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BIS_fnc_initVirtualUnit
Steel UK replied to Steel UK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahh okay thank you. -
https://community.bistudio.com/wiki/BIS_fnc_initVirtualUnit Good evening, all and I hope you're doing well. Regarding the linked function, does anyone happen to have any information as to what it does? I have tried it in game but all it seems to do is give the unit god mode. I have also tried it on the player character and I get the same result. Any information is greatly appreciated! All the best, everyone.
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Iron Front in Arm3 LITE - preview versions
Steel UK replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Beautiful work again. Love this! -
US General Equipment and Accessories (WW2)
Steel UK replied to simcardo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome. Good of you to publish your results too mate. -
US General Equipment and Accessories (WW2)
Steel UK replied to simcardo's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just hover over the item in the ACE loadout editor and you'll see the classname. Screenshot or alt-tab with the mouse hovering over it and you'll be able to collect them pretty rapidly. I hope that's what you're after. -
Marker Area for BIS_fnc_findSafePos
Steel UK replied to Steel UK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The documentation specifically asks for "String - marker area" when it should really say "String - marker name". That's what was throwing me off. -
Marker Area for BIS_fnc_findSafePos
Steel UK replied to Steel UK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So in case anyone comes across this, I have managed to solve my issue by simple putting the marker in an array and providing that as a variable. So: _pos = [player, 1000, 10000, 3, 0, 3, 0, [_markerFriendlyTerritory]] call BIS_fnc_findSafePos; as opposed to: _pos = [player, 1000, 10000, 3, 0, 3, 0, _markerFriendlyTerritory] call BIS_fnc_findSafePos; -
Good afternoon, all and I hope everyone is doing well. I am looking for some assistance with something here. I am trying to use this: https://community.bistudio.com/wiki/BIS_fnc_findSafePos The function call has an optional parameter of blacklistPos which takes a String - marker area as a value. However, there appears that this marker area string does not exist. I have found a matching method for triggers but not markers: https://community.bistudio.com/wiki/triggerArea Does anyone have any ideas? Thank you for any help anyone can provide me with.
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Advanced Combat Radio Environment 2 (ACRE2)
Steel UK replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi there. If you're still having this issue tonight, I'll help you out. I'll be home from work around 5pm London time. Teamspeak: 31.186.251.218- 896 replies
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Changing Rocket/Missile Launcher Position on Body
Steel UK replied to Steel UK's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ahhhh I see. I was thinking about trying to just take the existing model and rotate and transform the position but of course every movement is going to be made specifically for the vertical placement. I'll give it a miss and hope that a better solution comes along in ArmA 4. Thank you for your time and advice. -
Changing Rocket/Missile Launcher Position on Body
Steel UK posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Good evening, all. I am wondering if anyone could help me with something. I am trying to work out the logistics involved in changing the position of the launcher to be like this: As opposed to slung over the shoulder. It's clearly possible to reposition it... Thanks for any information anyone can provide me with! -
Welsh Defence Force Mod (WDF)
Steel UK replied to nzdfcrash's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Interesting idea. Now I have an opportunity to finally shoot at the Welsh in game -
That map looks like a beautiful training ground. Is there a coastline at all?
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Thank you so much. I really appreciate your support. This is the best mission framework I have ever come across and really hits home with my late ArmA 2 Patrol Ops/MSO cravings.