Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

58 Excellent

About kibyde

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. kibyde

    RHS Escalation (AFRF and USAF)

    don't let this opportunity pass to ask for a T-62 tank 😄
  2. An amazing CUPdate! Thanks Y'all! 🤩
  3. kibyde

    RHS Escalation (AFRF and USAF)

    lol What does @hammer purge!!! and @hammer purge 2 mean?
  4. kibyde

    RHS Escalation (AFRF and USAF)

    isn't the damage calculation between RHS and vanilla M2 different anyway? I remember assets should not be mixed.
  5. kibyde

    RHS Escalation (AFRF and USAF)

    I tried it with a fifth of the normal damage and there is a weird behaviour: Sometimes when a component like the tail rotor is damaged and turns either red or yellow in the status display it "heals" after a while and turns from red to yellow and from yellow to green.
  6. kibyde

    ETS - Enemy Tagging System

    ETS could greatly improve singleplayer if AI team mates could tag the enemy too. Because the AI is naturally not good at communicating and pointing out enemy locations ETS could make up for that.
  7. kibyde

    RHS Escalation (AFRF and USAF)

    I try to make some vehicles more resilient by reducing the damage they take with this command in their init field: unitname addeventhandler ["handledamage",{ (_this select 2) /2}]; However it makes those units almost invincible.
  8. kibyde

    RHS Escalation (AFRF and USAF)

    Does the "handledamage" event handler messes up the damage to vehicles like the "reduced damage" option in the game options?
  9. @TPW Is it somehow possible to use TPW_HUD to show where the gunner of a vehicle (i.e. gunship) is aiming at? ACE for ArmA2 had something similar and it was really helpful for "communicating" with the gunner AI in a singleplayer game.
  10. Hi skruis, since you re-write your mod can you prevent it from turning off the display after some time. At the moment I change power saving settings every time I use Athena to prevent that. Athena is one of my favourite mods for flying helicopters since opening the ingame map and loosing complete situational awareness is often fatal especially at high speed and close to the ground. With Athena I can determine my position on the map with one glance on my Surface tablet.
  11. You place the explosives with the ACE "self action" (CTRL + windows key) menu as you did. To arm it you use the ACE "action" menu (windows key only). If you have several detonators in your inventory you can choose which one to use.
  12. Is there a way to disable the ACE medical system for Singleplayer? If not what setting would bring it as close as possible to the vanilla system?
  13. kibyde

    RHS Escalation (AFRF and USAF)

    thanks for your great work! Have a (cheap) beer on me 🍺
  14. "zoom in and out as you press them" would be better if it works smoothly. If there are problems with input delay or something like that then "tap to zoom" is probably better.
  15. You think it is possible to make the zoom bar bigger so it is easier to operate it with fingers? Or maybe 2 larger "zoom in" (+) and "zoom out" (-) buttons.