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diesel5187

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About diesel5187

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  1. diesel5187

    [MELB] Mission Enhanced Little Bird

    It's great to see it's functional, we have plans to look into it this weekend. We'll let everyone know what we decide.
  2. diesel5187

    [MELB] Mission Enhanced Little Bird

    This feature would in fact be awesome, but i'm pretty sure it would only apply to the MELB, as you said, one can dream. This is more of a feature BI could put into the game, there are a lot of people who really enjoy the AFM and want to see more done with it, this feature could very well get more community members to support it. This would be awesome! We have thought about it, but there would be a lot more work to do to make this work in DCS. Maybe in the future, time will tell. We've talked about it but we haven't come to a conclusion just yet, probably when the bird is 100% done we might integrate with other mods. ----------------------------------------------- sykoCrazy, Jones, and I are every glad to hear of all the positive feedback and ideas different community members have for our little project. I'm currently working on the AI so they are more proactive in attacking but even with the vanilla aircraft, they are not very good. Many times you have to tell them to attack multiple times before they actually engage. I'm attempting to bring a level of lethality that stays in line with what you can read in some of the 160th books, these guys are no slouches, and if the AI are flying it, they shouldn't be either. I'll keep tweaking and hopefully have some good news for those that have been requesting this feature.
  3. Well that's the hard way, my question is if MCC has the capability, it is a very powerful tool after all.
  4. I've tried using google, and I'm sure this question has been asked before, is there any way to create a respawn point on a community created mission that does not have one?
  5. diesel5187

    [MELB] Mission Enhanced Little Bird

    As of right now this is still a work in progress, we will take your feedback and keep at it until we find the best solution which fits most of the player who use the mod. Yes, as far as we know, the real helicopter does not have one. It also increases the difficulty of flying and using the platform effectively. If it is there, it's because we have some evidence to support it, but if you have some information on it please share! We would like to get this mod as close to the real life version as possible.
  6. diesel5187

    [MELB] Mission Enhanced Little Bird

    I'm pretty sure that's exactly what I said, pure fucking magic. LMAO We all at some point sleep through them, if not you're not trying hard enough.
  7. diesel5187

    [MELB] Mission Enhanced Little Bird

    When does it pitch up? At top speed? Then yes, this happens in real helicopters, it's due to dysymetry of lift between the advancing and retreating blades and gyroscopic precession.
  8. diesel5187

    [MELB] Mission Enhanced Little Bird

    Make that 2. They can post if they want, the last PM came with a video.
  9. diesel5187

    [MELB] Mission Enhanced Little Bird

    Happy to say that we have 1 person who was able to find the easter egg.
  10. diesel5187

    [MELB] Mission Enhanced Little Bird

    you must activate it Can't wait to see it!
  11. diesel5187

    [MELB] Mission Enhanced Little Bird

    There is no way you found it that quickly. :rolleyes:
  12. diesel5187

    [MELB] Mission Enhanced Little Bird

    Good luck on the search! It is not easy to find.
  13. diesel5187

    [MELB] Mission Enhanced Little Bird

    Well, it's an easter egg, you'll have to find it.
  14. diesel5187

    [MELB] Mission Enhanced Little Bird

    We are up on Steam! Click on the picture to go to the MELB Workshop page.
  15. diesel5187

    [MELB] Mission Enhanced Little Bird

    Download: v0.00003 -Added: AH-6M-H (Heavy Variant -Pilot Gau-19 -Copilot: Laser, 1 Hellfire, 4 DAGR) -Added: Miniguns to Heavy variant -Removed: Miniguns from Heavy variant -Added: Hellfire model -Added: DAGR model -Hellfire/DAGR Instructions: NOTE: To keep these weapons usable with ACE, we have made them work like TOWs for now. This means that if you fire without a laser lock, the missile will follow the crosshair regardless. They have limited maneuverability, so a shot 90 degrees off bore might not hit its intended target. Laser lock is slightly more accurate. 1. Activate laser on helicopter. 2. Cycle to Hellfire or DAGR 3. Lock on to laser from Helicopter or laser from infantry/other vehicles using "T"(Lock Target) or "R"(Next Target). NOTE: On occasion, the locked-on hexagon does not move with the laser, but the missile WILL track the laser. 4. Fire. 5. Track your target. 6. Keep it steady. 7. Profit, aka watch it go boom. -Added: Hydra 70 model -Added: Fast Rope Assembly, (No fast rope planned, just there for the looks) -Added: New Textures -Added: Damage indicators in the instrument panel -Added: Easter egg -Tweaked: Grease pencil crosshair changed, again! -Tweaked: Rocket smoke effects -Tweaked: Textures -Tweaked: Sounds -Tweaked: M134 Dispersion -Tweaked: Flight Model -Tweaked: Damage Model -Tweaked: Picture In Picture(Thanks RHS) -Tweaked: FLIR UI(Thanks Kimi) -Tweaked: Res LODs and sections for better performance -Fixed: Cost of ammo was too high, rearming will no longer empty an Ammo Hemmit so quickly. -Fixed: Sound error when activating countermeasures
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