lawndartleo 109 Posted July 20, 2017 So dark by design but maybe a bit too much.... does that mean it might get tweaked? How do we request tweaks? Heck I'll volunteer to learn how to do tweaks and tweak it. Share this post Link to post Share on other sites
kibyde 64 Posted July 23, 2017 On 20.7.2017 at 4:58 AM, krycek said: I've found some bugs,although most of the AI choppers can't target with their AT missiles because of BI mess I also found some other things. I made a playlist with all the vids while testing and a small description of the bugs. Stable branch,CBA and only latest CUP 1.9.1 versions used,no other mods. The tested vehicle always had AI at max while the target was forced not to fire. I got similar problems with the AI in vehicles. Convoys break up randomly or just don't start at all. It doesn't seem to be a CUP issue because the same happens to me on vanilla vehicles and maps. Oh BIS... Share this post Link to post Share on other sites
Steel UK 40 Posted July 26, 2017 Good afternoon, all. My community is struggling at this moment in time to get the CUP static line parachutes to work. Any ideas? It's set up properly because we have used it in the past. Attribute is ticked. We have tried with parachutes, without parachutes, different aircraft etc. Share this post Link to post Share on other sites
Chairborne 2594 Posted July 26, 2017 What's the problem exactly? Have you checked the RPT? Share this post Link to post Share on other sites
Victim_913 26 Posted July 27, 2017 I've looked in the editing section for this info but haven't found my answer. So I'm going straight to the mod. Probably dumb question, but how do I get these buildings into terrain builder? The pbo's come in pairs. For example, There is a structures and a structures_c. I've gotten other mods in terrain builder, so I know basically what to do. But not with cup. I appreciate any help. Thanks Share this post Link to post Share on other sites
john111 76 Posted July 28, 2017 Is there some way to order the soldiers to stand up in the APC`s? Put them like that? Maybe some way to put them like that when placed? tnx Share this post Link to post Share on other sites
slatts 1978 Posted July 28, 2017 36 minutes ago, john1 said: Is there some way to order the soldiers to stand up in the APC`s? Put them like that? Maybe some way to put them like that when placed? tnx If you're the vehicle commander and turn out. The passenger FFV seats will turn out 1 Share this post Link to post Share on other sites
R0adki11 3949 Posted July 29, 2017 42 minutes ago, slatts said: If you're the vehicle commander and turn out. The passenger FFV seats will turn out I assume also giving the order "safe" would make this happen? Share this post Link to post Share on other sites
john111 76 Posted July 29, 2017 I meant some way to have them always outside ,even if I just place them in zeus or enven SP. Share this post Link to post Share on other sites
deltagamer 612 Posted July 29, 2017 On 7/28/2017 at 0:25 AM, Victim_913 said: I've looked in the editing section for this info but haven't found my answer. So I'm going straight to the mod. Probably dumb question, but how do I get these buildings into terrain builder? The pbo's come in pairs. For example, There is a structures and a structures_c. I've gotten other mods in terrain builder, so I know basically what to do. But not with cup. I appreciate any help. Thanks I'm not a terrain guy but if you come onto our discord and ask about your issue someone more clued up in that department might be able to help you. https://discord.gg/DSR6DYb Share this post Link to post Share on other sites
pazuzu 21 Posted July 30, 2017 I was wondering if there is a way to stop the antennae animation on the Frigate? Thank you. Share this post Link to post Share on other sites
Chairborne 2594 Posted July 31, 2017 no, im afraid not. Share this post Link to post Share on other sites
pazuzu 21 Posted July 31, 2017 9 hours ago, Chairborne said: no, im afraid not. Ok, thanks for the reply. Share this post Link to post Share on other sites
twisted 128 Posted August 1, 2017 found a shadow glitch. its on the CUP russian army hind crashed model. casts shadows through everything... Only time ive seen it is with that crash model. 1 Share this post Link to post Share on other sites
Chairborne 2594 Posted August 1, 2017 Regular hind or superhind? Share this post Link to post Share on other sites
twisted 128 Posted August 1, 2017 2 hours ago, Chairborne said: Regular hind or superhind? I'm not too sure. but i took screen grabs. please see attached. thanks https://mega.nz/#F!2g8HhCiA!pSwIFN_93atCyzv9nR6FlQ Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 1, 2017 Looks like the Mi-6's destroyed model. Share this post Link to post Share on other sites
Chairborne 2594 Posted August 1, 2017 That's the Mi-6 alright. I'll take a look, thanks. 2 Share this post Link to post Share on other sites
Alwarren 2767 Posted August 1, 2017 This looks like a non-triangulated mesh, or non-manifold, i.e. an edge is open. Share this post Link to post Share on other sites
islesfan186 83 Posted August 4, 2017 Ok, after further playing, it seems that the Apache has targetting issues. It only works sometimes (more often it doesn't work). I can't lock on to a laser spot, and targets don't show up on the radar (Pilot or CPG crewstation, I get nothing). I made a ticket already. 2 Share this post Link to post Share on other sites
pawelkpl 29 Posted August 6, 2017 Hi all, thx for a10 and others aircrafts with dynamic loadout. I've noticed that pilot can't see any missiles, rockets, bombs when view is inside cockpit, outside view gives no problem at all. Screenshots: or it is only me ? regards PK Share this post Link to post Share on other sites
Alwarren 2767 Posted August 6, 2017 5 hours ago, pawelkpl said: Hi all, thx for a10 and others aircrafts with dynamic loadout. Disregard the A-10 with the dynamic loadout. It wasn't supposed to be in there, and will be set to scope=1 in the next update. It's not working as expected, the UI is a mess, and it only uses vanilla pods. Don't use it. Share this post Link to post Share on other sites
pawelkpl 29 Posted August 6, 2017 3 hours ago, Alwarren said: Disregard the A-10 with the dynamic loadout. It wasn't supposed to be in there, and will be set to scope=1 in the next update. It's not working as expected, the UI is a mess, and it only uses vanilla pods. Don't use it. Hi there, It works great with GOM fnc aircraftLoadout mod. Finally I can set weapons as I want to. The only issue is that bug I posted above. Share this post Link to post Share on other sites
Alwarren 2767 Posted August 6, 2017 Hi there, It works great with GOM fnc aircraftLoadout mod. Finally I can set weapons as I want to. The only issue is that bug I posted above. Yes, but as you can see this thing is by no means ready for use. It should have been hidden. Sent from my SM-T580 using Tapatalk Share this post Link to post Share on other sites
scottb613 285 Posted August 8, 2017 Hi Folks, First off - thanks so much for all the time, effort, and work to share this mod... I'm not sure if this is just an issue on my end - but the US Navy/USMC - Seahawk helicopters didn't seem to have any interior sound ? Just something I noticed while working on a mission... Regards, Scott Share this post Link to post Share on other sites