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About Donnie_Plays

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  1. If you have a PVP server and keep getting reports that players are shooting through trees or bushes in situations where they shouldn't be able to see, this is why. Some AMD graphics cards/drivers are causing rendering issues on servers and players are not seeing the foilage, leaves on trees, bushes, grass, etc. I have made a mod for the Arma 3 community to temporarily fix this issue. This mod simply disables the ATOC video setting in the menu by default for anyone who uses this pbo. I am offering this pbo free to the community to use in their own modpacks to fix this issue until AMD resolves the problem, etc This issue has been acknowledged by BI and I have linked a thread on reddit on the workshop page where players discuss this problem on a widescale. ATOC fix for AMD Graphics Cards not rendering foilage
  2. Donnie_Plays


    I suspect that most rude complaints on free modding content are just lonely people who need someone's attention. A constructive suggestion is not the same thing as a complaint. Most people who play something that they do not enjoy, do not bother to complain about it to the creator, especially if it's something they didn't personally pay for and basically just came along to check it out. Most of the people who speak up, are people who see potential and really want something slightly more out of what they are already getting. A lot of these people are hard to please. They typically want more, more, more and they want to put the least effort in possible to achieve that. (not buying DLC, not donating to the creator when they make demands for changes) You know my policy. I basically couldn't care less about people's demands. I make the content I make for myself first, I share that content with my friends. If other people want to check it out and play. That's cool. It not, I couldn't care less. I'm not running a business here and these people are not my customers. If I were, I would be making my own video games in Unreal Engine and staying far away from modding. I often set steam workshop content to not allow comments, and force people to join a Discord if they need troubleshooting. This cuts back on 90% of the negativity and people who just want to complain, because they simply do not want to put more effort into the whole complaint by joining a Discord. If someone truly cares, they won't mind elaborating on a Discord. I have a theory that some people just want to complain publicly, and when you take that public forum away and offer a private conversation, they just don't want to discuss the issue.
  3. Donnie_Plays

    Compilation List of my GF Scripts - Mods

    Hello George. I hope you are doing well. Armaholic has permanently closed. Do you happen to have your scripts for download anywhere else?
  4. Donnie_Plays


    My server had no issues. I simply updated the server with the new version of Ravage, and did some save updates to the mission files with the new version of Ravage and everything is working just fine. Having said that... I do not really use the Ravage loot systems where it spawns objects. I only use the "searchable objects already in the world" option for loot and I use a custom loot script to spawn loot on the ground in buildings. @haleks I saw this in the update. What was wrong with weapon accessories? I have noticed that in the past AI never carry any weapon accessories other than flashlights, etc. They never seem to have scopes or suppressors. Is that what you mean?
  5. Donnie_Plays


    I just thought about it. I'm not sure I can tell what race the zombies in Ravage are. They all kind of look the same. That sounds bad, doesn't it?
  6. Donnie_Plays


    Use the InitEH in the zombie module. Use this code. [(_this # 0), selectRandom ['Face_01', 'Face_02', 'Face_03', 'Face_04']] remoteExec ['setFace', 0, true]; You have to pick the face classnames you want to use. It will still sometimes spawn random Ravage faces, but it will favor the faces you list.
  7. Donnie_Plays

    [Release] Auto Run Script

    Working! Thank you!
  8. Donnie_Plays

    HELP NEEDED - Autorun for server

    I just tried this and it does not work, still. I have tried multiple ways to get this to work. I do not understand why it works in MP hosted but not on a server. There has to be something I'm missing.
  9. Donnie_Plays

    [Release] Auto Run Script

    I'm running it on initPlayerLocal and it will not work on a server. It runs in MP hosted, but not an actual server. I'm troubleshooting the issue now.
  10. Donnie_Plays

    [Release] Auto Run Script

    I cannot get this to work on a server. It will work MP hosted with friends, but for whatever reason it will not work on a server.
  11. I am using an autorun script that I found here on the forums. I can get this script to work no problem playing locally hosted MP games with friends, but I cannot get this to work for players on a server. It seems like it should run locally, but the autorun only works in local hosted by executing the sqf in Init.sqf like this... Init.sqf [player] execVM "autorun.sqf"; autorun.sqf (findDisplay 46) displayAddEventHandler ["KeyDown", { if (_this select 1 == (actionKeys 'User9') select 0) then { if (isNil "AR_active") then {AR_active = false}; if (AR_active) exitWith {AR_active = false}; if (!isNull objectParent player) exitWith {}; if (surfaceIsWater (getPos player)) exitWith {}; AR_active = true; AR_weapon = currentWeapon player; AR_animation = switch (true) do { case (AR_weapon isEqualTo ""): {"AmovPercMevaSnonWnonDf"}; case (AR_weapon isEqualTo (handgunWeapon player)): {"AmovPercMevaSlowWpstDf"}; case (AR_weapon isEqualTo (primaryWeapon player)): {"AmovPercMevaSlowWrflDf"}; case (AR_weapon isEqualTo (secondaryWeapon player)): {"AmovPercMevaSlowWlnrDf"}; }; player addEventHandler ["AnimDone", { if ((!AR_active) || {!((currentWeapon player) isEqualTo AR_weapon)} || {!isNull objectParent player} || {surfaceIsWater (getPos player)} || {_this select 1 == AR_animation && speed (vehicle player) <= 0}) exitWith { player removeEventHandler ["AnimDone", _thisEventHandler]; AR_active = false; AR_weapon = nil; AR_animation = nil; }; player playMoveNow AR_animation; }]; player playMoveNow AR_animation; }; }]; // Stop running (findDisplay 46) displayAddEventHandler ["KeyDown", { if (_this select 1 != (actionKeys 'User9') select 0) then { if (AR_active) then {AR_active = false}; }; }]; I have tried executing this autorun.sqf file several ways on my server but it just will not work. Any ideas? I know about Cypress Autorun, but I'm trying to avoid using it, if possible. I strongly prefer this specific code, if I can get it working on the server. It works like a charm in MP hosted.
  12. Donnie_Plays


    Hello friends. Long time no see. After a lengthy break from Arma I'm back at it again. A while back I saw a YouTube video for how to delete Ravage character saves. Does anyone know what happened to that video? I can't seem to find it anymore. I do not personally need it since I already know how to do this, I just thought it would be a good reference video to put for troubleshooting on workshop.
  13. Hello everyone. I have launched a brand new server that blends the styles of a classic mod for Arma 3 (BreakingPoint) and classic Arma 3 Wasteland. I'm pretty excited about the server. Just looking to let people know about it. Server name is BreakingPoint Wasteland IP: : 2302 You only need three mods to play which the server will prompt you for when you join. JSRS and Enhanced Movement are optional for clients. The server has the following features: -Wasteland store system -Full Wasteland AI mission system customized for the BreakingPoint experience (Hunter faction are the AI) -Full BreakingPoint weapons and gear in stores -Zombies roaming that fight the AI and players (Ravage mod) -Heli and Plane crash sites with top level loot -Virtual garage parking for vehicles -ATM system with cash and full database -Ambient environment with birds, bugs, rabbits, sea creatures -Zone capturing and money rewards for more zones -Full arsenal of vehicle, plane, heli and boat spawns -Base building I have made several customizations to the Wasteland experience to give players a unique experience on the server. We also have a Discord community you are welcome to join!
  14. Donnie_Plays


    I am running a Ravage server that I wanted to tell you about. It only requires four mods total and offers Enhanced Movement as an optional fifth server. The server is just now launching today. Here is the IP: Here is our Discord for server info: https://discord.com/invite/NGXXhX3
  15. Donnie_Plays


    That DayZ on Altis mission was the first thing I ever released on workshop. It needs a full overhaul update, in my opinion. I'm going to release a new Ravage sandbox using BP Addons in the near future.