Donnie_Plays 435 Posted June 13, 2019 I bought the Contact DLC. Have been looking around on Livonia. CUP Terrains Core very well may be the next mod that I uninstall. All the DayZ standalone buildings are in this! I wonder if I can talk RonHillUltra into letting someone either fix Esseker or remake it for Arma using these models. As for my thoughts on the map... it's a good map. I like what I've seen so far. Very Esseker meets Chernarus, in my opinion. No doubt will work well with Ravage. With the GM and Contact DLC's... I am basically demanding someone out there make a new awesome post apocalyptic map with these assets! We haven't had a good new post apocalyptic map in a long time. Any map makers out there? There is legit variety in building types now and in particular... enterable buildings! 2 Share this post Link to post Share on other sites
tortuosit 486 Posted June 13, 2019 On 6/11/2019 at 10:51 PM, Donnie_Plays said: Any thoughts on the new map coming with the Contact DLC? It's looking more and more like I"m going to shell out the $28 for this map. I've been considering pre-ordering it so I can play around in the editor with the map and look around. Livonia is awesome. It's lovely. I really love it. Lush greens, the landscape, also the woods, looks very natural, IMO they have put lots of love into asset placement. It's the central/east european landscapes which I really like. Lots of uneven terrain to hide in. Unlike the more flat Weferlingen, here you have a harder time to spot enemies. It's the kind of map with a foliage density I love to play with infantry. 1 Share this post Link to post Share on other sites
EO 11277 Posted June 13, 2019 13 hours ago, Donnie_Plays said: ... I am basically demanding someone out there make a new awesome post apocalyptic map with these assets! We haven't had a good new post apocalyptic map in a long time. Any map makers out there? There is legit variety in building types now and in particular... enterable buildings! I'd imagine such maps may be a long way off, especially a quality one....unless Temppa was to undertake one, i'm convinced that man is a machine who requires no sleep. For the time being I think Livonia fits the "post apocalyptic" bill perfectly, a nice mix of bombed out towns, I count at least a dozen towns/settlements south of the river that are completely derelict, some abandoned military/radar stations too, but it still retains many untouched habitable areas. Travelling through, it feels like a really organic map in that respect. Maybe somewhere down the line haleks "Derelict" mod might support some of the structures from the recent DLC's, which would increase the post-apo vibe even further... 2 Share this post Link to post Share on other sites
haleks 8212 Posted June 13, 2019 2 hours ago, EO said: Maybe somewhere down the line haleks "Derelict" mod might support some of the structures from the recent DLC's, which would increase the post-apo vibe even further... That certainly is something I will explore - although we will have to wait for BIS to release the DLC files as PBOs. I took a quick look at Livonia - for some reason it kept me thinking about The Long Dark, that's definitely a good sign! ^^ I have some good news by the way! After a few quircks with the local postal service, I finally received @MuRaZorWitchKING's graphic card : I'm back in business! \o/ I'm going to upgrade my PSU ASAP, as I'm not 100% sure mine can handle the new card - better be safe than sorry. Once done, I'll finally be able to resume in-depth work on existing mods and WIP projects. Thanks again to everyone who gave a hand or offered one; Internet often is a huge, anonymous crowd, but a very special circle of friends have formed around Ravage over the years, and it is truly humbling to be supported by such a solid community. 9 Share this post Link to post Share on other sites
cosmic10r 2331 Posted June 13, 2019 On 6/12/2019 at 1:42 PM, haleks said: @cosmic10r, good to see you mate - it's been a while! Hey buddy, So happy to see you still plugging away and this thread at 1.1 million views... crazy... miss our test sessions! So if we preorder contact we get a beta of Livonia? Hmmm.... lol I'm scared to see where my scripting has ended up ... lol. I guess I'll have to suck it up and re install Arma. Looks like there has been some awesome additions! 7 Share this post Link to post Share on other sites
haleks 8212 Posted June 14, 2019 Yeah, Ravage is a tough beast to kill! 😉 And 2019 is definitely a good year for Arma 3 too : the Global Mobilization creator DLC and Contact both have a lot to offer to us Ravagers. I'm real glad to see you lacing your "survivor boots" again! Welcome back mate! 2 Share this post Link to post Share on other sites
tortuosit 486 Posted June 14, 2019 I'm having this on Livonia after every start; anyone? 1 Share this post Link to post Share on other sites
EO 11277 Posted June 14, 2019 5 minutes ago, tortuosit said: anyone? I think that's a know issue, but as Livonia doesn't support Ambient Furniture (yet), set it to NO in the loot module and that error will disappear. 1 Share this post Link to post Share on other sites
haleks 8212 Posted June 14, 2019 23 minutes ago, tortuosit said: I'm having this on Livonia after every start; anyone? Yep, BIS just changed how waitUntil works, that breaks the furniture system... Will be fixed soon! 2 Share this post Link to post Share on other sites
tortuosit 486 Posted June 14, 2019 23 minutes ago, haleks said: Yep, BIS just changed how waitUntil works, that breaks the furniture system... Will be fixed soon! SRC pls, waitUntil's are everywhere! Doesn't it accept sleep any more? Share this post Link to post Share on other sites
haleks 8212 Posted June 14, 2019 https://community.bistudio.com/wiki/waitUntil Quote Since Arma 3 v1.93.145618 returning anything other than true or false from condition will result in appropriate type error and termination of the wait. The telltale sign of expression not returning Boolean is "Type <whatever>, expected Bool" error message as well as "Type Bool, expected Bool", which means that expression should return Boolean but something makes it undefined 1 2 Share this post Link to post Share on other sites
tortuosit 486 Posted June 14, 2019 4 minutes ago, haleks said: https://community.bistudio.com/wiki/waitUntil OK, so just return a bool at the end. Thx. Just like in functions. My code is safe, if I used sleeps, they are always at start of waitUntil... 1 Share this post Link to post Share on other sites
zagr 38 Posted June 14, 2019 1 hour ago, haleks said: https://community.bistudio.com/wiki/waitUntil so, if i'm not wrong then it's going to destroy a lot of mods and scripts that are unsupported anymore because almost every single script have waitUntil function... nice... or i'm wrong? sorry for stupid question just curius because i don't want my custom mission become usless after update 😄 2 1 Share this post Link to post Share on other sites
haleks 8212 Posted June 14, 2019 2 minutes ago, zagr said: so, if i'm not wrong then it's going to destroy a lot of mods and scripts that are unsupported anymore because almost every single script have waitUntil function... nice... or i'm wrong? Although it is easy to fix, yes, it is going to break anything using waitUntil without a proper return value. 1 1 Share this post Link to post Share on other sites
tortuosit 486 Posted June 14, 2019 TBH I would have guessed "waituntil {alive player; sleep 0.1};" didn't work before...If they did a change here, it's risky, but I guess won't break too many missions/mods. 1 Share this post Link to post Share on other sites
cosmic10r 2331 Posted June 14, 2019 36 minutes ago, haleks said: Although it is easy to fix, yes, it is going to break anything using waitUntil without a proper return value. Hahah... Some things never change... 1 3 Share this post Link to post Share on other sites
cosmic10r 2331 Posted June 15, 2019 Well i found the images. Its actually a bit better then I remembered ... and there is this .... LOL 5 5 Share this post Link to post Share on other sites
damsous 329 Posted June 15, 2019 On 6/12/2019 at 11:41 AM, Gill93 said: All right, this should please ACE lovers... Hey did you know how to repair a vehicle in Ravage with ACE, its like ACE broke the ravage repair script. Share this post Link to post Share on other sites
EO 11277 Posted June 15, 2019 I'm still open for business.... Spoiler Made a start on Livonia structures. 5 2 Share this post Link to post Share on other sites
Gill93 342 Posted June 15, 2019 9 hours ago, damsous said: Hey did you know how to repair a vehicle in Ravage with ACE, its like ACE broke the ravage repair script. have you played with the ACE settings at all you might have it setup so only engineers can repair vehicles Share this post Link to post Share on other sites
haleks 8212 Posted June 15, 2019 Hi everyone! I figure a lot of Ravagers are either on RC or dev branch, wich breaks a couple features, so I pushed a little update. A bunch of fixes (the usual), and new toys to play with for mission makers! 😉 I think you will like some of new module options : 177 Tweaked : Disabled footstep sounds on bolter walk anim. Disabled unnecessary init functions. Improved damage handlers for zombies. Tweaked default loot lists. Updated data for rvg_backpacks and rvh_headgear (thanks to EO). Fixed : Dismissed units could switch to an incorrect side. Error caused by breathfog init. Furnitures not spawning with Arma3 v1.93. The Ambient AI module can generate gear lists on its own. Fixed rvg_fnc_init_gearpool error on old mission files. Some zed spawn condition checks were incorrect. New : Added a common items entry to the gearpool module. Added a rare items entry to the gearpool module. Added a damage coef parameter to the zombie module. Added a Usable Beds entry to the survival module. Added a 'corrupted android' face. Added new hoodies by EO. Added Contact DLC weapons to default lists. Have fun guys! 9 2 Share this post Link to post Share on other sites
cosmic10r 2331 Posted June 15, 2019 I just bought contact. Is the creator DLC worth it? Share this post Link to post Share on other sites
CrazyCorky 463 Posted June 16, 2019 3 hours ago, cosmic10r said: I just bought contact. Is the creator DLC worth it? Sadly no. Separate DLCs Share this post Link to post Share on other sites
Weapon-Fetish 26 Posted June 16, 2019 6 hours ago, haleks said: Hi everyone! I figure a lot of Ravagers are either on RC or dev branch, wich breaks a couple features, so I pushed a little update. A bunch of fixes (the usual), and new toys to play with for mission makers! 😉 I think you will like some of new module options : Have fun guys! Hi Haleks , are there any chanches to get the function for sleeping in beds working in MP ? I always play MP alone because no respawn in SP , missing everytime my Bed 😄 1 Share this post Link to post Share on other sites
EO 11277 Posted June 16, 2019 9 hours ago, cosmic10r said: Is the creator DLC worth it? Lol, that would depend on who you ask, it initially sparked a lot of heated debate when it was first released.....from my point of view, I'd say the overall package is worth the money, lots of authentic 80's assets to use, a gorgeous terrain built from the ground up with brand new assets plus additional content is coming for free at some point down the line, but the process is slow, the GM devs are at the mercy of BI's QA who give the green light to any updates. It's especially slow at the moment because Contact is still being developed. I think BI's resources are stretched at the moment, maybe once Contact has been released we will see GM flourish a little faster. 2 Share this post Link to post Share on other sites