Foxone 1044 Posted October 30, 2015 ALLCON Stand by for Destroyer WIP pictures This Sunday i will upload the first couple sceenshots of the destroyer, so you guys can see the progress. I hope you will like my work so far! :) Cheers, Foxone PS: sorry for the week delay, i had important school stuff which came up, and school is my first priority. 5 Share this post Link to post Share on other sites
mankyle 379 Posted October 30, 2015 Not at the moment sadly, this is all due to Arma 3's engine, you would need diving gear to man the sub It is not true. If you look at the wiki for ship builders in the modification board https://community.bistudio.com/wiki/Arma_3_Ships_Config_Guidelines Look at the explanation of the aircappacity config line Just add to you vehicle config something like: airCapacity = 1209600; And the crew won't die of suffocation. Submarines are possible but they dive veeeery slowly Share this post Link to post Share on other sites
teddymosart1 40 Posted October 30, 2015 Take a look at this mod;https://forums.bistudio.com/topic/185619-prussian-empire-mod/ The sub looks so great,that one think,it wouldn`t need much work,to get it in this mod to begin with. Stunning! Share this post Link to post Share on other sites
Foxone 1044 Posted October 30, 2015 It is not true. If you look at the wiki for ship builders in the modification board https://community.bistudio.com/wiki/Arma_3_Ships_Config_Guidelines Look at the explanation of the aircappacity config line Just add to you vehicle config something like: airCapacity = 1209600; And the crew won't die of suffocation. Submarines are possible but they dive veeeery slowly The crew wont suffocate, but the problem is that there will be water on the inside of the sub, like in the SDV Share this post Link to post Share on other sites
robert31178 100 Posted October 31, 2015 Thanks for the update Turtle!! ~S Share this post Link to post Share on other sites
CyclonicTuna 87 Posted October 31, 2015 The crew wont suffocate, but the problem is that there will be water on the inside of the sub, like in the SDV Its a shame to think we might actually have had subs in Arma 3, BI made a pretty cool model for a sub that's in the game, but its just a static object. Makes you wonder if they actually had plans for a sub. I'd actually love to see it done in the APEX update. I think Tanoa is prefect for covert ops night time marine operations coordinated from a sub, SEAL gameplay all that good stuff :) 1 Share this post Link to post Share on other sites
mdtorch 39 Posted October 31, 2015 Well there are some mods which let you use the vanilla trident class submarine (I think it reprensents a real life Astute class). Some do it good some, well, less good. I think the best is: http://www.armaholic.com/page.php?id=25517 As far as I know it creates an interieur construction far away from the map and teleports you there when you enter the sub. You can navigate, dive, drive around, fire weapons, use that little SDV for specops, walk “inside the submarine“ and So on. Its a work around, but not bad for getting a real submarine in Arma. Share this post Link to post Share on other sites
Foxone 1044 Posted November 2, 2015 As promised! Here are the first WIP pictures of the Destroyer model i am working on: VLS 64 Cells mounted on the aft of the ship: The first tow rudders and propellers: The Mk-45 Mod 1/2 mounted on the front of the ship together with the 32 cells VLS system: Mk-32 triple torpedo tubes: 64 Cells VLS system: The two hangar doors and landing deck: The 32 Cells VLS system: Just for the record: I am using the Arma 2 Destroyer as a base model, but i have removed a lot of parts, and added alot of my own parts to it, so a portion credits go to BI for making the Arma 2 Destroyer and giving all the Arma 2 files to the community. EDIT: I just noticed the pictures aren't fully HD, i dont know why, but they were fully HD when i uploaded them to Photobucket. Cheers, Foxone 4 Share this post Link to post Share on other sites
john111 76 Posted November 2, 2015 Swedish mod has some working torpedos and Anti-ship missiles.Talk to them if you want to shorten the time to get the systems in-game . Maybe,they`ll help you... Nice pix! Will we be able to walk inside of it? You could use some way to "paint" a road inside of it? Could you make some hatches inside of it,that could be closed and trap air inside rooms? Could be a great rescue diver mission. If you need some help with scripting missiles,there are some stuff about that in another ship mod somewhere in Forums. Share this post Link to post Share on other sites
Foxone 1044 Posted November 2, 2015 Swedish mod has some working torpedos and Anti-ship missiles.Talk to them if you want to shorten the time to get the systems in-game . Maybe,they`ll help you... Nice pix! Will we be able to walk inside of it? You could use some way to "paint" a road inside of it? Could you make some hatches inside of it,that could be closed and trap air inside rooms? Could be a great rescue diver mission. If you need some help with scripting missiles,there are some stuff about that in another ship mod somewhere in Forums. We are making our own torpedos and Anti-ship missile scripts, also yes the ship will have walkable interior (with textures ofcourse). And about the hatches for the diver missions, that will be a no, since that isnt their in real life either. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted November 2, 2015 Nice work! Quick question, will there be a misslebox included for the mod or are you guys going to use default Arma munitions for the mod. If you guys want you're own misslebox I might be able to help. I'm currently studying game art in college and recently learned how to texture and model on Autodesk Maya. I'm still a newb but I think I can handle simple shapes such as missles and torpedo's. I'm looking to get into modding myself and thought making a custom misslebox might be a good place to start. Its just moddeling and texturing though, I can't animate yet. Let me know if you'd like to see some of the stuff I have made so far so I can show you guys what my current skill level is. And keep up the good work! 2 Share this post Link to post Share on other sites
officeramr 269 Posted November 2, 2015 I can imagine putting that bad boy in Pryos bay and raining death upon anyone who opposes me 2 Share this post Link to post Share on other sites
Foxone 1044 Posted November 2, 2015 Nice work! Quick question, will there be a misslebox included for the mod or are you guys going to use default Arma munitions for the mod. If you guys want you're own misslebox I might be able to help. I'm currently studying game art in college and recently learned how to texture and model on Autodesk Maya. I'm still a newb but I think I can handle simple shapes such as missles and torpedo's. I'm looking to get into modding myself and thought making a custom misslebox might be a good place to start. Its just moddeling and texturing though, I can't animate yet. Let me know if you'd like to see some of the stuff I have made so far so I can show you guys what my current skill level is. And keep up the good work! We are using Fullers missilebox, and are adding our own weapons to it, like the torpedoes and Tomahawks, and missiles and bombs which werent in there already. Share this post Link to post Share on other sites
TurtleImpaler 197 Posted November 2, 2015 I can imagine putting that bad boy in Pryos bay and raining death upon anyone who opposes me everyone and every fucking thing that lives Fixed it for you ;D LOL 4 Share this post Link to post Share on other sites
john111 76 Posted November 2, 2015 Doors? They exist,but this is just for my mission.Not that important.Take the time to do it well.Has done some stuff,in Autodesk as well.If you need some advise-on a beginner /entry level. There are a lot that can be done in Auotodesk-try to make the scripts run in that environment first-that is probably best,you can update base-class names on the fly,if needed. That is what is breaking most mods when the game is up-dated most of the time. Maybe,you can get some ideas about the missiles from Pook Sam 4.0 post on the Forums. Share this post Link to post Share on other sites
Foxone 1044 Posted November 3, 2015 Doors? They exist,but this is just for my mission.Not that important.Take the time to do it well.Has done some stuff,in Autodesk as well.If you need some advise-on a beginner /entry level. There are a lot that can be done in Auotodesk-try to make the scripts run in that environment first-that is probably best,you can update base-class names on the fly,if needed. That is what is breaking most mods when the game is up-dated most of the time. Maybe,you can get some ideas about the missiles from Pook Sam 4.0 post on the Forums. I think i miss understood what you said. I thought you meant a hatch so you can enter the ship from underneath it. But yes the doors will be able to open and close, same goes for the hangar doors (ofcourse). If this is not what you meant to say, please send me a PM, with an explanation. Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted November 3, 2015 Everything is looking great so far foxone. Amazing progress. Me and my group are looking forward to the US Naval blockade of Tanoa. Its gonna make for some great scenarios. 1 Share this post Link to post Share on other sites
WastedMike_ 27 Posted November 3, 2015 As promised! Here are the first WIP pictures of the Destroyer model i am working on: VLS 64 Cells mounted on the aft of the ship: The first tow rudders and propellers: The Mk-45 Mod 1/2 mounted on the front of the ship together with the 32 cells VLS system: Mk-32 triple torpedo tubes: 64 Cells VLS system: The two hangar doors and landing deck: The 32 Cells VLS system: Just for the record: I am using the Arma 2 Destroyer as a base model, but i have removed a lot of parts, and added alot of my own parts to it, so a portion credits go to BI for making the Arma 2 Destroyer and giving all the Arma 2 files to the community. EDIT: I just noticed the pictures aren't fully HD, i dont know why, but they were fully HD when i uploaded them to Photobucket. Cheers, Foxone Is this ship drivable and fully walkable? and can you land a helicopter on the helipad while it is moving? Share this post Link to post Share on other sites
mdtorch 39 Posted November 3, 2015 Hopes and dreams are getting crushed in 5..., 4..., 3... Share this post Link to post Share on other sites
Foxone 1044 Posted November 3, 2015 Is this ship drivable and fully walkable? and can you land a helicopter on the helipad while it is moving? All the ships will be walkable and be able to have a helicopter land on it. V1.0 of the big ships will be static but walkable. V2.0 or later will be moveable (and maybe also a Heli being able to land on it, but that could be in V3.0) 1 Share this post Link to post Share on other sites
Valtros 1 Posted November 23, 2015 Really looking forward to this project, I can't lie, I'm mostly hopeful for you guys' JLTV, even though that part of the project has undergone major setbacks. Looking good so far though! Share this post Link to post Share on other sites
classic 38 Posted November 24, 2015 that's wronghttps://www.facebook.com/Sevenseasstudioarma3/posts/1665508827061422and, Modder is only be set mod status. it's not you. Share this post Link to post Share on other sites
KokaKolaA3 394 Posted November 24, 2015 The Mod is definitely NOT dead! We are still working on the Assets! 6 Share this post Link to post Share on other sites
TurtleImpaler 197 Posted November 25, 2015 Hey All, Just in case some of you have not noticed, there are 2 seasons approaching: Semester 1 Exams and Christmas/Religious equivalent. Some of us have exams to pass, gifts to buy for our families and pay bills/loans, or both. For this, we're prioritizing life over mods. If you'd like extremely detailed and complicated mods like this released asap, our going rate(per team member) is $215 USD/hour non-negotiable non-refundable. But we're not gonna pull some shit like that since we love the game and we want everyone's experience to be improved. So have some patience kids, the adults are working on this. Also, if a non-team member post some shit like that, disregard it. They're talking out of their ass. If i see shit like that again im changing the compression type on our PBO's and blacklisting A3PID's. You've been warned. 7 Share this post Link to post Share on other sites
pennywize74 10 Posted November 25, 2015 Guys can someone please link the screenshots for me? I am too dumb to find them myself. Share this post Link to post Share on other sites