khaosmatical 237 Posted April 17, 2016 What is the plan with the MELB mod now it also has incorporation into RHS? Is the MELB team going to be doing all the work on the RHS versions or are you guys sticking with the standalone? 3 Share this post Link to post Share on other sites
sykocrazy 67 Posted April 18, 2016 Thanks to everyone for using the mod and giving us precious feedback! We're working to release a new update soon. Our pay tribute for modmakers by short film: http://youtu.be/gU_9e62JTo8 Thank you for the best ever "toy" in Arma 3. That's an awesome video! Thanks for sharing it! What is the plan with the MELB mod now it also has incorporation into RHS? Is the MELB team going to be doing all the work on the RHS versions or are you guys sticking with the standalone? The two versions will be pretty much the same. We're working on both versions so there won't be a lot of differences among them. The standalone version will be the one with a more constant update schedule(not that there are that many updates needed for the future). 5 Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted April 18, 2016 Thanks to everyone for using the mod and giving us precious feedback! We're working to release a new update soon. Very exciting to hear. Still my favorite helo in the game by far. Share this post Link to post Share on other sites
khaosmatical 237 Posted April 18, 2016 The two versions will be pretty much the same. We're working on both versions so there won't be a lot of differences among them. The standalone version will be the one with a more constant update schedule(not that there are that many updates needed for the future). Awesome! Share this post Link to post Share on other sites
gamerman972 12 Posted April 23, 2016 hi would like to make a request for the next release. I would really appreciate if you can allow both pilot and gunner to pan, zoom change modes on the monitor without having to go full screen in optics mode. Even for the pilot who controls the gun, it will be very valuable to see enemy infantry on the monitor in the heat-signature mode because usually the infantry is difficult to spot using naked eye in the helicopter. 2 Share this post Link to post Share on other sites
jonpas 294 Posted April 23, 2016 I think that would be easier to implement when the new targeting pod system is added in vanilla. Share this post Link to post Share on other sites
gamerman972 12 Posted April 25, 2016 is there targeting pod system planned for vanilla. is it coming? any time soon? where can one find more details about this pod? Share this post Link to post Share on other sites
KeyCat 131 Posted April 29, 2016 Love these birds and wonder if a "top down" attack profile for the Hellfire is in your plans? Keep it up! /KC 1 Share this post Link to post Share on other sites
MANTIA 55 Posted May 18, 2016 Any details on what exactly was updates, removed, ect in the RHS version? 1 Share this post Link to post Share on other sites
xxgetbuck123 945 Posted May 18, 2016 is there targeting pod system planned for vanilla. is it coming? any time soon? where can one find more details about this pod? Isn't the co-pilot camera a targeting 'pod'/ball? You've already got one on the front, don't need another. Share this post Link to post Share on other sites
jdot11 10 Posted May 28, 2016 Do anybody know where to find the classnames for this. Share this post Link to post Share on other sites
Jones.S140 61 Posted May 28, 2016 Do anybody know where to find the classnames for this. "MELB_H6M","MELB_AH6M_L","MELB_AH6M_M","MELB_AH6M_H","MELB_MH6M" Can always hover over Entity in editor and it will provide with class names or use config view in editor 1 Share this post Link to post Share on other sites
Capt Childs 178 Posted May 28, 2016 It's great to see it's functional, we have plans to look into it this weekend. We'll let everyone know what we decide. Is MELB supporting ACE3 FRIES out of the box still under investigation/consideration, or did it get shelved? Still the best vehicle mod, bar none. Keep up the awesome work. :) 2 Share this post Link to post Share on other sites
jdot11 10 Posted May 29, 2016 "MELB_H6M","MELB_AH6M_L","MELB_AH6M_M","MELB_AH6M_H","MELB_MH6M" Can always hover over Entity in editor and it will provide with class names or use config view in editor Thank you Jones.S. Share this post Link to post Share on other sites
Jones.S140 61 Posted June 2, 2016 Is MELB supporting ACE3 FRIES out of the box still under investigation/consideration, or did it get shelved? Still the best vehicle mod, bar none. Keep up the awesome work. :) The Current Release and Release in RHS Currently Do not support ace fries. BUT this is planed for the next Release AFAIK. 3 Share this post Link to post Share on other sites
DAGGER ARMANET 172 Posted June 2, 2016 The Current Release and Release in RHS Currently Do not support ace fries. BUT this is planed for the next Release AFAIK. Thats great to hear Jones, Hopefully that is the case the MELB is such a mainstay in our group that if we didn't have it we would all just walk to the AO 1 Share this post Link to post Share on other sites
Capt Childs 178 Posted June 3, 2016 The Current Release and Release in RHS Currently Do not support ace fries. BUT this is planed for the next Release AFAIK. Outstanding. Share this post Link to post Share on other sites
Airwolf 50 Posted June 3, 2016 In the new 1.60 update it seems to have broken the laser designator/lock on ability in the H variant with the hellfire. When you laser a spot it doesnt put a target out there, and there is nothing to lock on to. Any idea why this is happening and can it be fixed? Thank you! Share this post Link to post Share on other sites
jonpas 294 Posted June 3, 2016 One thing I noticed after 1.60 is that you can't move the camera when you are pilot like you can on an A-10 for example. Would be nice if that camera would function like a targeting pod (without locking abilities) completely. Share this post Link to post Share on other sites
1LT Creech 57 Posted June 3, 2016 One thing I noticed after 1.60 is that you can't move the camera when you are pilot like you can on an A-10 for example. Would be nice if that camera would function like a targeting pod (without locking abilities) completely. How did you get it to move in the pilot seat previously? I couldn't get the camera pod to move while pilot on the MELB even before 1.60. Share this post Link to post Share on other sites
jonpas 294 Posted June 3, 2016 How did you get it to move in the pilot seat previously? I couldn't get the camera pod to move while pilot on the MELB even before 1.60. I never said I did. Simply pointing out that it's definitely possible since vanilla assets do it. Share this post Link to post Share on other sites
1LT Creech 57 Posted June 3, 2016 I never said I did. Simply pointing out that it's definitely possible since vanilla assets do it. Ahh, thanks for the clarification. I misread. I was hoping, I had missed something somewhere out of ignorance. Thank you for the quick response. Share this post Link to post Share on other sites
frankfranconi 24 Posted June 4, 2016 In the new 1.60 update it seems to have broken the laser designator/lock on ability in the H variant with the hellfire. When you laser a spot it doesnt put a target out there, and there is nothing to lock on to. Any idea why this is happening and can it be fixed? Thank you! Can confirm, it's broken right now. 1 Share this post Link to post Share on other sites
jachin 1 Posted June 15, 2016 Much love to the Devs for this mod! Absolutely love it! I have one question though, is it just me or the monitors don't function at the moment? PS. I have PIP all the way up. Share this post Link to post Share on other sites
Gruman 123 Posted June 15, 2016 Works fine here :) Sometimes the CoPilot has to cycle through the modes again to show the propper one, but other than that its perfect :) Share this post Link to post Share on other sites