Redphoenix 1540 Posted December 8, 2014 Please go here and open bug trackers! http://feedback.rhsmods.org/view_all_bug_page.php Share this post Link to post Share on other sites
serjames 357 Posted December 8, 2014 Sorry I've probably missed it but I'm trying to build a customer ASR_Ai config file for the VDV and TV forces. To do that I need all the unit classnames. I tried to grab these off the wiki, but ti doesn't seem to list anything other than MSV classnames ? Anyone got a list I can use ? Cheers Share this post Link to post Share on other sites
mistyronin 1181 Posted December 8, 2014 Sorry I've probably missed it but I'm trying to build a customer ASR_Ai config file for the VDV and TV forces. To do that I need all the unit classnames. I tried to grab these off the wiki, but ti doesn't seem to list anything other than MSV classnames ?Anyone got a list I can use ? Cheers Use the same as with the MSV but with: rhs_vdv_grenadier Share this post Link to post Share on other sites
serjames 357 Posted December 8, 2014 (edited) lol I knew you were gonna say that.... I'm too lazy to parse the wiki... might see if my CSV skillz allow me to just grab that column out of the HTML table. I can run a find/replace then. Cheers Misty Done "rhs_msv_aa", "rhs_msv_armoredcrew", "rhs_msv_at", "rhs_msv_combatcrew", "rhs_msv_crew", "rhs_msv_crew_commander", "rhs_msv_driver", "rhs_msv_driver_armored", "rhs_msv_efreitor", "rhs_msv_engineer", "rhs_msv_grenadier", "rhs_msv_junior_sergeant", "rhs_msv_LAT", "rhs_msv_machinegunner", "rhs_msv_machinegunner_assistant", "rhs_msv_marksman", "rhs_msv_medic", "rhs_msv_officer", "rhs_msv_officer_armored", "rhs_msv_rifleman", "rhs_msv_sergeant", "rhs_msv_strelok_rpg_assist", "rhs_vdv_aa", "rhs_vdv_armoredcrew", "rhs_vdv_at", "rhs_vdv_combatcrew", "rhs_vdv_crew", "rhs_vdv_crew_commander", "rhs_vdv_driver", "rhs_vdv_driver_armored", "rhs_vdv_efreitor", "rhs_vdv_engineer", "rhs_vdv_grenadier", "rhs_vdv_junior_sergeant", "rhs_vdv_LAT", "rhs_vdv_machinegunner", "rhs_vdv_machinegunner_assistant", "rhs_vdv_marksman", "rhs_vdv_medic", "rhs_vdv_officer", "rhs_vdv_officer_armored", "rhs_vdv_rifleman", "rhs_vdv_sergeant", "rhs_vdv_strelok_rpg_assist", "rhs_tv_aa", "rhs_tv_armoredcrew", "rhs_tv_at", "rhs_tv_combatcrew", "rhs_tv_crew", "rhs_tv_crew_commander", "rhs_tv_driver", "rhs_tv_driver_armored", "rhs_tv_efreitor", "rhs_tv_engineer", "rhs_tv_grenadier", "rhs_tv_junior_sergeant", "rhs_tv_LAT", "rhs_tv_machinegunner", "rhs_tv_machinegunner_assistant", "rhs_tv_marksman", "rhs_tv_medic", "rhs_tv_officer", "rhs_tv_officer_armored", "rhs_tv_rifleman", "rhs_tv_sergeant", "rhs_tv_strelok_rpg_assist" Edited December 8, 2014 by serjames Share this post Link to post Share on other sites
solentis 10 Posted December 8, 2014 Hi, I have a bug for you: when any URAL civilian trucks and GAZ233011 are put together on the same map, all the civilian URAL textures get messed up. Share this post Link to post Share on other sites
Bl00dWolf 15 Posted December 8, 2014 (edited) Hi. Awesome mode, but i have some BIG problem. Tanks are stupid. VERY stupid. Just look this video. Waht is wrong with this T-72Bs? Why they did not shoot at enemy tanks? I used ASR AI, standart AI and got the same stupid AI as on video. WTF Edited December 8, 2014 by Bl00dWolf Share this post Link to post Share on other sites
lightspeed_aust 681 Posted December 8, 2014 Gr8 vid and yeh there seem to be some issues there. Share this post Link to post Share on other sites
Damian90 697 Posted December 8, 2014 We know there were some issues, actually this was fixed, and there is more work to ensure there won't be any such kind of problems with T-72's in future. Actually in our internal test version, T-72's allways react to enemy and respond with fire. Unless of course they don't see enemy in the first place. Share this post Link to post Share on other sites
soul_assassin 1747 Posted December 8, 2014 indeed it was an issue with the FCS, the AI didn't know how to operate it properly so it would try to shoot with the laser :) Should be fixed in the next version. Share this post Link to post Share on other sites
Bl00dWolf 15 Posted December 8, 2014 (edited) And it actually happens only with T-72 of all modifications. With T-80 all is ok. ;D Edited December 9, 2014 by Bl00dWolf Share this post Link to post Share on other sites
Kerc Kasha 102 Posted December 9, 2014 indeed it was an issue with the FCS, the AI didn't know how to operate it properly so it would try to shoot with the laser :) Should be fixed in the next version. They saw the word laser and got too excited Share this post Link to post Share on other sites
Stagler 39 Posted December 9, 2014 They saw the word laser and got too excited Pew pew pew! Share this post Link to post Share on other sites
cadmium77 16 Posted December 9, 2014 This is a beautiful mod. The military vehicles, particularly the Russian APC interiors are awesome. I'm having a blast with this. Thank you thank you thank you for all the hard work and devotion to your cause. You guys are amazing. Share this post Link to post Share on other sites
rebelvg 281 Posted December 9, 2014 Thank you guys for all this hard work. Share this post Link to post Share on other sites
pulstar 55 Posted December 9, 2014 alarm9k's script improve mechanised attributes, especially against infantry, but tank-on-tank AI is still very crude. Share this post Link to post Share on other sites
evromalarkey 150 Posted December 9, 2014 If someone wants asdg jr config for rhs usaf then you can download it here - GITHUB Share this post Link to post Share on other sites
Lightningstrike 10 Posted December 9, 2014 If someone wants asdg jr config for rhs usaf then you can download it here - GITHUB thanks! Share this post Link to post Share on other sites
sandefend 11 Posted December 9, 2014 guys, Can I make a protective glass helmet as in this picture? - http://cs7065.vk.me/c622126/v622126784/24b3/afz9E5oEa_c.jpg Share this post Link to post Share on other sites
znooptokkie 14 Posted December 9, 2014 (edited) Did someone else notice this bug ^ Edited December 9, 2014 by Znooptokkie Share this post Link to post Share on other sites
Redphoenix 1540 Posted December 9, 2014 Did someone else notice this bug ^ lol nice one. I'll check it. Share this post Link to post Share on other sites
mistyronin 1181 Posted December 9, 2014 (edited) lol nice one.I'll check it. It was reported a week ago or so, and super Reyhard solved it. :) http://feedback.rhsmods.org/view.php?id=18 Edited December 9, 2014 by MistyRonin Share this post Link to post Share on other sites
mobile_medic 43 Posted December 9, 2014 Hello. Thanks for your hard work on this project. I've encountered a guaranteed game freeze (for me) with a particular combination of mods (and, only this combination. take away any single mod, and it works fine) when using RHS. It is kind of a strange one, and took me a lot of restarts to finally pin down. When I launch Arma 3 with the following mods, and attempt to host a game (multiplayer --> new --> fill in the details --> click "ok")... when I click "ok" to advance to the mission selection screen, the game will immediately freeze. ctrl + alt + del to task manager is required to terminate the program and regain control. Here is the list of mods in question: @AllinArmaTerrainPack -All in Arma Terrain Pack @CAF_AG - Aggressors @CAF_AG_AudioPatch - CAF Aggressors Audio Fix @CBA_A3 - Community Base Addons @CSE - Combat Space Enhancement @JSRS2 - Jarheads Sound Redeployment Systems @rhs_afrf3 - RHS: Armed Forces of the Russian Federation @rhs_usf3 - RHS: United States Armed Forces Those are the bare minimum mods in order to reproduce this crash. I used play withSix to launch for all of these tests. If I take away only AIA TP, it works. If I take away only CAF AudioPatch, it works. If I take away only, CSE, it works. If I take away only, JSRS (and its CBA dependency), it works. If I take away only, RHS US Armed Forces, it works. It seems it has to be exactly that combination of mods (at a minimum) in order to make it happen. It is 100% crash rate for me, though if I have all of those mods in a set together. Also of note, (this was before I discovered the particular combination of mods that caused the crash) I had this same issue with the previous version of CSE (which was patched in the last few days) as well as the current version. There is likely more to it, but that is what I've been able to deduce so far. That combo = guaranteed game crash (for me). Take any one of them away, and it seems to advance to the mission selection screen normally. Curious if anyone else can reproduce. I am running the latest versions (available via play withSix) for all mods in question. Share this post Link to post Share on other sites
znooptokkie 14 Posted December 9, 2014 It was reported a week ago or so, and super Reyhard solved it. :)http://feedback.rhsmods.org/view.php?id=18 WOW, nice work, you RHS guys are great. :cheers: Share this post Link to post Share on other sites
mistyronin 1181 Posted December 9, 2014 Mobile_medic I used to play with that combination but without JSRS2 and it worked fine. Try it please :) Share this post Link to post Share on other sites
mobile_medic 43 Posted December 9, 2014 Hey, MistyRonin. Yes, that is correct, but it's not just removing JSRS. As mentioned, I can remove any of the mods from that combination, and it will work fine. But, with those specific mods, it crashes when I attempt to host a mp session. I can take out RHS US Forces, it is fine. Or, CBA + JSRS, and it is fine. Or, CSE, and it is fine. Or, AIA TP, and it is fine. Or CAF, and it is fine. Take away any one of them, and it is fine. Use them all together, and it causes the crash. Share this post Link to post Share on other sites