corporal_lib[br] 396 Posted May 16, 2015 I'm sure if those modders asked, they'd get what they needed.... but pretty sure the tripods were modelled by kiory. Animated by trixie. Ohhh I had the impression (read on some thread before BAF weapons were released that it was Vila´s work... indeed, the L85A2 with gripod were work of Kiory, no doubt.. and good to know Trixie had his touch in this awesome feature =) Yeah, I´ve already hinted MistyRonin to include those animated gripods, I think they´re already working on it... on previous pages MRT is cited, is it (compactibility) being worked on? cheers! Share this post Link to post Share on other sites
Baconeo 47 Posted May 16, 2015 Any plans to use the L110 from the newly released HLC pack wither their fancy reloads etc? ;2937184']Not dependent' date=' but [u']optional[/u] ACE3 configs are always welcome... and I hope to see the MRT functions to make the LLM-03 able to switch between laser and flashlight functions! Check the previous page and I already did it. Share this post Link to post Share on other sites
ImperialAlex 72 Posted May 16, 2015 Any plans to use the L110 from the newly released HLC pack wither their fancy reloads etc? I was about to say "Suuuuure,if he wants to give us his sources" and then I saw it's open source. OMFG. That's insane. I'm not the project owner for this mod but I'm sure that this is going to make it in at some point. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted May 16, 2015 Check the previous page and I already did it. I see this post of yours, but there´s no link for such optional PBO there... =) where´s that? cheers! Share this post Link to post Share on other sites
Baconeo 47 Posted May 16, 2015 ;2937480']I see this post of yours' date=' but there´s no link for such optional PBO there... =)where´s that? cheers![/quote'] A link would probably help! As mentioned in my post use those classnames to spawn the MRT compatible version and here is the link: https://www.dropbox.com/s/dqo7zbfrdji9m8h/llm_mrt.pbo?dl=0 Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted May 17, 2015 (edited) A link would probably help! As mentioned in my post use those classnames to spawn the MRT compatible version and here is the link: https://www.dropbox.com/s/dqo7zbfrdji9m8h/llm_mrt.pbo?dl=0 I use Virtual Arsenal from MCC to change my loadout, shouldn´t it be visible there? Or I really need to call debug console and spawn with those classnames? Thanks for the link (and Hope it is integrated to the mod to help the masses) Cheers! [EDIT] NVM, I´ve found it easely (the LLM entries were doubled, but it usually happens with some ASDG JR configs, no big deal) Thanks for the optional addon, Banicode! Edited May 17, 2015 by Corporal_Lib[BR] Share this post Link to post Share on other sites
Baconeo 47 Posted May 17, 2015 ;2937656']I use Virtual Arsenal from MCC to change my loadout' date=' shouldn´t it be visible there? Or I really need to call debug console and spawn with those classnames? Thanks for the link (and Hope it is integrated to the mod to help the masses)Cheers![/quote'] Not sure about virtual arsenal but I know it is in Zeus when loading items into a box, it is simply called LLM Mk3 in Zeus (there are two as one is ir and the other is flashlight that is on initially) Share this post Link to post Share on other sites
Baconeo 47 Posted May 19, 2015 Have you got any plans to add in a fire and forget AT4 or LAW 80 with the new ace disposable system? Share this post Link to post Share on other sites
evrik 843 Posted May 19, 2015 Launchers will be included in the future, so we could look at something like that. At the moment we are concentrating on getting out v1.0 of our Equipment pack to go with the weapons. Share this post Link to post Share on other sites
Baconeo 47 Posted May 20, 2015 For the SB 3-12x50 what range do the mil dots translate to in when in increased zoom and non increased zoom? Been trying to do it by eye but it is sort of hard haha. Thanks! Share this post Link to post Share on other sites
Rook Mk1 46 Posted May 30, 2015 Bug report (Hooray!) Having a muzzle attachment (Flashhider, BFA) deafens the player while using ACE. Don't have any idea what would cause the problem, you may wan't to check if it happens with you guys too. Oh, and is lack of a magazine anim with the L129A1 a universal problem? Share this post Link to post Share on other sites
evrik 843 Posted May 31, 2015 Thanks for the report, Andehess. We'll have a look at that for future updates. We do know we will have to check the pack with ACE in greater detail as we released the pack shortly before ACE was released. Share this post Link to post Share on other sites
eggbeast 3673 Posted June 1, 2015 (edited) simple disposables script/ config if you want it: yourmod\dispAT.sqf private["_weaponused","_unit","_weapon"]; _unit = _this select 0; _weapon = _this select 2; //add your weapons and used weapons in here if ((_weapon in ["M136","RPG18","pook_RPOa","pook_MRO","BAF_NLAW_Launcher"]) && (local _unit)) then { if (_weapon == "M136") then {_weaponused = "EB_M136_Used";}; if (_weapon == "BAF_NLAW_Launcher") then {_weaponused = "EB_NLAW_Used";}; if (_weapon == "RPG18") then {_weaponused = "EB_RPG18_Used";}; if (_weapon == "pook_RPOa") then {_weaponused = "pook_RPOa_Used";}; if (_weapon == "pook_MRO") then {_weaponused = "pook_MRO_Used";}; //allow time to get back in cover but not time to reload sleep 2; _unit removeWeapon _weapon; _unit addWeapon _weaponused; _unit selectWeapon _weaponused; _unit action ["DROPWEAPON",_unit,_weaponused]; }; your mod config.cpp class cfgWeapons { class Default; class Launcher; //this is a patch of the existing NLAW, so doesn't have all the content here like the magazines array etc. class BAF_NLAW_Launcher: Launcher { Displayname = "AT: MBT NLAW"; visionMode[] = {"Normal","NVG","Ti"}; thermalMode[] = {0,3}; descriptionShort = "MBT NLAW 150mm Single-use rocket launcher. Fires wire-guided HEAT rounds."; }; //new used variant with fakemagazine so cannot be fired class EB_NLAW_Used: BAF_NLAW_Launcher { displayName = "AT: MBT NLAW (Used)"; magazines[] = {"FakeMagazine"}; //used /empty model model = "\ca\weapons_BAF\nlaw_BAF"; descriptionShort = "MBT NLAW 150mm Single-use rocket launcher (Used)."; }; class Extended_FiredBIS_Eventhandlers { class CAManBase { fired = "_this execVM '\yourmod\dispAT.sqf';"; }; }; works very well, in A2, not sure how extended EH work in A3, but it's that simple if you can use it. Edited June 1, 2015 by eggbeast Share this post Link to post Share on other sites
evrik 843 Posted June 1, 2015 Thanks, eggbeast. I am sure our configgers (not sure if that is a word!) will give that a read. It should come in handy when we add in AT-4, Nlaws, and any other disposable launcher tubes. Share this post Link to post Share on other sites
A.Cyprus 16 Posted June 7, 2015 Chaps, just wanted to say: great job, really high quality work in every respect. Thanks for offering! my unit the Expeditionary Battlegroup has fully adopted this as our main weapon pack and eagerly looking forward to your future equipment addons. Share this post Link to post Share on other sites
evrik 843 Posted June 7, 2015 Thanks for the feedback, A.Cyprus. It is appreciated. The equipment pack is entering its final stages - then we have to do some in-house testing. Once it is released, we'll probably look at correcting some of the small issues raised in the weapon pack and releasing the BAF Units which use the weapon and equipment packs. After that we are on to vehicles. :D Share this post Link to post Share on other sites
A.Cyprus 16 Posted June 11, 2015 Superb. We are hoping to remove a few other dependencies in our modpack by replacing them with your upcoming addons, so the Units and Vehicles will be very well received. Do let me know if you need any help with closed testing by another group. Share this post Link to post Share on other sites
ruPal 143 Posted June 12, 2015 (edited) Do you plan to add ACE3 compatibility addon? It would be great. Edited June 12, 2015 by Kukus Share this post Link to post Share on other sites
evrik 843 Posted June 12, 2015 Probably at some point. However, I think everyone is waiting for ACE3 to settle down a little and nearer completion. Share this post Link to post Share on other sites
Omnirock 10 Posted June 15, 2015 Wicked mod, ACE3 compatible would be sweet! Share this post Link to post Share on other sites
charlie1210 39 Posted June 20, 2015 Absolute love the mod guys! Definitely the standard for Brit Kit. I've only run into cosmetic issues with the weapon systems so great job, and can't wait for the release of the equipment and vics! BZ Share this post Link to post Share on other sites
wordy-uksf 38 Posted June 21, 2015 I seem to not be able to load blank ammo into my L85, any idea why ? Share this post Link to post Share on other sites
UK_Apollo 476 Posted June 21, 2015 I seem to not be able to load blank ammo into my L85, any idea why ? It's a known issue and has been reported a few times already in the thread (but not to worry, it's a lot to read!). It should be fixed in the next update, although it's not imminent. In the meantime, fit the Blank Fire Adaptor (BFA) to the muzzle and use standard rounds. Share this post Link to post Share on other sites
captainblaffer 11 Posted June 26, 2015 Bug: Version 1 breaks default A3 binoculars for me. Im using mods: @CHVD;@ASDG_JR;@ASDG_JM;@AllInArmaTerrainPack;@BWA3;@CBA_A3;@dariyah;@fhq_accessories;@hlcmods;@k_mnp;@ace;@stui;@tao_foldmap_a3;@task_force_radio;@rhsafrf;@rhsusf;@3cb_baf_weapons;@rhs-hlc; Bug does not occur when removing 3CB_BAF mod Share this post Link to post Share on other sites
loopdk 92 Posted June 26, 2015 I think the L115A3 shoots 408 not 338 :/ Share this post Link to post Share on other sites