have just posted here a few days ago lol.

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So am I just stupid( dont answer that) But the Busk III has no Radar, or compass or even a indicator for Front arc, relative to Commander-Gunner- Driver? Is it a setting in Difficulties ? If it is why? Guess I should turn mine down to easy... Looks pretty seems lacking.

Bradley's don't have radars in real life. Tho we'll add eventually an integrated solution for the compass and the turret position indicator ( check the Russian armored vehicles to have an idea ) :)

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Hey thanks for this really great addon, can't play arma 3 without it anymore. Alittle request though, i really like tank battles, but it is a problem in my missions that the ai dont use tow missiles in the Bradleys, and bmp's dont use there AT - missiles. Any solution on the way for this, or is there a way script the ai to use there missile weapons?

Thanks...

Sixt

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Hey thanks for this really great addon, can't play arma 3 without it anymore. Alittle request though, i really like tank battles, but it is a problem in my missions that the ai dont use tow missiles in the Bradleys, and bmp's dont use there AT - missiles. Any solution on the way for this, or is there a way script the ai to use there missile weapons?

Thanks...

Sixt

BMP-1's and BMP-2's should use ATGM's, same BMD-1's and BMD-2's.

In case of BMP-3's, BMD-4's and BMD-4M's, missile needs to be loaded in to the main gun, as in reality it is separate magazine, so AI will first use HE rounds that are defaultly loaded in to the gun first.

In case of M2A2/M2A3's, well they should use their TOW's, as they are separate weapon system, for some reason they do not, dunno why.

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Hi,

I have deleted the " asdg_jr_rhs035 " and the probleme is still here.

But now on m4/m16 RHS i can use only RHS and Arma 3 optics.

So go to re download the RHS USAF pack, maybe a bug with the update :s

I go back after this is make.

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BMP-1's and BMP-2's should use ATGM's, same BMD-1's and BMD-2's.

In case of BMP-3's, BMD-4's and BMD-4M's, missile needs to be loaded in to the main gun, as in reality it is separate magazine, so AI will first use HE rounds that are defaultly loaded in to the gun first.

In case of M2A2/M2A3's, well they should use their TOW's, as they are separate weapon system, for some reason they do not, dunno why.

Ok thanks for the answer...

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I'm back,

So the probleme is still here again :(

But i have picture :

Stuff load :

http://i.imgur.com/t4nnY0u.jpg (200 kB)

i click on the weapons :

http://i.imgur.com/K9MzbnZ.jpg (320 kB)

ACOG probleme :

http://i.imgur.com/h7UBfGc.jpg (151 kB)

SR25 probleme :

http://i.imgur.com/IjCDu0M.jpg (355 kB)

http://i.imgur.com/GJtGrNb.jpg (323 kB)

All the mods i use :

@ARP2;

@JaKdo;

@LPD29;

@MWVD;

@Nambu;

@OH_T10;

@a164_wipeout;

@arc_cp;

@arc_frup;

@arc_patches;

@ascz_postprocess;

@asdg_attachments;

@asdg_jr;

@atm_altimeter;

@av_mods;@blastcore-tracers;

@blastcore_a3;

@bullet_hits_value;

@burnes_aav;

@bzly_uicorrections;

@c17a3;@caf_ag;

@caf_hlc_wp_repl;

@cba_a3;

@cha_lav25;

@clf_mods;

@dgarmory;

@ebu_c130;

@ewk_m1151;

@fhq_accessories;

@french_sf;

@fsf_sacventral;

@g36_a2p;

@g36fix;

@hafm_hmmwv_a3;

@hiddenidentitypack;

@hiddenidentityv2;

@hlc_ar15;

@hlcmods_ak;

@hlcmods_core;

@hlcmods_fal;

@hlcmods_g3;

@hlcmods_jsrs;

@hlcmods_m14;

@hlcmods_m60e4;

@kio_balaclava;

@kyo_mh47e_a3;

@l3_gpnvg18;

@lhm_staticdrag;

@lsd_nvg;

@mao_anims_sway_fix;

@mas_usa_devg;

@mbg_killhouses_a3;

@mrb_a3_voicestop;

@nato_russian_sf_weapons;

@nimitz;@norwegian_units;

@prpl_benellim4;

@prpl_famas;

@r3f_armes;

@r3f_uniformes;

@rav_lifter_a3;

@rds_civpack;

@rh_m4_a3;

@rh_pistol_a3;

@rksl_attachments;

@rwco;

@slts_m27i;@sma;

@st_stamina_bar;

@sti_weapons;

@task_force_radio;

@tec_csat;

@ten_switchweapons;

@trixie_backpacks;

@trixie_launchers;

@trixie_recon;

@tryk;

@tryk_call_sign_insignia;

@uns_patches;

@usaf;@usmc_a3;

@vcomai;

@vts_ballistic;

@vts_duckhunt;

@vts_gesture;

@wipe_hud_kimi;

@mcc_sandbox;

@trixie_britishweapons;

@Unlocked_Uniforms;

@stkr_bi;

@em;

@femal3;

@dmweapons;

@bus_canon_chevre;

@PG_Services;

@trixie_xm8;

@tacops;

@AGM

@US_Pack.Stratis;

@SP_Pack.Stratis;

@Sarugao-A3;

@mas_nato_rus_sf_veh;

@rrstrobe;

@jsrs3;

@Euro_Building;

@JurassicArma;

@f16c_standalone;

@MapBuilder;

@rh_acc;

@mrt_accfncs;

@BW.plus;

@1stRB_Units;

@asdg_jm;

@u100;

@ALiVE;

@cho_lhd;

@A3MP;

@ArmaDeus;

@fa18x_black_wasp;

@rs_blackwasp;

@LEA_A3;@euroforce;

@rhs_afrf3;

@rhs_afrusaf;

@rhs_usf3;

I hope anybody know the issue :(

Thank's

Edited by PurePassion

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I'm back,

So the probleme is still here again :(

But i have picture :

Stuff load :

http://i.imgur.com/t4nnY0u.jpg (200 kB)

i click on the weapons :

http://i.imgur.com/K9MzbnZ.jpg (320 kB)

ACOG probleme :

http://i.imgur.com/h7UBfGc.jpg (151 kB)

SR25 probleme :

http://i.imgur.com/IjCDu0M.jpg (355 kB)

http://i.imgur.com/GJtGrNb.jpg (323 kB)

All the mods i use :

I hope anybody know the issue :(

Thank's

The 'ACOG Problem' is probably to do with your Picture in Picture (PIP) setting in your graphic options. Turn it up to maximum and the ACOG should work. As for the other 'bugs' could you be a bit more specific as the screenshots aren't exactly clear as to what the issues actually are.

EDIT:

@rhs_afrf3;

@rhs_afrusaf;

@rhs_usf3;

Why are you running the two separate mod folders AND the combined folder?

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My my thats quite a list of mods :/ just remove all and add one by one. We will not check for you which is causing the problem.

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Afrusaf is a HLC patch for RHS.

ACOG probleme is resolve (PIP probleme) thank's Jackal :)

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1. it is important to specify which game branch one is using, otherwise we end up having someone from the developing wasting time trying to reproduce.

2. dev branch is not always gonna be implemented as it is in the stable. How do you know if the reported issues is related to RHS or dev branch (with an emphasis on DEV versus RC).

Again, if anyone is using any other branch (dev, RC etc) than current stable, please say so, none of us is a prophet.

3. more likely than not, people are using other mods besides RHS when reporting bugs towards RHS, without actually saying that they do so. See point one for wasted time hunting down something that is not there.

to conclude, make sure:

a) you are posting bugs @ www.feedback.rhsmods.org and NOT here on these forums

b) you are using latest released version of the mod and the latest stable build

c) you are NOT using any other mods.

if you, for whatever reason are using a different game branch and/or multiple other addons, please make sure to specify that. I personally advise a quick check with stable and RHS only before submitting a bug to RHS tracker.

I'm back,

So the probleme is still here again :(

But i have picture :

Stuff load :

http://i.imgur.com/t4nnY0u.jpg (200 kB)

i click on the weapons :

http://i.imgur.com/K9MzbnZ.jpg (320 kB)

ACOG probleme :

http://i.imgur.com/h7UBfGc.jpg (151 kB)

SR25 probleme :

http://i.imgur.com/IjCDu0M.jpg (355 kB)

http://i.imgur.com/GJtGrNb.jpg (323 kB)

All the mods i use :

I hope anybody know the issue :(

Thank's

I hate to quote myself, but i'll make an exception for you.

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Sorry for that i don't read rules before post ... Sorry :s

But anyway my problems is resolve :

ACOG = PiP

Optics = Dynamic Weapon, Joint Rails file into the mod folder = Arma don't like ^^

Thank's again !

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@ARP2;

@JaKdo;

@LPD29;

@MWVD;

@Nambu;

@OH_T10;

@a164_wipeout;

@arc_cp;

@arc_frup;

@arc_patches;

@ascz_postprocess;

@asdg_attachments;

@asdg_jr;

@atm_altimeter;

@av_mods;@blastcore-tracers;

@blastcore_a3;

@bullet_hits_value;

@burnes_aav;

@bzly_uicorrections;

@c17a3;@caf_ag;

@caf_hlc_wp_repl;

@cba_a3;

@cha_lav25;

@clf_mods;

@dgarmory;

@ebu_c130;

@ewk_m1151;

@fhq_accessories;

@french_sf;

@fsf_sacventral;

@g36_a2p;

@g36fix;

@hafm_hmmwv_a3;

@hiddenidentitypack;

@hiddenidentityv2;

@hlc_ar15;

@hlcmods_ak;

@hlcmods_core;

@hlcmods_fal;

@hlcmods_g3;

@hlcmods_jsrs;

@hlcmods_m14;

@hlcmods_m60e4;

@kio_balaclava;

@kyo_mh47e_a3;

@l3_gpnvg18;

@lhm_staticdrag;

@lsd_nvg;

@mao_anims_sway_fix;

@mas_usa_devg;

@mbg_killhouses_a3;

@mrb_a3_voicestop;

@nato_russian_sf_weapons;

@nimitz;@norwegian_units;

@prpl_benellim4;

@prpl_famas;

@r3f_armes;

@r3f_uniformes;

@rav_lifter_a3;

@rds_civpack;

@rh_m4_a3;

@rh_pistol_a3;

@rksl_attachments;

@rwco;

@slts_m27i;@sma;

@st_stamina_bar;

@sti_weapons;

@task_force_radio;

@tec_csat;

@ten_switchweapons;

@trixie_backpacks;

@trixie_launchers;

@trixie_recon;

@tryk;

@tryk_call_sign_insignia;

@uns_patches;

@usaf;@usmc_a3;

@vcomai;

@vts_ballistic;

@vts_duckhunt;

@vts_gesture;

@wipe_hud_kimi;

@mcc_sandbox;

@trixie_britishweapons;

@Unlocked_Uniforms;

@stkr_bi;

@em;

@femal3;

@dmweapons;

@bus_canon_chevre;

@PG_Services;

@trixie_xm8;

@tacops;

@AGM

@US_Pack.Stratis;

@SP_Pack.Stratis;

@Sarugao-A3;

@mas_nato_rus_sf_veh;

@rrstrobe;

@jsrs3;

@Euro_Building;

@JurassicArma;

@f16c_standalone;

@MapBuilder;

@rh_acc;

@mrt_accfncs;

@BW.plus;

@1stRB_Units;

@asdg_jm;

@u100;

@ALiVE;

@cho_lhd;

@A3MP;

@ArmaDeus;

@fa18x_black_wasp;

@rs_blackwasp;

@LEA_A3;@euroforce;

@rhs_afrf3;

@rhs_afrusaf;

@rhs_usf3;

OMG! :yikes:

And my community complained that I got many addons to our standard. We simulator works well with many addons?:p

Edited by PurePassion

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Thanks RHS for the new additions

Im mulling through them now.

I have a few questions/possible bugs:

1.Is the new Russian missile classed as artillery? Through support,the AI wont fire from requester,comes up as 0 ammo.

2.The BMP3 variants,when in as driver there is no ability to zoom iether in 3rd nor 1st person.

Thats about it,im also assuming i need to upgrade Joint rails to benefit from the usage of majority of my scopes/accessories on RHS weapons?

---------- Post added at 16:33 ---------- Previous post was at 15:52 ----------

EDIT: Also having some strange manouvering with the new T-80's,trying to orient left or right,the tank fights to go forward,or back as in im holding those keys down aswell,im not obviously.

And staying with the T-80,Trying to aim the turret in 3rd person vertically is not possible,and the HEAT and other round(forget name) particle affects are non existent.

I am running with a fair amount of mods.I will disable some when i get time and test more,just wanted to leave these here as possible issues to see if others have them also.

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OMG! :yikes:

And my community complained that I got many addons to our standard. We simulator works well with many addons?:p

What I wonder, is how can A3 work at all with such amount of mods.

Tiny-Car.jpg

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https://www.youtube.com/watch?v=ai9nP1SSeH4

very interesting video

3.18 - "bm-48" apfsds on ballistic computer 2s25

4.04 - night sight 2s25

4.31 - day sight 2s25

4.50 - sight for atgm(?) 2s25

and other ;)

ps

1) sight of gunner on bmp-3 is not attachet to the turret

2) Russian army use red tracers, why do you give them in mod non realistic green tracers?

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EDIT: Also having some strange manouvering with the new T-80's,trying to orient left or right,the tank fights to go forward,or back as in im holding those keys down aswell,im not obviously.

And staying with the T-80,Trying to aim the turret in 3rd person vertically is not possible,and the HEAT and other round(forget name) particle affects are non existent.

same here

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