diesel5187 73 Posted June 1, 2015 This project is meant to represent the A/MH-6M special operations helicopter.Features: Current:-assign a hotkey to helicopter gear up and down to activate and change camera modes on the FLIR MFD -Most accurate models we can create (WIP) Planned: -Service Menu (Custom weapon load-outs, switch from attack to transport and vice versa, additional fuel tanks) -Accurate Flight Model Helicopter variants: - AH-6M: FLIR/2xMiniguns/2x7-shot FFAR default loadout with a great variety of weapons to choose from with the dynamic loadout system - MH-6M: FLIR/Benches, 6 passengers - OH-6M: FLIR/Stripped MELB Weapons: - M134 - GAU-19 - HE Hydra warhead - Flechette Hydra warhead - Illuminating Flare Hydra warhead - MPSM Hydra warhead - AGM-114 Hellfire - DAGR Planned: - APKWS II Laser Guided warhead for the Hydra rocket Pictures: Changelog: Spoiler V0.00004 (2018-05-23) Hi everyone! Update's out on the SW if anyone's still subscribed to that! If not, click here. Note: Due to the addition of the loadout system, we've removed the preset Light, Medium and Heavy AH-6 classes from the editor. So now there's only 1 main AH-6M class to pick from. You can then choose a loadout by either using the dynamic loadout presets(make sure to select whether a gun/rocket is operated by pilot or copilot) or coming up with your own combination. For now the previously used classes are just hidden to avoid breaking any missions that still use them. In a future update we will be remo + Added - Removed @ Fixed ^ Improved + Dynamic Loadout system(please provide feedback either here or on the BI forums about ideas for a better UI Layout for that thing) + Ability to have more than 1 type of rocket warhead in the rocket pods(This makes the UI clunky, so let me know if this is at all worth the clunkiness) + Flechette Hydra warhead(let me know if this sucks the performance out of servers) + Illuminating flare Hydra warhead + MPSM Hydra warhead + Recoil for Miniguns and GAU19 + Hydra rocket dispersion + Radar altimeter digital readout + Radar warning receiver + Editor preview images + Fire extinguisher + Wreck model + Tail number selection in attributes menu + Nose art is now selectable in the attributes menu + Interior/maint rotor/ammo box textures - Bobblehead from the action menu(You can add it via attributes menu) - "EXPERIMENTAL" decal. @ DAGRs and Hellfires should be working again(yay?) @ Countermeasures also work ^ Optimized textures and models ^ Crosshair on the attack bird is now "better" ^ Flight model V0.00003 Hotfix (2015-12-03) Fixed: - Sling loading works again! - Instrument gauge dials easier to see Tweaked: - Damage model - Hellfire damage radius - Helicopter sound - Various optimization tweaks - Easter egg now easier to activate(action menu) Removed: - TOW functionality from guided rockets since ACE3 lasers work again. So now even when using ACE you can lock onto laser, cycle to desired rocket, lock on and fire! v0.00003 (2015-11-22) -Added: AH-6M-H (Heavy Variant -Pilot Gau-19 -Copilot: Laser, 1 Hellfire, 4 DAGR) -Added: Miniguns to Heavy variant -Added: Hellfire model -Added: DAGR model -Hellfire/DAGR Instructions: NOTE: To keep these weapons usable with ACE, we have made them work like TOWs for now. This means that if you fire without a laser lock, the missile will follow the crosshair regardless. They have limited maneuverability, so a shot 90 degrees off bore might not hit its intended target. Laser lock is slightly more accurate. 1. Activate laser on helicopter. 2. Cycle to Hellfire or DAGR 3. Lock on to laser from Helicopter or laser from infantry/other vehicles using "T"(Lock Target) or "R"(Next Target). NOTE: On occasion, the locked-on hexagon does not move with the laser, but the missile WILL track the laser. 4. Fire. 5. Track your target. 6. Keep it steady. 7. Profit, aka watch it go boom. -Added: Hydra 70 model -Added: Fast Rope Assembly, (No fast rope planned, just there for the looks) -Added: New Textures -Added: Damage indicators in the instrument panel -Added: Easter egg -Tweaked: Grease pencil crosshair changed, again! -Tweaked: Rocket smoke effects -Tweaked: Textures -Tweaked: Sounds -Tweaked: M134 Dispersion -Tweaked: Flight Model -Tweaked: Damage Model -Tweaked: Picture In Picture(Thanks RHS) -Tweaked: FLIR UI(Thanks Kimi) -Tweaked: Res LODs and sections for better performance -Fixed: Cost of ammo was too high, rearming will no longer empty an Ammo Hemmit so quickly. -Fixed: Sound error when activating countermeasures v0.00002 (2015-07-08) ADDED: M261 19-shot rocket pod to the medium attack variant(AH-6M-M) ADDED: FLIR pods for everyone! ADDED: GAU-19 rotating barrel animation ADDED: GAU-19 sounds ADDED: Arma 3 new minigun sounds to the M134 ADDED: Beeping noise for countermeasures ADDED: Sling loading ADDED: Passenger seat on the attack birds for those times when there's no one else around to provide transport ADDED: Proper resolution LODs for better performance(yay.. more frames(sort of)) ADDED: Rotor blur texture for the tail rotor FIXED: Helicopter no longer floats weirdly when using AFM FIXED: FLIR UI(Thanks Kimi!) FIXED: Rockets now disappear when fired FIXED: Searchlight and collision lights are now properly configured FIXED: Missing geometry when looking through the FLIR camera FIXED: Rotor blur texture when looking in first person in the pilot seat REMOVED: Ripple-4 fire mode on the rockets TWEAKED: Copilot head is now locked in position when moving the FLIR camera TWEAKED: FFV view limits on the H-6M TWEAKED: Helicopter sounds TWEAKED: Grease pencil crosshair changed from circle+cross to a single dot TWEAKED: M134 dispersion and rate of fire TWEAKED: GAU-19 rate of fire TWEAKED: Damage model TWEAKED: Helicopter texture(it was previously too blue) TWEAKED: Shadow LOD -V0.00001Alpha: Initial Release Download: Credits and thanks: BIS for their base Arma 2 Little Bird model Diesel5187 for scripting and config work sykoCrazy for models and textures Jones for being a great project manager(we need a new one, he's lost somewhere in galaxy, trying to survive) LordJarhead for helicopter sounds Laxemann for weapons sounds Kimi for letting us use parts of his UI mod and other UI related wizardry swissMAG for help with the AFM RHS for the PiP script and other goodies Dslyecxi for giving us solid feedback and ideas Frost and McNeill, just 'cause Finally, thanks to all the groups who help us test the mod prior to release. ----- Please report your bugs here:https://docs.google.com/forms/d/1cbXalgQz8Nd8sLvkJfZPiY9PbprmDbG4e1rpczuRuPg/viewform?c=0&w=1 ----- End User License Agreement This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License. Please note that the above mentioned agreement gives the right to Diesel5187 and sykoCrazy to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work. It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Diesel5187 and sykoCrazy. You may NOT use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monetization scheme does not grant you rights to waive this clause of the EULA. ---- 11 Share this post Link to post Share on other sites
jones140 10 Posted June 1, 2015 (edited) Would like to say everyone is in for a real treat with this, but be patient. Really great work Syko and Diesel. :cool: Edited June 3, 2015 by jones140 Share this post Link to post Share on other sites
phronk 898 Posted June 1, 2015 My heart stopped when I saw this thread. Bamse's post is very fitting. Share this post Link to post Share on other sites
kimi_uy 135 Posted June 1, 2015 Yes!!!!!!!! phuq yes!!! Share this post Link to post Share on other sites
ice_age0815 37 Posted June 2, 2015 nice cant wait to test this out Share this post Link to post Share on other sites
El Tyranos 1264 Posted June 2, 2015 Track IR activated Joystick plugged in Turn off the lights and wait for release. Share this post Link to post Share on other sites
sargken 286 Posted June 2, 2015 Cant Wait for this release Share this post Link to post Share on other sites
diesel5187 73 Posted June 2, 2015 (edited) It's here! http://i.imgur.com/sLcm4r3.jpg (210 kB) http://i.imgur.com/4MHHHom.jpg (393 kB) http://i.imgur.com/SpmZDTo.jpg (190 kB) Again, sorry for the wait, we have plenty of fixes to do, but I hope you all enjoy what we have so far! Helicopter Models: AH-6M-M: GAU19/M260 AH-6M-L: M134x2/M260x2 H-6M: Stripped MELB MH-6M: Benches, 6 passengers https://mega.co.nz/#!PMUARSAA!d4GRKsRrYBZtcKyd1XIi1cmJKqKkLMqZ0aq_8-_0gIE https://drive.google.com/file/d/0B8AoVzyjaUflYXhKOTlrSlhVLVk/view?usp=sharing Edited June 2, 2015 by Diesel5187 1 Share this post Link to post Share on other sites
kklownboy 43 Posted June 2, 2015 Awesome and thnx Now this is funny : "-V0.00001Alpha: Initial Release" One-hundred thousandths alpha! :) Share this post Link to post Share on other sites
ricardo92 10 Posted June 2, 2015 Grats on the release man, was looking forward to it! And from the images it looks amazing! Good job :) Share this post Link to post Share on other sites
phronk 898 Posted June 2, 2015 Loving this Littlebird. One issue I noticed was that the helicopter's searchlight doesn't actually light up an area at night. Wasn't on the list of known bugs so I figured I'd post about it. Share this post Link to post Share on other sites
shomu1 193 Posted June 2, 2015 They fly like a dream, but it seems like they REALLY don't like hard landings too much. Not sure if it was just me, but it seems like the skid mechanics from vanilla don't seem to apply too well. Share this post Link to post Share on other sites
Guest Posted June 2, 2015 Release frontpaged on the Armaholic homepage. Mission Enhanced Little Bird (MELB) v0.00001 Alpha Share this post Link to post Share on other sites
DJankovic 401 Posted June 2, 2015 Beauty :) Love it..if you dont look at the stuf and bugs and fly around it is enjojable. Thank you for your hard work :) Share this post Link to post Share on other sites
Hi Wags here from ED 13 Posted June 2, 2015 in love with the audio Share this post Link to post Share on other sites
MEU98 1 Posted June 2, 2015 This is just beautiful man,the sound,the models all great.Just one thing,if u could add to the MH-6 the side extensions that are used for fast roping.BTW i love the ghetto sight for the AH variants.Keep up the good work. Share this post Link to post Share on other sites
El Tyranos 1264 Posted June 2, 2015 They are really nice to fly and visually awesome. Great job ! Share this post Link to post Share on other sites
officeramr 269 Posted June 2, 2015 Finally no more Pawnee Thanks Share this post Link to post Share on other sites
diesel5187 73 Posted June 2, 2015 This is just beautiful man,the sound,the models all great.Just one thing,if u could add to the MH-6 the side extensions that are used for fast roping.BTW i love the ghetto sight for the AH variants.Keep up the good work. I'll talk to sykoCrazy and hear his thoughts on fast roping. That "ghetto" sight will be fixed up a bit to make it look nicer. Interestingly enough, I read in a 160th book that they actually use it. As far as in game goes, I feel more accurate with it. Loving this Littlebird. One issue I noticed was that the helicopter's searchlight doesn't actually light up an area at night. Wasn't on the list of known bugs so I figured I'd post about it. Thanks for the bug report, we'll add it to the list. They fly like a dream, but it seems like they REALLY don't like hard landings too much. Not sure if it was just me, but it seems like the skid mechanics from vanilla don't seem to apply too well. The vanilla mechanics are not the best, we'll have to raise the armor values to make it more functional for those harder landings. Thanks for the positive feedback, we appreciate it very much, especially sykoCrazy, I cannot begin to tell you how many days of work he put into crafting this beautiful model. Share this post Link to post Share on other sites
sargken 286 Posted June 2, 2015 Flying around in it was awsome. A question is it possible to make a movable spotlight? Great mod through, adding to my groups collection. Share this post Link to post Share on other sites
ricardo92 10 Posted June 2, 2015 Flying around in it was awsome. A question is it possible to make a movable spotlight? Great mod through, adding to my groups collection. That's a really cool suggestion, maybe give it to the copilot to search for targets Share this post Link to post Share on other sites
sykocrazy 67 Posted June 2, 2015 Thanks everyone for the kind words and feedback! Also, thanks to Jones we now have a feedback tracker! That's a really cool suggestion, maybe give it to the copilot to search for targets Searchlights are cool, but as far as we know they're not used in the Little Bird. It has that fixed forwad-facing landing light. Copilots can use the FLIR to search for targets :D Share this post Link to post Share on other sites
sargken 286 Posted June 2, 2015 Well i wanted to bring some light on the Stingers. It says dismissed but in the Wkik Link. It shows x2 Stinger Missiles. Possibility of 1x M320 also that is listed. Share this post Link to post Share on other sites
kimi_uy 135 Posted June 2, 2015 Dude, I love this bird!!! I LOLed when i saw the crosshairs! Couple o' bugs: 1- the m134 burst modes don't change in the UI. 2- FLIR has no info, feel free to use the UI in my mod! 3- When using NVGs the airspeed indicator and the VVI are way to bright to read properly, same for the attitude indicator. Congrats guys! Share this post Link to post Share on other sites