Jump to content

diesel5187

Member
  • Content Count

    202
  • Joined

  • Last visited

  • Medals

Everything posted by diesel5187

  1. This mod enhances the UCAV Sentinel drone to make it a more deadly and effective ISR / UAV platform, the changes are as follows: -Reduces max speed of the AI to 650kph so you don't speed past the target as quickly, manual flight will allow you to fly faster than 650kph. -Changes the zoom capabilities of the turret camera Zoom levels are as follows: 0.5x 2.5x 5.0x 10.0x 20.0x 30.0x 40.0x -Extends the ACE AGM-65 "Maverick" missile time of flight, this ensures the missile does not prematurely detonate before reaching the target. You can find the aircraft under: BLUFOR > NATO > Drones > UCAV Sentinel Enhanced I highly suggest a mod like TAW View Distance to increase your view distance past 12 km.
  2. diesel5187

    UCAV Sentinel Enhanced

    There are a few reasons 1. I don't play vanilla and use ace weapons as my default. 2. The vanilla missiles and ace missiles are not set up for a flight time longer than 40 seconds, after that, they detonate in midair not reaching their target. Since I primarily use ace I changed one variable in the ace maverick missile that lengthens their lifetime so this problem is not encountered again. I can however, dig into the vanilla missiles and lengthen their life and set it up so it ace is not a requirement sometime in the near future.
  3. This project is meant to represent the A/MH-6M special operations helicopter. Features: Current: -assign a hotkey to helicopter gear up and down to activate and change camera modes on the FLIR MFD -Most accurate models we can create (WIP) Planned: -Service Menu (Custom weapon load-outs, switch from attack to transport and vice versa, additional fuel tanks) -Accurate Flight Model Helicopter variants: - AH-6M: FLIR/2xMiniguns/2x7-shot FFAR default loadout with a great variety of weapons to choose from with the dynamic loadout system - MH-6M: FLIR/Benches, 6 passengers - OH-6M: FLIR/Stripped MELB Weapons: - M134 - GAU-19 - HE Hydra warhead - Flechette Hydra warhead - Illuminating Flare Hydra warhead - MPSM Hydra warhead - AGM-114 Hellfire - DAGR Planned: - APKWS II Laser Guided warhead for the Hydra rocket Pictures: Changelog: Download: Credits and thanks: BIS for their base Arma 2 Little Bird model Diesel5187 for scripting and config work sykoCrazy for models and textures Jones for being a great project manager(we need a new one, he's lost somewhere in galaxy, trying to survive) LordJarhead for helicopter sounds Laxemann for weapons sounds Kimi for letting us use parts of his UI mod and other UI related wizardry swissMAG for help with the AFM RHS for the PiP script and other goodies Dslyecxi for giving us solid feedback and ideas Frost and McNeill, just 'cause Finally, thanks to all the groups who help us test the mod prior to release. ----- Please report your bugs here:https://docs.google.com/forms/d/1cbXalgQz8Nd8sLvkJfZPiY9PbprmDbG4e1rpczuRuPg/viewform?c=0&w=1 ----- End User License Agreement This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License. Please note that the above mentioned agreement gives the right to Diesel5187 and sykoCrazy to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work. It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Diesel5187 and sykoCrazy. You may NOT use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monetization scheme does not grant you rights to waive this clause of the EULA. ----
  4. NATO HELLCATS With the help of sykoCrazy for editing the textures and a short config on my part, we were able to bring the Independent Hellcats to the NATO forces. As I am sure some pilots know, the Independent Wildcat is a very useful and versatile helicopter, in CAS or transport version it can hold 6 passengers. As most units play as NATO forces, I am sure many of them have wanted to get their hands on a BluFor version of this helicopter. Version 1.5: -Removed DAGR Missiles since they cannot lock on, reverted back to DAR. -Decreased Flare count to the vanilla 168. Version 1.4: -Fixed shooting from cargo. -Modified Inventory: -Titan MPRL Launcher - 1 -Titan MPRL Compact - 1 -PCML - 1 -Titan AA Missile - 3 -Titan AT Missile - 3 -PCML Missile - 3 -Laser Designator - 2 -Laser Batteries - 4 -FAK - 10 -Toolkit - 1 -GPS - 2 Version 1.3: -Fixed a script error on the transport version of the Hellcats which would affect a server from loading a mission if the unit was placed and did not load flares. -Halved the size of the config file. Version 1.2: -Changed DAR unguided dumb rockets for DAGR guided Air to Ground missiles. -Changed rounds from yellow tracers to red tracers to fit in with NATO forces. -Increased Flare count from 168 to 240. -Mod still calls on latest BIS Hellcat asset so it should be foward compatible with any updates. Version 1.1: -Added new texture by RedPhoenix, "AW159 BlackCats". -Version 1.0 is fully compatible with the ARMA 3 update on 1/21/2014 and this mod should have no issues with any future updates as it always calls on the latest BIS Hellcat asset. Version 1.0: -Signed with bisign and key. -Re-classed helicopter for NATO forces with correct crew. -Changed name to real world counterpart AW159. -8 versions of the helicopter under: NATO>Air> AW159 Armed Black AW159 Armed Green AW159 Armed Grey AW159 Armed Camo AW159 Armed BlackCats AW159 Transport Black AW159 Transport Green AW159 Transport Grey AW159 Transport Camo AW159 Transport BlackCats Pictures: http://imgur.com/a/cBB63#0 Download: Version 1.4: BiKey Credits: -Many thanks to sykoCrazy for his great re-textures. -Diesel5187 for the script. -RedPhoenix for the BlackCats texture. -BadHabitz for teaching Diesel5187 basic scripting. THANK YOU! -surpher for giving me a fix for an animationsources.scope error on V1.2. -BIS for giving us a sandbox game and letting us do some great mods with their engine. ------------------------------------------------------------- To all those following this thread, I am considering a "NATO Hellcat Alternate Camo Pack", it would be composed of textures created by the community. Requirements: 1. Texture must be of high quality. 2. Texture cannot be similar to the one release in the original mod. 3. Texture must be relevant to a real military or PMC unit. 4. Artist MUST be credited. You may download the stock BIS texture file and start from there and sykoCrazy will be putting a template up in a day or two.. Can't wait to see what the community creates! Hellcat Texture Template: http://forums.bistudio.com/showthread.php?171316-Hellcat-PSD-Template Dropbox
  5. diesel5187

    [MELB] Mission Enhanced Little Bird

    It's great to see it's functional, we have plans to look into it this weekend. We'll let everyone know what we decide.
  6. diesel5187

    [MELB] Mission Enhanced Little Bird

    This feature would in fact be awesome, but i'm pretty sure it would only apply to the MELB, as you said, one can dream. This is more of a feature BI could put into the game, there are a lot of people who really enjoy the AFM and want to see more done with it, this feature could very well get more community members to support it. This would be awesome! We have thought about it, but there would be a lot more work to do to make this work in DCS. Maybe in the future, time will tell. We've talked about it but we haven't come to a conclusion just yet, probably when the bird is 100% done we might integrate with other mods. ----------------------------------------------- sykoCrazy, Jones, and I are every glad to hear of all the positive feedback and ideas different community members have for our little project. I'm currently working on the AI so they are more proactive in attacking but even with the vanilla aircraft, they are not very good. Many times you have to tell them to attack multiple times before they actually engage. I'm attempting to bring a level of lethality that stays in line with what you can read in some of the 160th books, these guys are no slouches, and if the AI are flying it, they shouldn't be either. I'll keep tweaking and hopefully have some good news for those that have been requesting this feature.
  7. We have recently implemented our unit mod pack on our server, what we are trying to implement is that if you do not have ALL of our mods running or too many, the server automatically kicks you out or does not let you join. I would like to know if this is even possible and if so, how? I have searched on Google and the forum with no answer to this specific question. Thanks in advanced for the help!
  8. Well that's the hard way, my question is if MCC has the capability, it is a very powerful tool after all.
  9. I've tried using google, and I'm sure this question has been asked before, is there any way to create a respawn point on a community created mission that does not have one?
  10. diesel5187

    [MELB] Mission Enhanced Little Bird

    As of right now this is still a work in progress, we will take your feedback and keep at it until we find the best solution which fits most of the player who use the mod. Yes, as far as we know, the real helicopter does not have one. It also increases the difficulty of flying and using the platform effectively. If it is there, it's because we have some evidence to support it, but if you have some information on it please share! We would like to get this mod as close to the real life version as possible.
  11. diesel5187

    [MELB] Mission Enhanced Little Bird

    I'm pretty sure that's exactly what I said, pure fucking magic. LMAO We all at some point sleep through them, if not you're not trying hard enough.
  12. diesel5187

    [MELB] Mission Enhanced Little Bird

    When does it pitch up? At top speed? Then yes, this happens in real helicopters, it's due to dysymetry of lift between the advancing and retreating blades and gyroscopic precession.
  13. diesel5187

    [MELB] Mission Enhanced Little Bird

    Make that 2. They can post if they want, the last PM came with a video.
  14. diesel5187

    [MELB] Mission Enhanced Little Bird

    Happy to say that we have 1 person who was able to find the easter egg.
  15. diesel5187

    [MELB] Mission Enhanced Little Bird

    you must activate it Can't wait to see it!
  16. diesel5187

    [MELB] Mission Enhanced Little Bird

    There is no way you found it that quickly. :rolleyes:
  17. diesel5187

    [MELB] Mission Enhanced Little Bird

    Good luck on the search! It is not easy to find.
  18. diesel5187

    [MELB] Mission Enhanced Little Bird

    Well, it's an easter egg, you'll have to find it.
  19. diesel5187

    [MELB] Mission Enhanced Little Bird

    We are up on Steam! Click on the picture to go to the MELB Workshop page.
  20. diesel5187

    [MELB] Mission Enhanced Little Bird

    Download: v0.00003 -Added: AH-6M-H (Heavy Variant -Pilot Gau-19 -Copilot: Laser, 1 Hellfire, 4 DAGR) -Added: Miniguns to Heavy variant -Removed: Miniguns from Heavy variant -Added: Hellfire model -Added: DAGR model -Hellfire/DAGR Instructions: NOTE: To keep these weapons usable with ACE, we have made them work like TOWs for now. This means that if you fire without a laser lock, the missile will follow the crosshair regardless. They have limited maneuverability, so a shot 90 degrees off bore might not hit its intended target. Laser lock is slightly more accurate. 1. Activate laser on helicopter. 2. Cycle to Hellfire or DAGR 3. Lock on to laser from Helicopter or laser from infantry/other vehicles using "T"(Lock Target) or "R"(Next Target). NOTE: On occasion, the locked-on hexagon does not move with the laser, but the missile WILL track the laser. 4. Fire. 5. Track your target. 6. Keep it steady. 7. Profit, aka watch it go boom. -Added: Hydra 70 model -Added: Fast Rope Assembly, (No fast rope planned, just there for the looks) -Added: New Textures -Added: Damage indicators in the instrument panel -Added: Easter egg -Tweaked: Grease pencil crosshair changed, again! -Tweaked: Rocket smoke effects -Tweaked: Textures -Tweaked: Sounds -Tweaked: M134 Dispersion -Tweaked: Flight Model -Tweaked: Damage Model -Tweaked: Picture In Picture(Thanks RHS) -Tweaked: FLIR UI(Thanks Kimi) -Tweaked: Res LODs and sections for better performance -Fixed: Cost of ammo was too high, rearming will no longer empty an Ammo Hemmit so quickly. -Fixed: Sound error when activating countermeasures
  21. diesel5187

    [MELB] Mission Enhanced Little Bird

    Yeah, trim and power are 2 different things, but no, it's not in the plans and it's very unlikely it ever will be and I'm pretty sure this helo doesn't have autopilot capabilities. Your speed limiter is your cyclic and collective combined determine your speed on any helicopter.
  22. diesel5187

    [MELB] Mission Enhanced Little Bird

    Well, all I can say is that for one of our previous mods, the NATO Hellcats, Raven was kind enough to update the mod to add compatibility to the Hellcats because I believe someone asked for it. He could do the same for the MELB, best thing to do is to ask him. Wut? :confused:
  23. diesel5187

    [MELB] Mission Enhanced Little Bird

    Oh yeah! And that's all sykoCrazy, he definitely does some amazing graphics work.
  24. diesel5187

    [MELB] Mission Enhanced Little Bird

    Yeah, too easy! Expect it on the next release.
×