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kibyde

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Everything posted by kibyde

  1. kibyde

    RHS Escalation (AFRF and USAF)

    speaking of the turret gun. The RHS YakB has a HUGE spread and it's hard to hit anything with it. The turret gun of the Mi-8MTV-3 is far more accurate. Would be nice to have a Hind with one or two door guns like the Mi8-8MTV-3 🤩
  2. you can assign a key in the options menu to show the C2 map planner EDIT: I just noticed your screenshots. Maybe the C2 is not working anymore with the latest ArmA version? I know it has not been updated for a while.
  3. kibyde

    RHS Escalation (AFRF and USAF)

    Fair enough. I wish there would be a way to improve the communication with the AI so it does not feel like your gunner is deaf and dumb.
  4. kibyde

    RHS Escalation (AFRF and USAF)

    I don't mean MFD in the cockpit model but the HUD MFD like the slingload assist. Similar to the slingload assist such a camera view can provide a feedback to the player that the AI gunner is verbally not able to do.
  5. kibyde

    RHS Escalation (AFRF and USAF)

    While the CCIP for rockets is not really useful for rockets given their spread it is useful for dropping bombs. Would it be possible to add a MFD camera highly zoomed in to visualise what the AI gunner is currently aiming at? Maybe with an angle indicator displaying how much left/right from the craft's heading. I could imagine this would be very handy for all sorts of vehicles with AI gunners.
  6. kibyde

    RHS Escalation (AFRF and USAF)

    Only about 200 Mi-24A were built and that was in the late 1960s/early 1970s, so it is unlikely there is still an army that uses them. There is mod for it already but it uses CUP instead of RHS. https://steamcommunity.com/sharedfiles/filedetails/?id=1440194894
  7. Seriously. Whoever os trying to sell ArmA clips as real world footage at least set the graphic settings to "Ultra".
  8. kibyde

    RHS Escalation (AFRF and USAF)

    It is the gunner's optic sight to aim the missiles. Not sure if it would also work for the turret gun since the DCS model is a Mi24P which has no turret. But it would be good if it would work in game because there is no feedback from an AI gunner what he is targeting.
  9. kibyde

    RHS Escalation (AFRF and USAF)

    You can see it in this video at about the 4 minutes 10 seconds
  10. kibyde

    RHS Escalation (AFRF and USAF)

    I noticed on the latest DCS Hind module that the pilot is able to see where the gunner is aiming through the pilots colimator sight. There is a "+" visible indicating the gunners aim. Is something like that possible in RHS?
  11. kibyde

    RHS Escalation (AFRF and USAF)

    don't let this opportunity pass to ask for a T-62 tank 😄
  12. An amazing CUPdate! Thanks Y'all! 🤩
  13. kibyde

    RHS Escalation (AFRF and USAF)

    lol What does @hammer purge!!! and @hammer purge 2 mean?
  14. kibyde

    RHS Escalation (AFRF and USAF)

    isn't the damage calculation between RHS and vanilla M2 different anyway? I remember assets should not be mixed.
  15. kibyde

    RHS Escalation (AFRF and USAF)

    I tried it with a fifth of the normal damage and there is a weird behaviour: Sometimes when a component like the tail rotor is damaged and turns either red or yellow in the status display it "heals" after a while and turns from red to yellow and from yellow to green.
  16. kibyde

    ETS - Enemy Tagging System

    ETS could greatly improve singleplayer if AI team mates could tag the enemy too. Because the AI is naturally not good at communicating and pointing out enemy locations ETS could make up for that.
  17. kibyde

    RHS Escalation (AFRF and USAF)

    I try to make some vehicles more resilient by reducing the damage they take with this command in their init field: unitname addeventhandler ["handledamage",{ (_this select 2) /2}]; However it makes those units almost invincible.
  18. kibyde

    RHS Escalation (AFRF and USAF)

    Does the "handledamage" event handler messes up the damage to vehicles like the "reduced damage" option in the game options?
  19. @TPW Is it somehow possible to use TPW_HUD to show where the gunner of a vehicle (i.e. gunship) is aiming at? ACE for ArmA2 had something similar and it was really helpful for "communicating" with the gunner AI in a singleplayer game.
  20. Hi skruis, since you re-write your mod can you prevent it from turning off the display after some time. At the moment I change power saving settings every time I use Athena to prevent that. Athena is one of my favourite mods for flying helicopters since opening the ingame map and loosing complete situational awareness is often fatal especially at high speed and close to the ground. With Athena I can determine my position on the map with one glance on my Surface tablet.
  21. You place the explosives with the ACE "self action" (CTRL + windows key) menu as you did. To arm it you use the ACE "action" menu (windows key only). If you have several detonators in your inventory you can choose which one to use.
  22. Is there a way to disable the ACE medical system for Singleplayer? If not what setting would bring it as close as possible to the vanilla system?
  23. kibyde

    RHS Escalation (AFRF and USAF)

    thanks for your great work! Have a (cheap) beer on me 🍺
  24. "zoom in and out as you press them" would be better if it works smoothly. If there are problems with input delay or something like that then "tap to zoom" is probably better.
  25. You think it is possible to make the zoom bar bigger so it is easier to operate it with fingers? Or maybe 2 larger "zoom in" (+) and "zoom out" (-) buttons.
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