Jump to content

Donnie_Plays

Member
  • Content Count

    283
  • Joined

  • Last visited

  • Medals

Community Reputation

367 Excellent

1 Follower

About Donnie_Plays

  • Rank
    Staff Sergeant

Contact Methods

  • Website URL
    http://www.twitch.tv/Donnie_Plays
  • Twitter
    http://www.twitter.com/Donnie_Plays
  • Youtube
    https://www.youtube.com/DonniePlays
  • Twitch.Tv
    Donnie_Plays

Profile Information

  • Gender
    Male
  • Location
    USA

Recent Profile Visitors

739 profile views
  1. Donnie_Plays

    Ravage

    Both systems work in different ways for people depending on what they want to do. Loot is not really a problem for me. I basically never get complaints from people about it, with regards to comments on sandbox workshop stuff. I did at first, but once I figured out the right balance for what I wanted to do, it was not a problem anymore. I think the current system for Ravage is excellent for mission making and singleplayer. It's very immersion based and it works. I believe the old loot system is a much better system for people who want to try Ravage on a server. I didn't discover this until I tried to run a couple of Ravage servers. There is a clear difference in performance with the new loot system. Also... the behavior of people on servers is just different than the way people act in a mission. On servers... people tend to want to grab loot and fight as soon as possible if they can. This is why it is advantageous for people to run inside a building, see if objects have spawned and if they have not, they know they can move to the next building. One system operates faster for gamers. Unfortunately... gamers today have lost patience. I tend to point my fingers at PUBG directly. I've thought a lot about loot in Arma. Breaking Point did a great job with loot, when it comes to performance. In Breaking Point, loot spawns based upon player position first. If you get close to a town, loot will spawn. It will stay there based upon a specific amount of time (not sure exact parameters) and the loot will despawn. It also will despawn if no players are present in the area. One thing that works really well with this loot system, loot does not get thrown to the ground when you open a container. It stays inside the container. This means if I search a box and find a shotgun... it will still be there for the next player who searches it, as long as loot had not despawned yet. Anyone here familiar with the use of headless clients? This is a comment from Dyslexci on performance that I wanted to mention just to get it out there. I'm not very well versed on headless client systems for Arma, but I know BP mod uses it for server related stuff to help improve performance.
  2. Donnie_Plays

    Global Mobilization - To higher price to pay

    The platform updates aren't included with the DLC's anyway. I wanted to point out the distinction between the two. If you review a DLC, the free platform update you got with it shouldn't be part of the opinion on the content. You already got that content whether you owned the DLC or not. I think people should consider that it's not the GM DLC creator's fault that Arma chose to not offer a platform update for free with this release.
  3. Donnie_Plays

    Global Mobilization - To higher price to pay

    I completely agree. A significant amount of content in APEX is just reskins. Also... APEX launched at $27.99, so they asked for more money for what is less content in my opinion. I brought up the "Laws of War" DLC in another conversation. 93% approval on steam. That DLC didn't offer us very much. Some uniforms, vests and hats that are usable. Some mission content that I didn't play or even want to play. I do not understand how the community can almost unanimously think content like this is great but can gripe about this new DLC. I just bought Jets and Tanks DLC's this weekend. It was $6.99 each on sale. I reviewed the content that came with both of those DLC's. I'm not impressed with either.
  4. Donnie_Plays

    Global Mobilization - To higher price to pay

    Server owners or mission makers can remove the border fence with little to no problems. My only complaint about the fence... it's not big and strong enough. I would have liked to see a better border wall that did not look like a fence. Maybe it looked that way back then. I have no idea. I think the new map is outstanding. I love the way the towns looks. I love the isolated farms and houses. The rivers look beautiful. The terrain is something new and a different type of experience for Arma gamers. You can literally travel 10km on the map and you haven't gone anywhere yet. As for the air fields... not every place in the world has a convenient airfield or military base close by. This feels like a more normal map to me. The kind of small town area map you get in Weferlingen is one I enjoy and works for a change of pace. The towns are gorgeous at night if the lights are up. The huge variety of new enterable, destructable buildings gives every town a look that Arma really does not have. You do not often see more of one of the same building in towns. All pluses. Something a lot of people are not considering... this new map has entirely new objects for Arma. I can't wait to see what the community makes with all these new objects and buildings. We're about to start getting some of the best maps Arma has ever seen on workshop. We're going to start getting legit variety in towns and cities for maps.
  5. Donnie_Plays

    Ravage

    Running an AI mod may or may not cause problems itself (Ravage has it's own AI) and a known incompatible mod like ACE will almost certainly cause issues. Also... OPTRE is not on the supported mods list either. I'm not saying it will not work. Just saying that Haleks has not listed it as a supported or compatible mod.
  6. Donnie_Plays

    Ravage

    What do you want to do in game? Do you want a more on the rails experience where you have direct objectives and get told what to do and go in a specific direction? Or do you prefer a more random sandbox experience where the situations you deal with may be different each time to play? There a ton of workshop missions to check out. My scenarios are just sandbox survival scenarios, intended to be played with friends with the goal of being replayable or continued action with friends. There is a link in my signature to my workshop content if you want any of them out. I also make it a point to keep required mods to a bare minimum if possible.
  7. Donnie_Plays

    Ravage

    It's my understanding that AI in Arma changes their behavior based upon the game options that you set (Skill and precision). For example... if you turn up "Skill"... AI will go into buildings and follow you. I've even see them go so far as to climb up on a rock and try to shoot you from a distance. The AI can be very aim-bot like, so I tend to not jack the settings too much. Nothing worse than getting one shot headshot from 300 meters with a 9 mil pistol.
  8. Donnie_Plays

    Global Mobilization - To higher price to pay

    It should be noted, that APEX came with a free platform update for all Arma users. The free content given to everyone during the update is not actually part of the APEX DLC. If you just look at the actual content that you get for buying (Weapons, uniforms, headgear, vests, in game items, vehicles, objects for maps)... GM stacks up quite nicely to APEX. Of course... opinions are subjective on quality of the content. There was definitely a minute where people were trying to suggest that GM didn't offer the same amount of content as APEX. Not sure how that comparison holds up. It makes no sense. I do not think these people went through all the objects and items to see for themselves. I keep seeing comparisons that make no sense. One person griped that they can't even play on servers with GM content unless they own it. So what? You can't play on Tanoa without owning the map. You can't play on servers if you do not find and download all the required mods. I find this particular complaint frustrating. As a mission maker/server runner... I've often dealt with the complaint "Why do I have to look at DLC items in game that I do not own and can't really use". It seems to be an issue that the community can't be happy on, one way or another. The complaint seems to revolve around one person not having something and them being mad that others do have it. As a member of this community... I've bought every DLC until Jets and Tanks. I plan to still get both of those DLC's if the price is ever right. (not enough content for the price). I haven't actually spoken favorably about any of the expansions, minus APEX and GM. I love Arma. I buy the DLC's to support the developers, but I didn't just throw money at them for nothing. I buy the DLC's because I'm under the impression that they are offering content that I enjoy. I came to this forum to tell people that I think the new GM DLC is great. Apparently, having such an opinion makes people mad. I don't get it.
  9. Donnie_Plays

    Global Mobilization - To higher price to pay

    Didn't BI say that they have offered support and have worked with the GM developers? It's my understanding that the GM developers asked for engine updates and BI refused, but why would they update the engine for this? BI already announced that they were not doing any more engine updates for Arma 3, due to new bugs that are caused. We can only expect minor bug fixes. The GM developers should have worked within the limitations they had. I'm happy with what I've gotten in this DLC.
  10. Donnie_Plays

    Ravage

    Can't wait to survive on Weferlingen! I have almost everything ready for a sandbox with friends!
  11. Donnie_Plays

    Ravage

    I think the new audio system is exceptional. Very much reminds me of the Walking Dead. If a single gun gets fired, any zombies within a certain radius will start working their way to the person who fired. It's perfect for so many situations. Want to sabotage your enemy? Do it walking dead style. Stand outside their base and fire a bunch of shots then take off. The zombies go right into town after your enemies. This brings a new gameplay element to Ravage that I really enjoy!
  12. Donnie_Plays

    Ravage

    I know for a fact, that there are several mods on steam that will cause zombies to magically appear out of thin air. Haleks and Evil Organ know what they are doing. Consider sending them your mission file. They will most likely run Ravage and CBA_A3 and try to reproduce the problem you are claiming to have. If you assume to know the answer, refuse to offer your mission file for troubleshooting and continue to complain, good luck getting a solution. I also want to point out, if you use a specific number of mods and settings...a new Ravage update might not react the same way to other mods you are using. Even if everything else is the same... Ravage is not. It's something to consider.
  13. Donnie_Plays

    Global Mobilization - To higher price to pay

    Keep seeing comments that GM does not offer the same amount of content compared to APEX. I'm convinced that 9 out of 10 of the people who are saying this, just watched some lame youtube video and didn't take the time to actually look at what was in the new DLC. Here's a basic run down of three major components of this new DLC compared to APEX. APEX - 13 new vehicles GM - 21 new vehicles APEX - 12 new weapons GM - 42 new weapons APEX - Tanoa map (partially new objects) GM - 419 square kilometers (biggest map in Arma) - all new objects
  14. Donnie_Plays

    Ravage

    I know this is slightly off topic but we have been discussing the excellence of the new DLC here and I wanted to express some thoughts and see what everyone thinks. I keep seeing gripes in the Arma community about the new DLC. People are saying that this new DLC does not offer enough content and that the price shouldn't be comparable to APEX. What planet do these people live on? I saw a popular YouTuber talk smack about the new DLC in a video that was nothing but mockery. It wasn't an actual review. It's amazing how one influential kid on YouTube can have such a nasty effect on a game. I saw one review where the guy said he would praise the new DLC if it were a mod, but because he had to pay for it he's giving it a thumbs down. Bohemia finally decides to share profits with an outside studio and this is how people are treating them. This is not encouraging for content creators. At least that's how I feel. Just doing a general run down of the main features of both... APEX - 13 new vehicles GM - 21 new vehicles APEX - 12 new weapons GM - 42 new weapons APEX - Tanoa map (partially new objects) GM - 419 square kilometers (biggest map in Arma) - all new object I saw one review where the reviewer hated the campaign. Do people buy DLC for campaigns? I almost never play the official campaigns unless I'm just looking to test things and see how they are. I would never rate a DLC based upon the campaigns.
  15. Donnie_Plays

    Ravage

    I tested Ravage tonight with all the same settings I tend to use. There were a lot more zombies than usual. I didn't really have performance issues or anything. I drove along one of the main roads on the new DLC map. Just kept seeing a constant flow of zombies. This is not a gripe. Just a comment. I wonder if it has something to do with this new map and the way zombies are spawning in relation to the objects around them? I'm also curious what kind of impact it will have on a server.
×