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Steel UK

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  1. Steel UK


    Ahh okay thank you.
  2. https://community.bistudio.com/wiki/BIS_fnc_initVirtualUnit Good evening, all and I hope you're doing well. Regarding the linked function, does anyone happen to have any information as to what it does? I have tried it in game but all it seems to do is give the unit god mode. I have also tried it on the player character and I get the same result. Any information is greatly appreciated! All the best, everyone.
  3. Beautiful work again. Love this!
  4. Awesome. Good of you to publish your results too mate.
  5. Just hover over the item in the ACE loadout editor and you'll see the classname. Screenshot or alt-tab with the mouse hovering over it and you'll be able to collect them pretty rapidly. I hope that's what you're after.
  6. The documentation specifically asks for "String - marker area" when it should really say "String - marker name". That's what was throwing me off.
  7. So in case anyone comes across this, I have managed to solve my issue by simple putting the marker in an array and providing that as a variable. So: _pos = [player, 1000, 10000, 3, 0, 3, 0, [_markerFriendlyTerritory]] call BIS_fnc_findSafePos; as opposed to: _pos = [player, 1000, 10000, 3, 0, 3, 0, _markerFriendlyTerritory] call BIS_fnc_findSafePos;
  8. Good afternoon, all and I hope everyone is doing well. I am looking for some assistance with something here. I am trying to use this: https://community.bistudio.com/wiki/BIS_fnc_findSafePos The function call has an optional parameter of blacklistPos which takes a String - marker area as a value. However, there appears that this marker area string does not exist. I have found a matching method for triggers but not markers: https://community.bistudio.com/wiki/triggerArea Does anyone have any ideas? Thank you for any help anyone can provide me with.
  9. Hi there. If you're still having this issue tonight, I'll help you out. I'll be home from work around 5pm London time. Teamspeak:
  10. Ahhhh I see. I was thinking about trying to just take the existing model and rotate and transform the position but of course every movement is going to be made specifically for the vertical placement. I'll give it a miss and hope that a better solution comes along in ArmA 4. Thank you for your time and advice.
  11. Good evening, all. I am wondering if anyone could help me with something. I am trying to work out the logistics involved in changing the position of the launcher to be like this: As opposed to slung over the shoulder. It's clearly possible to reposition it... Thanks for any information anyone can provide me with!
  12. Steel UK

    Welsh Defence Force Mod (WDF)

    Interesting idea. Now I have an opportunity to finally shoot at the Welsh in game
  13. Steel UK

    Lowlands Warrior

    That map looks like a beautiful training ground. Is there a coastline at all?
  14. Steel UK

    [MP] =BTC= Hearts and Minds

    Thank you so much. I really appreciate your support. This is the best mission framework I have ever come across and really hits home with my late ArmA 2 Patrol Ops/MSO cravings.